All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
92 lines
1.2 KiB
YAML
92 lines
1.2 KiB
YAML
sniper:
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Defaults:
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Filename: sniper.shp
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stand:
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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run:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 16
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Facings: 8
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prone-stand:
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Start: 208
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 100
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liedown:
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Start: 192
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Length: 2
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Facings: 8
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standup:
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Start: 240
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Length: 2
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Facings: 8
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prone-shoot:
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Start: 256
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Length: 16
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Facings: 8
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idle1:
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Start: 384
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Length: 14
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Tick: 120
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idle2:
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Start: 399
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Length: 16
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Tick: 120
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die1:
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Start: 416
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Length: 8
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Tick: 80
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die2:
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Start: 424
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Length: 8
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Tick: 80
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die3:
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Start: 432
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Length: 8
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Tick: 80
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die4:
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Start: 440
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Length: 12
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Tick: 80
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die5:
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Start: 452
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Length: 18
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Tick: 80
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die6:
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Filename: electro.tem
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TilesetFilenames:
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SNOW: electro.sno
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Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
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Length: *
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Tick: 80
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die-crushed:
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Filename: corpse1.tem
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TilesetFilenames:
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SNOW: corpse1.sno
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Length: 6
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Tick: 1600
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ZOffset: -511
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garrison-muzzle:
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Filename: minigun.shp
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Length: 3
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Stride: 6
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Facings: 8
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icon:
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Filename: snipericon.shp
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