All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
10 lines
105 B
YAML
10 lines
105 B
YAML
slav:
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Defaults:
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Filename: slav.shp
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icon:
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Filename: xxicon.shp
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4tnk:
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icon:
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Filename: xxicon.shp
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