All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
122 lines
1.6 KiB
YAML
122 lines
1.6 KiB
YAML
mig:
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idle:
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Filename: mig.shp
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Facings: 16
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InterpolatedFacings: 64
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icon:
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Filename: migicon.shp
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yak:
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idle:
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Filename: yak.shp
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Facings: 16
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InterpolatedFacings: 64
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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icon:
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Filename: yakicon.shp
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heli:
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idle:
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Filename: heli.shp
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Facings: 32
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UseClassicFacings: True
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rotor:
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Filename: lrotor.shp
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Length: 4
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slow-rotor:
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Filename: lrotor.shp
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Start: 4
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Length: 8
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icon:
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Filename: heliicon.shp
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hind:
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idle:
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Filename: hind.shp
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Facings: 32
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UseClassicFacings: True
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rotor:
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Filename: lrotorlg.shp
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Length: 4
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slow-rotor:
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Filename: lrotorlg.shp
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Start: 4
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Length: 8
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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icon:
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Filename: hindicon.shp
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tran:
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idle:
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Filename: tran2.shp
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Facings: 32
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UseClassicFacings: True
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rotor:
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Filename: lrotor.shp
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Length: 4
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rotor2:
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Filename: rrotor.shp
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Length: 4
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slow-rotor:
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Filename: lrotor.shp
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Start: 4
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Length: 8
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slow-rotor2:
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Filename: rrotor.shp
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Start: 4
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Length: 8
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open:
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Filename: tran2.shp
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Start: 32
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Length: 4
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unload:
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Filename: tran2.shp
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Start: 35
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icon:
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Filename: tranicon.shp
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tran1husk:
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idle:
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Filename: tran1husk.shp
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tran2husk:
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idle:
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Filename: tran2husk.shp
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u2:
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idle:
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Filename: u2.shp
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Facings: 16
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InterpolatedFacings: 64
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badr:
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idle:
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Filename: badr.shp
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Facings: 16
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InterpolatedFacings: 64
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mh60:
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idle:
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Filename: mh60.shp
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Facings: 32
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UseClassicFacings: True
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rotor:
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Filename: yrotorlg.shp
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Length: 4
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slow-rotor:
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Filename: yrotorlg.shp
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Start: 4
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Length: 8
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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icon:
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Filename: mh60icon.shp
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