Files
OpenRA/mods/ts/sequences/civilian.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

1080 lines
16 KiB
YAML

ammocrat:
idle:
Filename: ammo01.shp
DepthSprite: isodepth.shp
ShadowStart: 2
Offset: 0, -12, 12
^abanbase:
Defaults:
DepthSprite: isodepth.shp
idle:
ShadowStart: 2
critical-idle:
Start: 1
ShadowStart: 3
^aban1x1:
Inherits: ^abanbase
Defaults:
Offset: 0, -12, 12
^aban2x2:
Inherits: ^abanbase
Defaults:
Offset: 0, -24, 24
^aban2x5:
Inherits: ^abanbase
Defaults:
Offset: 36, -42, 42
DepthSpriteOffset: 24, 0
^aban2x6:
Inherits: ^abanbase
Defaults:
Offset: 48, -48, 48
DepthSpriteOffset: 36, 0
^aban3x2:
Inherits: ^abanbase
Defaults:
Offset: -12, -30, 30
DepthSpriteOffset: -12, 0
^aban4x2:
Inherits: ^abanbase
Defaults:
Offset: -24, -36, 36
DepthSpriteOffset: -24, 0
^aban5x3:
Inherits: ^abanbase
Defaults:
Offset: -24, -48, 48
DepthSpriteOffset: -24, 0
aban01:
Defaults:
Filename: aban01.shp
Inherits: ^aban2x6
aban02:
Defaults:
Filename: aban02.shp
Inherits: ^aban5x3
aban03:
Defaults:
Filename: aban03.shp
Inherits: ^aban2x5
aban04:
Defaults:
Filename: aban04.shp
Inherits: ^aban4x2
aban05:
Defaults:
Filename: aban05.shp
Inherits: ^aban3x2
aban06:
Defaults:
Filename: aban06.shp
Inherits: ^aban2x2
aban07:
Defaults:
Filename: aban07.shp
Inherits: ^aban2x2
aban08:
Defaults:
Filename: aban08.shp
Inherits: ^aban2x2
aban09:
Inherits: ^aban2x2
Defaults:
Filename: aban09.shp
Offset: 2, -20, 24
aban10:
Defaults:
Filename: aban10.shp
Inherits: ^aban2x2
aban11:
Inherits: ^aban2x2
Defaults:
Filename: aban11.shp
Offset: 0, -20, 24
aban12:
Inherits: ^aban2x2
Defaults:
Filename: aban12.shp
Offset: 2, -22, 24
aban13:
Inherits: ^aban1x1
Defaults:
Filename: aban13.shp
Offset: 0, -10, 12
aban14:
Defaults:
Filename: aban14.shp
Inherits: ^aban1x1
aban15:
Inherits: ^aban1x1
Defaults:
Filename: aban15.shp
Offset: 0, -10, 12
aban16:
Defaults:
Filename: aban16.shp
Inherits: ^aban2x2
aban17:
Defaults:
Filename: aban17.shp
Inherits: ^aban1x1
aban18:
Defaults:
Filename: aban18.shp
Inherits: ^aban1x1
^bboard1x1:
Defaults:
Offset: 0, -12, 6
idle:
ShadowStart: 2
damaged-idle:
Start: 1
ShadowStart: 3
^bboard1x2:
Defaults:
Offset: -1, -10, 6
idle:
ShadowStart: 2
damaged-idle:
Start: 1
ShadowStart: 3
^bboard2x1:
Defaults:
Offset: 2, -12, 6
idle:
ShadowStart: 2
damaged-idle:
Start: 1
ShadowStart: 3
bboard01:
Defaults:
Filename: bboard01.shp
Inherits: ^bboard1x1
bboard02:
Defaults:
Filename: bboard02.shp
Inherits: ^bboard1x1
bboard03:
Defaults:
Filename: bboard03.shp
Inherits: ^bboard1x1
bboard04:
Defaults:
Filename: bboard04.shp
Inherits: ^bboard1x1
bboard05:
Defaults:
Filename: bboard05.shp
Inherits: ^bboard1x1
bboard06:
Defaults:
Filename: bboard06.shp
Inherits: ^bboard1x2
bboard07:
Defaults:
Filename: bboard07.shp
Inherits: ^bboard1x2
bboard08:
Defaults:
Filename: bboard08.shp
Inherits: ^bboard1x2
bboard09:
Defaults:
Filename: bboard09.shp
Inherits: ^bboard1x1
bboard10:
Defaults:
Filename: bboard10.shp
Inherits: ^bboard1x1
bboard11:
Defaults:
Filename: bboard11.shp
Inherits: ^bboard1x1
bboard12:
Defaults:
Filename: bboard12.shp
Inherits: ^bboard1x1
bboard13:
Defaults:
Filename: bboard13.shp
Inherits: ^bboard1x1
bboard14:
Defaults:
Filename: bboard14.shp
Inherits: ^bboard2x1
bboard15:
Defaults:
Filename: bboard15.shp
Inherits: ^bboard2x1
bboard16:
Defaults:
Filename: bboard16.shp
Inherits: ^bboard2x1
^cabase:
Defaults:
DepthSprite: isodepth.shp
idle:
ShadowStart: 2
damaged-idle:
Start: 1
ShadowStart: 3
^ca1x1:
Inherits: ^cabase
Defaults:
Offset: 0, -12, 12
^ca1x2:
Inherits: ^cabase
Defaults:
Offset: 12, -18, 18
DepthSpriteOffset: 12, 0
^ca2x1:
Inherits: ^cabase
Defaults:
Offset: -12, -18, 18
DepthSpriteOffset: -12, 0
^ca2x3:
Inherits: ^cabase
Defaults:
Offset: 12, -30, 30
DepthSpriteOffset: 12, 0
^ca3x3:
Inherits: ^cabase
Defaults:
Offset: 0, -36, 36
^ca2x2:
Inherits: ^cabase
Defaults:
Offset: 0, -24, 24
ca0001:
Defaults:
TilesetFilenames:
TEMPERATE: ct0001.shp
SNOW: ca0001.shp
Inherits: ^ca3x3
ca0002:
Defaults:
TilesetFilenames:
TEMPERATE: ct0002.shp
SNOW: ca0002.shp
Inherits: ^ca3x3
ca0003:
Defaults:
TilesetFilenames:
TEMPERATE: ct0003.shp
SNOW: ca0003.shp
Inherits: ^ca2x2
ca0004:
Defaults:
TilesetFilenames:
TEMPERATE: ct0004.shp
SNOW: ca0004.shp
Inherits: ^ca2x2
ca0005:
Defaults:
TilesetFilenames:
TEMPERATE: ct0005.shp
SNOW: ca0005.shp
Inherits: ^ca1x2
ca0006:
Defaults:
TilesetFilenames:
TEMPERATE: ct0006.shp
SNOW: ca0006.shp
Inherits: ^ca1x2
ca0007:
Defaults:
TilesetFilenames:
TEMPERATE: ct0007.shp
SNOW: ca0007.shp
Inherits: ^ca1x2
ca0008:
Defaults:
TilesetFilenames:
TEMPERATE: ct0008.shp
SNOW: ca0008.shp
Inherits: ^ca2x3
ca0009:
Defaults:
TilesetFilenames:
TEMPERATE: ct0009.shp
SNOW: ca0009.shp
Inherits: ^ca2x3
ca0010:
Defaults:
TilesetFilenames:
TEMPERATE: ct0010.shp
SNOW: ca0010.shp
Inherits: ^ca2x2
ca0011:
Defaults:
TilesetFilenames:
TEMPERATE: ct0011.shp
SNOW: ca0011.shp
Inherits: ^ca1x2
ca0012:
Defaults:
TilesetFilenames:
TEMPERATE: ct0012.shp
SNOW: ca0012.shp
Inherits: ^ca1x2
ca0013:
Defaults:
TilesetFilenames:
TEMPERATE: ct0013.shp
SNOW: ca0013.shp
Inherits: ^ca2x1
ca0014:
Defaults:
TilesetFilenames:
TEMPERATE: ct0014.shp
SNOW: ca0014.shp
Inherits: ^ca1x1
ca0015:
Defaults:
TilesetFilenames:
TEMPERATE: ct0015.shp
SNOW: ca0015.shp
Inherits: ^ca1x1
ca0016:
Defaults:
TilesetFilenames:
TEMPERATE: ct0016.shp
SNOW: ca0016.shp
Inherits: ^ca1x1
ca0017:
Defaults:
TilesetFilenames:
TEMPERATE: ct0017.shp
SNOW: ca0017.shp
Inherits: ^ca1x1
ca0018:
Defaults:
TilesetFilenames:
TEMPERATE: ct0018.shp
SNOW: ca0018.shp
Inherits: ^ca1x2
ca0019:
Defaults:
TilesetFilenames:
TEMPERATE: ct0019.shp
SNOW: ca0019.shp
Inherits: ^ca1x2
ca0020:
Defaults:
TilesetFilenames:
TEMPERATE: ct0020.shp
SNOW: ca0020.shp
Inherits: ^ca1x2
ca0021:
Defaults:
TilesetFilenames:
TEMPERATE: ct0021.shp
SNOW: ca0021.shp
Inherits: ^ca1x2
caarmr:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -48, 48
idle:
Filename: ctarmr.shp
ShadowStart: 3
damaged-idle:
Filename: ctarmr.shp
Start: 1
ShadowStart: 4
critical-idle:
Filename: ctarmr.shp
Start: 2
ShadowStart: 5
caaray:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -24, 24
idle:
Filename: ctaray.shp
ShadowStart: 3
damaged-idle:
Filename: ctaray.shp
Start: 1
ShadowStart: 4
critical-idle:
Filename: ctaray.shp
Start: 2
ShadowStart: 5
idle-satellite:
Filename: ctaray_a.shp
Length: 16
Tick: 100
idle-radar:
Filename: ctaray_b.shp
Length: 16
Tick: 100
idle-scanner:
Filename: ctaray_c.shp
Length: 16
Tick: 100
damaged-idle-scanner:
Filename: ctaray_c.shp
Start: 16
Length: 16
Tick: 100
idle-light-bright:
Filename: ctaray_d.shp
Length: 12
Tick: 100
IgnoreWorldTint: True
damaged-idle-light-bright:
Filename: ctaray_d.shp
Start: 12
Length: 12
Tick: 100
IgnoreWorldTint: True
cabhut:
idle:
TilesetFilenames:
TEMPERATE: ctbhut.shp
SNOW: cabhut.shp
DepthSprite: isodepth.shp
Offset: 0, -12, 12
ShadowStart: 1
^cacrsh:
idle:
Offset: 0, -12, 12
cacrsh01:
Inherits: ^cacrsh
idle:
TilesetFilenames:
TEMPERATE: ctcrsh01.shp
SNOW: cacrsh01.shp
cacrsh02:
Inherits: ^cacrsh
idle:
TilesetFilenames:
TEMPERATE: ctcrsh02.shp
SNOW: cacrsh02.shp
cacrsh03:
Inherits: ^cacrsh
idle:
TilesetFilenames:
TEMPERATE: ctcrsh03.shp
SNOW: cacrsh03.shp
cacrsh04:
Inherits: ^cacrsh
idle:
TilesetFilenames:
TEMPERATE: ctcrsh04.shp
SNOW: cacrsh04.shp
cacrsh05:
Inherits: ^cacrsh
idle:
TilesetFilenames:
TEMPERATE: ctcrsh05.shp
SNOW: cacrsh05.shp
cahosp:
Defaults:
TilesetFilenames:
TEMPERATE: cthosp.shp
SNOW: cahosp.shp
DepthSprite: isodepth.shp
DepthSpriteOffset: 15, 0
Offset: 15, -36, 36
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
capyr01:
idle:
Filename: ctpyr01.shp
DepthSprite: isodepth.shp
ShadowStart: 1
Offset: 0, -24, 24
capyr02:
idle:
Filename: ctpyr02.shp
DepthSprite: isodepth.shp
ShadowStart: 1
Offset: 0, -48, 48
capyr03:
idle:
Filename: ctpyr03.shp
DepthSprite: isodepth.shp
ShadowStart: 1
Offset: 0, -48, 48
^city1x1:
Inherits: ^cabase
Defaults:
Offset: 0, -12, 12
^city2x2:
Inherits: ^cabase
Defaults:
Offset: 0, -24, 24
^city2x3:
Inherits: ^cabase
Defaults:
Offset: 12, -30, 30
DepthSpriteOffset: 12, 0
^city3x2:
Inherits: ^cabase
Defaults:
Offset: -12, -30, 30
DepthSpriteOffset: -12, 0
^city3x5:
Inherits: ^cabase
Defaults:
Offset: 24, -48, 48
DepthSpriteOffset: 24, 0
^city4x2:
Inherits: ^cabase
Defaults:
Offset: -24, -36, 36
DepthSpriteOffset: -24, 48
^city4x3:
Inherits: ^cabase
Defaults:
Offset: -12, -42, 42
DepthSpriteOffset: -12, 0
city01:
Inherits: ^city4x2
Defaults:
Filename: city01.shp
Offset: -12, -30, 36
city02:
Defaults:
Filename: city02.shp
Inherits: ^city2x3
city03:
Defaults:
Filename: city03.shp
Inherits: ^city3x2
city04:
Defaults:
Filename: city04.shp
Inherits: ^city3x2
city05:
Defaults:
Filename: city05.shp
Inherits: ^city3x2
city06:
Defaults:
Filename: city06.shp
Inherits: ^city4x2
city07:
Inherits: ^city4x2
Defaults:
Filename: city07.shp
Offset: -12, -30, 36
city08:
Defaults:
Filename: city08.shp
Inherits: ^city2x2
city09:
Defaults:
Filename: city09.shp
Inherits: ^city2x2
city10:
Defaults:
Filename: city10.shp
Inherits: ^city2x2
city11:
Defaults:
Filename: city11.shp
Inherits: ^city2x2
city12:
Defaults:
Filename: city12.shp
Inherits: ^city2x2
city13:
Defaults:
Filename: city13.shp
Inherits: ^city2x2
city14:
Defaults:
Filename: city14.shp
Inherits: ^city1x1
city15:
Defaults:
Filename: city15.shp
Inherits: ^city4x2
city16:
Inherits: ^city4x2
Defaults:
Filename: city16.shp
Offset: -24, -30, 36
city17:
Defaults:
Filename: city17.shp
Inherits: ^city4x3
city18:
Defaults:
Filename: city18.shp
Inherits: ^city3x5
city19:
Defaults:
Filename: city19.shp
Inherits: ^city2x2
city20:
Defaults:
Filename: city20.shp
Inherits: ^city1x1
city21:
Defaults:
Filename: city21.shp
Inherits: ^city1x1
city22:
Defaults:
Filename: city22.shp
Inherits: ^city2x2
ctdam:
Defaults:
Filename: ctdam.shp
Offset: 36,-42, 42
idle:
damaged-idle:
Start: 1
idle-lights-bright:
Filename: ctdam_a.shp
Length: 10
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights-bright:
Filename: ctdam_a.shp
Start: 10
Length: 10
Tick: 200
IgnoreWorldTint: True
idle-water-a:
Filename: ctdam_b.shp
Length: 8
Tick: 200
damaged-idle-water-a:
Filename: ctdam_b.shp
Start: 8
Length: 8
Tick: 200
idle-water-b:
Filename: ctdam_b.shp
Start: 16
Length: 8
Tick: 200
damaged-idle-water-b:
Filename: ctdam_b.shp
Start: 24
Start: 8
Length: 8
Tick: 200
ctvega:
Defaults:
Filename: ctvega.shp
DepthSprite: isodepth.shp
Offset: 0, -48, 48
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
^gaoldcc:
idle:
ShadowStart: 2
DepthSprite: isodepth.shp
Offset: 0, -24, 24
gaoldcc1:
Inherits: ^gaoldcc
idle:
TilesetFilenames:
TEMPERATE: gtoldcc1.shp
SNOW: gaoldcc1.shp
gaoldcc2:
Inherits: ^gaoldcc
idle:
TilesetFilenames:
TEMPERATE: gtoldcc2.shp
SNOW: gaoldcc2.shp
gaoldcc3:
Inherits: ^gaoldcc
idle:
TilesetFilenames:
TEMPERATE: gtoldcc3.shp
SNOW: gaoldcc3.shp
gaoldcc4:
Inherits: ^gaoldcc
idle:
TilesetFilenames:
TEMPERATE: gtoldcc4.shp
SNOW: gaoldcc4.shp
gaoldcc5:
Inherits: ^gaoldcc
idle:
TilesetFilenames:
TEMPERATE: gtoldcc5.shp
SNOW: gaoldcc5.shp
gaoldcc6:
Inherits: ^gaoldcc
idle:
TilesetFilenames:
TEMPERATE: gtoldcc6.shp
SNOW: gaoldcc6.shp
gakodk:
Defaults:
TilesetFilenames:
TEMPERATE: gtkodk.shp
SNOW: gakodk.shp
DepthSprite: isodepth.shp
DepthSpriteOffset: -24, 0
Offset: -24, -36, 36
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
large-lights:
TilesetFilenames:
TEMPERATE: gtkodk_a.shp
SNOW: gakodk_a.shp
Length: 12
Tick: 200
large-lights-bright:
TilesetFilenames:
TEMPERATE: gtkodk_a.shp
SNOW: gakodk_a.shp
Length: 12
Tick: 200
IgnoreWorldTint: True
damaged-large-lights:
TilesetFilenames:
TEMPERATE: gtkodk_a.shp
SNOW: gakodk_a.shp
Start: 12
Length: 12
Tick: 200
damaged-large-lights-bright:
TilesetFilenames:
TEMPERATE: gtkodk_a.shp
SNOW: gakodk_a.shp
Start: 12
Length: 12
Tick: 200
IgnoreWorldTint: True
small-light:
TilesetFilenames:
TEMPERATE: gtkodk_b.shp
SNOW: gakodk_b.shp
Length: 22
Tick: 200
small-light-bright:
TilesetFilenames:
TEMPERATE: gtkodk_b.shp
SNOW: gakodk_b.shp
Length: 22
Tick: 200
IgnoreWorldTint: True
small-lights:
TilesetFilenames:
TEMPERATE: gtkodk_c.shp
SNOW: gakodk_c.shp
Length: 12
Tick: 200
small-lights-bright:
TilesetFilenames:
TEMPERATE: gtkodk_c.shp
SNOW: gakodk_c.shp
Length: 12
Tick: 200
IgnoreWorldTint: True
damaged-small-lights:
TilesetFilenames:
TEMPERATE: gtkodk_c.shp
SNOW: gakodk_c.shp
Start: 12
Length: 12
Tick: 200
damaged-small-lights-bright:
TilesetFilenames:
TEMPERATE: gtkodk_c.shp
SNOW: gakodk_c.shp
Start: 12
Length: 12
Tick: 200
IgnoreWorldTint: True
gaspot:
Defaults:
TilesetFilenames:
TEMPERATE: gtspot.shp
SNOW: gaspot.shp
DepthSprite: isodepth.shp
Offset: 0, -12, 12
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtspot_a.shp
SNOW: gaspot_a.shp
Length: 8
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtspot_a.shp
SNOW: gaspot_a.shp
Start: 8
Length: 8
Tick: 200
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: gtspotmk.shp
SNOW: gaspotmk.shp
Length: 14
ShadowStart: 14
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0
DepthSprite:
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon:
Filename: spoticon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
galite:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -12, 12
idle:
TilesetFilenames:
TEMPERATE: gtlite.shp
SNOW: galite.shp
ShadowStart: 2
damaged-idle:
TilesetFilenames:
TEMPERATE: gtlite.shp
SNOW: galite.shp
Start: 1
ShadowStart: 3
lighting:
Filename: alphatst.shp
BlendMode: DoubleMultiplicative
IgnoreWorldTint: true
DepthSprite:
Offset: 0, 0, 240
ZRamp: 1
ZOffset: 10240
emp-overlay:
Filename: emp_fx01.shp
Length: *
Offset: 0, 0
DepthSprite:
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon:
Filename: liteicon.shp
Offset: 0, 0
DepthSprite:
namntk:
Defaults:
TilesetFilenames:
TEMPERATE: ntmntk.shp
SNOW: namntk.shp
DepthSprite: isodepth.shp
DepthSpriteOffset: 24, 0
Offset: 24, -24, 24
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
idle-lights:
TilesetFilenames:
TEMPERATE: ntmntk_a.shp
SNOW: namntk_a.shp
Length: 8
Tick: 200
idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntmntk_a.shp
SNOW: namntk_a.shp
Length: 8
Tick: 200
IgnoreWorldTint: True
ntpyra:
Defaults:
Filename: ntpyra.shp
DepthSprite: isodepth.shp
Offset: 0, -42, 42
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
idle-lights:
Filename: ntpyra_a.shp
Length: 16
Tick: 200
damaged-idle-lights:
Filename: ntpyra_a.shp
Start: 16
Length: 16
Tick: 200
ufo:
idle:
Filename: ufo.tem
DepthSprite: isodepth.shp
Offset: -24, -60, 60