All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
13 lines
160 B
YAML
13 lines
160 B
YAML
lst:
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Defaults:
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Filename: lst.shp
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muzzle:
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Filename: minigun.shp
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Start: 0
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Length: 6
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Facings: 8
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turret:
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Filename: mgun.shp
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Start: 0
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Facings: 32
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