All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
13 lines
141 B
YAML
13 lines
141 B
YAML
miner:
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idle:
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Filename: miner.shp
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Length: *
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Tick: 400
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ZOffset: -512
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icon:
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Filename: jmin.shp
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brick:
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idle:
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Filename: brick.shp
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