Files
OpenRA/mods/ts/sequences/bridges.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

201 lines
3.6 KiB
YAML

^bridge:
Defaults:
ZOffset: -1c511
Start: 1
ZRamp: 1
Offset: 0, 0, 1
lobrdg_a:
Inherits: ^bridge
idle:
TilesetFilenames:
TEMPERATE: lobrdg10.tem
SNOW: lobrdg10.sno
idle2:
TilesetFilenames:
TEMPERATE: lobrdg11.tem
SNOW: lobrdg11.sno
idle3:
TilesetFilenames:
TEMPERATE: lobrdg12.tem
SNOW: lobrdg12.sno
idle4:
TilesetFilenames:
TEMPERATE: lobrdg13.tem
SNOW: lobrdg13.sno
adead:
TilesetFilenames:
TEMPERATE: lobrdg15.tem
SNOW: lobrdg15.sno
bdead:
TilesetFilenames:
TEMPERATE: lobrdg14.tem
SNOW: lobrdg14.sno
abdead:
TilesetFilenames:
TEMPERATE: lobrdg16.tem
SNOW: lobrdg16.sno
lobrdg_a_d:
Inherits: ^bridge
idle:
TilesetFilenames:
TEMPERATE: lobrdg28.tem
SNOW: lobrdg28.sno
aramp:
TilesetFilenames:
TEMPERATE: lobrdg17.tem
SNOW: lobrdg17.sno
bramp:
TilesetFilenames:
TEMPERATE: lobrdg18.tem
SNOW: lobrdg18.sno
abramp:
TilesetFilenames:
TEMPERATE: lobrdg28.tem
SNOW: lobrdg28.sno
editor:
TilesetFilenames:
TEMPERATE: lobrdg10.tem
SNOW: lobrdg10.sno
lobrdg_b:
Inherits: ^bridge
idle:
TilesetFilenames:
TEMPERATE: lobrdg01.tem
SNOW: lobrdg01.sno
idle2:
TilesetFilenames:
TEMPERATE: lobrdg02.tem
SNOW: lobrdg02.sno
idle3:
TilesetFilenames:
TEMPERATE: lobrdg03.tem
SNOW: lobrdg03.sno
idle4:
TilesetFilenames:
TEMPERATE: lobrdg04.tem
SNOW: lobrdg04.sno
adead:
TilesetFilenames:
TEMPERATE: lobrdg05.tem
SNOW: lobrdg05.sno
bdead:
TilesetFilenames:
TEMPERATE: lobrdg06.tem
SNOW: lobrdg06.sno
abdead:
TilesetFilenames:
TEMPERATE: lobrdg07.tem
SNOW: lobrdg07.sno
lobrdg_b_d:
Inherits: ^bridge
idle:
TilesetFilenames:
TEMPERATE: lobrdg27.tem
SNOW: lobrdg27.sno
aramp:
TilesetFilenames:
TEMPERATE: lobrdg08.tem
SNOW: lobrdg08.sno
bramp:
TilesetFilenames:
TEMPERATE: lobrdg09.tem
SNOW: lobrdg09.sno
abramp:
TilesetFilenames:
TEMPERATE: lobrdg27.tem
SNOW: lobrdg27.sno
editor:
TilesetFilenames:
TEMPERATE: lobrdg01.tem
SNOW: lobrdg01.sno
lobrdg_r_se:
Inherits: ^bridge
idle:
TilesetFilenames:
TEMPERATE: lobrdg19.tem
SNOW: lobrdg19.sno
damaged-idle:
TilesetFilenames:
TEMPERATE: lobrdg20.tem
SNOW: lobrdg20.sno
lobrdg_r_nw:
Inherits: ^bridge
idle:
TilesetFilenames:
TEMPERATE: lobrdg21.tem
SNOW: lobrdg21.sno
damaged-idle:
TilesetFilenames:
TEMPERATE: lobrdg22.tem
SNOW: lobrdg22.sno
lobrdg_r_ne:
Inherits: ^bridge
idle:
TilesetFilenames:
TEMPERATE: lobrdg23.tem
SNOW: lobrdg23.sno
damaged-idle:
TilesetFilenames:
TEMPERATE: lobrdg24.tem
SNOW: lobrdg24.sno
lobrdg_r_sw:
Inherits: ^bridge
idle:
TilesetFilenames:
TEMPERATE: lobrdg25.tem
SNOW: lobrdg25.sno
damaged-idle:
TilesetFilenames:
TEMPERATE: lobrdg26.tem
SNOW: lobrdg26.sno
bridge1:
idle:
TilesetFilenames:
TEMPERATE: bridge.tem
SNOW: bridge.sno
# Disabled to avoid glitches until shadow rendering is fixed
# ShadowStart: 18
ZRamp: 1
Offset: 0, -13, 49
bridge2:
idle:
TilesetFilenames:
TEMPERATE: bridge.tem
SNOW: bridge.sno
Start: 9
# Disabled to avoid glitches until shadow rendering is fixed
# ShadowStart: 27
ZRamp: 1
Offset: 0, -25, 49
railbrdg1:
idle:
TilesetFilenames:
TEMPERATE: railbrdg.tem
SNOW: railbrdg.sno
# Disabled to avoid glitches until shadow rendering is fixed
# ShadowStart: 18
ZRamp: 1
Offset: 0, -13, 49
railbrdg2:
idle:
TilesetFilenames:
TEMPERATE: railbrdg.tem
SNOW: railbrdg.sno
Start: 9
# Disabled to avoid glitches until shadow rendering is fixed
# ShadowStart: 27
ZRamp: 1
Offset: 0, -25, 49