All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
6 lines
70 B
YAML
6 lines
70 B
YAML
oilb.husk: oilb
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idle:
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Filename: oilb.shp
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Start: 1
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Offset: 0,-6
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