Files
OpenRA/mods/ra/sequences/misc.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

884 lines
12 KiB
YAML

clock:
idle:
Filename: clock.shp
Length: *
powerdown:
disabled:
Filename: speed.shp
Start: 3
ZOffset: 2047
120mm:
idle:
Filename: 120mm.shp
ZOffset: 1023
50cal:
idle:
Filename: 50cal.shp
ZOffset: 1023
explosion:
Defaults:
Length: *
ZOffset: 2047
piff:
Filename: piff.shp
piffs:
Filename: piffpiff.shp
water_piff:
Filename: wpiff.shp
water_piffs:
Filename: wpifpif.shp
small_explosion:
Filename: veh-hit3.shp
med_explosion:
Filename: veh-hit2.shp
flak_explosion_ground:
Filename: flak.shp
small_explosion_air:
Filename: flak.shp
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
med_explosion_air:
Filename: veh-hit1.shp
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
large_splash:
Filename: h2o_exp1.shp
napalm:
Filename: napalm2.shp
building_napalm:
Filename: napalm2.shp
FlipX: true
nuke:
Filename: atomsfx.shp
med_splash:
Filename: h2o_exp2.shp
self_destruct:
Filename: art-exp1.shp
artillery_explosion:
Filename: art-exp1.shp
building:
Filename: fball1.shp
Offset: 0,-9
small_splash:
Filename: h2o_exp3.shp
large_explosion:
Filename: frag1.shp
Offset: -2,0
small_napalm:
Filename: napalm1.shp
offset_napalm: # Used for E4 Explosion
Filename: napalm1.shp
Offset: 0, -6
large_napalm:
Filename: napalm3.shp
corpse:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
ZOffset: -512
Tick: 1600
burn-l:
Defaults:
Filename: burn-l.shp
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-m:
Defaults:
Filename: burn-m.shp
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-s:
Defaults:
Filename: burn-s.shp
idle:
Length: *
ZOffset: 512
loop:
Start: 12
Length: 46
ZOffset: 512
end:
Start: 59
Length: 5
ZOffset: 512
pips:
Defaults:
Filename: pips.shp
groups:
Length: 10
Frames: 9, 10, 11, 12, 13, 14, 15, 16, 17, 8
Offset: 9, 5
medic:
Start: 20
Offset: 15, 1
#ready:
# Start: 3
#hold:
# Start: 4
tag-fake:
Start: 18
Offset: 0, 2
tag-primary:
Start: 2
Offset: 0, 2
tag-spy:
Filename: tag-spy.shp
pip-empty:
Filename: pips2.shp
pip-green:
Filename: pips2.shp
Start: 1
pip-yellow:
Filename: pips2.shp
Start: 2
pip-gray:
Filename: pips2.shp
Start: 3
pip-red:
Filename: pips2.shp
Start: 4
pip-blue:
Filename: pips2.shp
Start: 5
pip-disguise:
Filename: pip-disguise.shp
Length: *
Tick: 300
Offset: 0, -6
v2:
idle:
Filename: v2.shp
Facings: 32
ZOffset: 1023
rallypoint:
flag:
Filename: flagfly.shp
Length: *
Offset: 11,-5
ZOffset: 2535
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
beacon:
Defaults:
ZOffset: 2535
arrow:
Filename: mouse.shp
Start: 5
Offset: 1,-12
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
atomicon:
Filename: lores|atomicon.shp
Length: *
Offset: 0,-42
pbmbicon:
Filename: lores|pbmbicon.shp
Length: *
Offset: 0,-42
camicon:
Filename: lores|camicon.shp
Length: *
Offset: 0,-42
pinficon:
Filename: lores|pinficon.shp
Length: *
Offset: 0,-42
clock:
Filename: beaconclock.shp
Length: *
Offset: 0,-42
smoke_m:
Defaults:
Filename: smoke_m.shp
idle:
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Start: 26
Length: -26
Offset: 2, -5
ZOffset: 512
dragon:
idle:
Filename: dragon.shp
Facings: 32
ZOffset: 1023
smokey:
idle:
Filename: smokey.shp
Length: *
ZOffset: 1023
bomb:
idle:
Filename: bomb.shp
Length: *
ZOffset: 1023
missile:
idle:
Filename: missile.shp
Facings: 32
ZOffset: 1023
torpedo:
idle:
Filename: missile.shp
Facings: 32
ZOffset: -1023
litning:
Defaults:
Filename: litning.shp
bright:
Length: 4
ZOffset: 1023
dim:
Start: 4
Length: 4
ZOffset: 1023
fb1:
idle:
Filename: fb1.shp
Length: *
ZOffset: 1023
moveflsh:
idle:
Filename: moveflsh.tem
TilesetFilenames:
SNOW: moveflsh.sno
INTERIOR: moveflsh.int
Length: *
Tick: 80
ZOffset: 2047
select:
repair:
Filename: select.shp
Start: 2
poweroff:
offline:
Filename: poweroff.shp
Length: *
Tick: 160
ZOffset: 2047
allyrepair:
repair:
Filename: allyrepair.shp
Length: *
Tick: 160
ZOffset: 2047
tabs:
Defaults:
Filename: tabs.shp
left-normal:
left-pressed:
Start: 1
sputnik:
idle:
Filename: sputnik.shp
Length: *
Offset: -4,0
ZOffset: 1023
dd-crnr:
Defaults:
Filename: dd-crnr.shp
idle:
Length: *
top-left:
top-right:
Start: 1
bottom-left:
Start: 2
bottom-right:
Start: 3
fb2:
idle:
Filename: fb2.shp
Length: *
ZOffset: 1023
fb3:
idle:
Filename: fb3.shp
Facings: 32
ZOffset: 1023
fb4:
idle:
Filename: fb4.shp
Length: *
ZOffset: 1023
scrate:
Defaults:
Filename: scrate.shp
ZOffset: -511
idle:
land:
Start: 1
water:
Start: 2
Length: 4
Tick: 500
wcrate:
Defaults:
Filename: wcrate.shp
ZOffset: -511
idle:
land:
Start: 1
water:
Filename: wwcrate.shp
Length: *
Tick: 500
xcratea:
Defaults:
Filename: xcratea.shp
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcrateb:
Defaults:
Filename: xcrateb.shp
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcratec:
Defaults:
Filename: xcratec.shp
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcrated:
Defaults:
Filename: xcrated.shp
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
crate-effects:
Defaults:
ZOffset: 2047
Length: *
speed:
Filename: speed.shp
dollar:
Filename: dollar.shp
reveal-map:
Filename: earth.shp
hide-map:
Filename: empulse.shp
fpower:
Filename: fpower.shp
gps:
Filename: gpsbox.shp
invuln:
Filename: invulbox.shp
heal:
Filename: invun.shp
nuke:
Filename: missile2.shp
parabombs:
Filename: parabox.shp
sonar:
Filename: sonarbox.shp
stealth:
Filename: stealth2.shp
timequake:
Filename: tquake.shp
armor:
Filename: armor.shp
chrono:
Filename: chronbox.shp
airstrike:
Filename: deviator.shp
levelup:
Filename: levelup.shp
Tick: 200
parach:
Defaults:
Filename: parach.shp
open:
Length: 5
idle:
Start: 5
Length: 11
parach-shadow:
idle:
Filename: parach-shadow.shp
Length: *
bomblet:
idle:
Filename: bomblet.shp
Length: *
ZOffset: 1023
parabomb:
Defaults:
Filename: parabomb.shp
open:
Length: 8
ZOffset: 1023
idle:
Start: 8
Length: 5
ZOffset: 1023
smokland:
open:
Filename: playersmoke.shp
Length: 72
Tick: 120
ZOffset: 1023
idle:
Filename: playersmoke.shp
Start: 72
Length: 20
Tick: 120
ZOffset: 1023
fire:
1:
Filename: fire1.shp
Length: *
Offset: 0,-3
ZOffset: 1023
2:
Filename: fire2.shp
Length: *
Offset: 0,-3
ZOffset: 1023
3:
Filename: fire3.shp
Length: *
Offset: 0,-3
ZOffset: 1023
4:
Filename: fire4.shp
Length: *
Offset: 0,-3
ZOffset: 1023
rank:
Defaults:
Filename: rank.shp
Offset: 0, 3
rank-veteran-1:
rank-veteran-2:
Start: 1
rank-veteran-3:
Start: 2
rank-elite:
Start: 3
Offset: 1, 3
iconchevrons:
veteran:
Filename: iconchevrons.shp
Offset: 2, 2
atomic:
up:
Filename: atomicup.shp
Length: *
ZOffset: 1023
down:
Filename: atomicdn.shp
Length: *
ZOffset: 1023
bubbles:
idle:
Filename: bubbles.shp
Length: *
Tick: 220
mpspawn:
idle:
Filename: mpspawn.shp
Length: *
waypoint:
idle:
Filename: waypoint.shp
Length: *
camera:
idle:
Filename: camera.shp
Length: *
gpsdot:
Defaults:
Filename: gpsdot.shp
Infantry:
Vehicle:
Start: 1
Ship:
Start: 2
Helicopter:
Start: 3
Plane:
Start: 4
Harvester:
Start: 5
Structure:
Start: 6
Oil:
Start: 7
Hospital:
Start: 8
Biohazard:
Start: 9
Communications:
Start: 10
Forward:
Start: 11
icon:
abomb:
Filename: atomicon.shp
invuln:
Filename: infxicon.shp
chrono:
Filename: warpicon.shp
spyplane:
Filename: smigicon.shp
paratroopers:
Filename: pinficon.shp
gps:
Filename: gpssicon.shp
parabombs:
Filename: pbmbicon.shp
sonar:
Filename: sonricon.shp
quee:
Defaults:
Filename: quee.shp
idle:
Length: 10
damaged-idle:
Start: 10
Length: 10
lar1:
idle:
Filename: lar1.shp
lar2:
idle:
Filename: lar2.shp
minp:
idle:
Filename: minp.shp
ZOffset: -512
icon:
Filename: jmin.shp
minv:
idle:
Filename: minv.shp
ZOffset: -512
icon:
Filename: jmin.shp
overlay:
Defaults:
Filename: trans.icn
build-valid:
build-invalid:
Start: 2
target-valid:
target-select:
Start: 1
target-invalid:
Start: 2
editor-overlay:
Defaults:
Filename: trans.icn
copy:
paste:
Start: 2
resources:
Defaults:
Length: *
gold01:
Filename: gold01.tem
TilesetFilenames:
SNOW: gold01.sno
gold02:
Filename: gold02.tem
TilesetFilenames:
SNOW: gold02.sno
gold03:
Filename: gold03.tem
TilesetFilenames:
SNOW: gold03.sno
gold04:
Filename: gold04.tem
TilesetFilenames:
SNOW: gold04.sno
gem01:
Filename: gem01.tem
TilesetFilenames:
SNOW: gem01.sno
gem02:
Filename: gem02.tem
TilesetFilenames:
SNOW: gem02.sno
gem03:
Filename: gem03.tem
TilesetFilenames:
SNOW: gem03.sno
gem04:
Filename: gem04.tem
TilesetFilenames:
SNOW: gem04.sno
shroud:
shroud:
Filename: shadow.shp
Length: *
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
Length: *
sc1:
Filename: sc1.tem
TilesetFilenames:
SNOW: sc1.sno
DESERT: sc1.des
sc2:
Filename: sc2.tem
TilesetFilenames:
SNOW: sc2.sno
DESERT: sc2.des
sc3:
Filename: sc3.tem
TilesetFilenames:
SNOW: sc3.sno
DESERT: sc3.des
sc4:
Filename: sc4.tem
TilesetFilenames:
SNOW: sc4.sno
DESERT: sc4.des
sc5:
Filename: sc5.tem
TilesetFilenames:
SNOW: sc5.sno
DESERT: sc5.des
sc6:
Filename: sc6.tem
TilesetFilenames:
SNOW: sc6.sno
DESERT: sc6.des
craters:
Defaults:
Length: *
cr1:
Filename: cr1.tem
TilesetFilenames:
SNOW: cr1.sno
DESERT: cr1.des
cr2:
Filename: cr2.tem
TilesetFilenames:
SNOW: cr2.sno
DESERT: cr2.des
cr3:
Filename: cr3.tem
TilesetFilenames:
SNOW: cr3.sno
DESERT: cr3.des
cr4:
Filename: cr4.tem
TilesetFilenames:
SNOW: cr4.sno
DESERT: cr4.des
cr5:
Filename: cr5.tem
TilesetFilenames:
SNOW: cr5.sno
DESERT: cr5.des
cr6:
Filename: cr6.tem
TilesetFilenames:
SNOW: cr6.sno
DESERT: cr6.des
mine:
idle:
TilesetFilenames:
SNOW: mine.sno
INTERIOR: mine.int
TEMPERAT: mine.tem
DESERT: mine.des
ZOffset: -2c512
gmine:
idle:
Filename: gmine.tem
TilesetFilenames:
SNOW: gmine.sno
DESERT: gmine.des
ZOffset: -2c512
railmine:
idle:
Filename: railmine.tem
TilesetFilenames:
SNOW: railmine.sno
DESERT: railmine.des
ZOffset: -512
ctflag:
idle:
Filename: ctflag.shp
Length: 9
Tick: 50
Offset: 0,-12
bib:
TilesetFilenames:
SNOW: mbGAP.sno
INTERIOR: mbGAP.int
TEMPERAT: mbGAP.tem
DESERT: mbGAP.des
Length: *
paradirection:
arrow-t:
Filename: mouse.shp
Start: 1
Offset: 0, -19, 0
arrow-tr:
Filename: mouse.shp
Start: 2
Offset: 15, -15, 0
arrow-r:
Filename: mouse.shp
Start: 3
Offset: 19, 0, 0
arrow-br:
Filename: mouse.shp
Start: 4
Offset: 15, 15, 0
arrow-b:
Filename: mouse.shp
Start: 5
Offset: 0, 19, 0
arrow-bl:
Filename: mouse.shp
Start: 6
Offset: -15, 15, 0
arrow-l:
Filename: mouse.shp
Start: 7
Offset: -19, 0, 0
arrow-tl:
Filename: mouse.shp
Start: 8
Offset: -15, -15, 0
twinkle:
Defaults:
Length: *
twinkle1:
Filename: twinkle1.shp
twinkle2:
Filename: twinkle2.shp
twinkle3:
Filename: twinkle3.shp