All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
29 lines
360 B
YAML
29 lines
360 B
YAML
carryall:
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idle:
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Filename: DATA.R8
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Start: 1923
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Facings: -32
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icon:
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Filename: DATA.R8
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Start: 4290
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Offset: -30,-24
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ornithopter:
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idle:
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Filename: DATA.R8
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Start: 1955
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Facings: -32
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Length: 3
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Tick: 120
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Transpose: true
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icon:
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Filename: DATA.R8
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Start: 4292
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Offset: -30,-24
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frigate:
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idle:
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Filename: DATA.R8
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Start: 2517
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Facings: 1
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