All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
50 lines
693 B
YAML
50 lines
693 B
YAML
orca:
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Inherits: ^VehicleOverlays
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icon:
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Filename: orcaicon.shp
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orcab:
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Inherits: ^VehicleOverlays
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icon:
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Filename: obmbicon.shp
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trnsport:
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Inherits: ^VehicleOverlays
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icon:
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Filename: otrnicon.shp
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scrin:
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Inherits: ^VehicleOverlays
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icon:
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Filename: proicon.shp
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apache:
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Inherits: ^VehicleOverlays
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icon:
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Filename: apchicon.shp
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rotor:
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Filename: harpyrotor.shp
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Start: 32
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Length: 31
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Offset: 0, 0, 32
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ZRamp: 1
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Tick: 25
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slow-rotor:
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Filename: harpyrotor.shp
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Length: 31
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Offset: 0, 0, 32
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ZRamp: 1
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Tick: 50
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orcatran:
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Inherits: ^VehicleOverlays
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icon:
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Filename: crryicon.shp
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pod:
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Inherits: ^VehicleOverlays
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idle:
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Filename: pod.shp
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Facings: 1
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Length: 1
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