All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
68 lines
810 B
YAML
68 lines
810 B
YAML
ss:
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idle:
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Filename: ss.shp
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Facings: 16
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icon:
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Filename: ssicon.shp
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ca:
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idle:
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Filename: ca.shp
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Facings: 16
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turret:
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Filename: turr.shp
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Facings: 32
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muzzle:
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Filename: gunfire2.shp
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Length: 5
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icon:
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Filename: caicon.shp
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dd:
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idle:
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Filename: dd.shp
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Facings: 16
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turret:
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Filename: ssam.shp
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Facings: 32
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icon:
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Filename: ddicon.shp
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pt:
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idle:
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Filename: pt.shp
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Facings: 16
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turret:
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Filename: mgun.shp
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Facings: 32
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muzzle:
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Filename: gunfire2.shp
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Length: 5
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icon:
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Filename: pticon.shp
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lst:
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Defaults:
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Filename: lst.shp
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idle:
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open:
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Start: 1
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Length: 4
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Tick: 150
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close:
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Frames: 4, 3, 2, 1
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Length: 4
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Tick: 150
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unload:
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Start: 4
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ZOffset: -511
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icon:
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Filename: lsticon.shp
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msub:
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idle:
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Filename: msub.shp
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Facings: 16
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icon:
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Filename: msubicon.shp
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