Files
OpenRA/mods/ra/maps/fort-lonestar/sequences.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

92 lines
1.2 KiB
YAML

sniper:
Defaults:
Filename: sniper.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 100
liedown:
Start: 192
Length: 2
Facings: 8
standup:
Start: 240
Length: 2
Facings: 8
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
Tick: 80
die2:
Start: 424
Length: 8
Tick: 80
die3:
Start: 432
Length: 8
Tick: 80
die4:
Start: 440
Length: 12
Tick: 80
die5:
Start: 452
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
garrison-muzzle:
Filename: minigun.shp
Length: 3
Stride: 6
Facings: 8
icon:
Filename: snipericon.shp