All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
108 lines
1.5 KiB
YAML
108 lines
1.5 KiB
YAML
doggie:
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Defaults:
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Filename: doggie.shp
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Tick: 80
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Offset: 0, 0, 16
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stand:
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Facings: 8
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ShadowStart: 119
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run:
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Start: 8
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Length: 6
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Facings: 8
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ShadowStart: 127
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attack:
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Start: 56
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Length: 4
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Facings: 8
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ShadowStart: 175
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laydown:
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Start: 88
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Length: 2
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ShadowStart: 207
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hide:
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Start: 90
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ShadowStart: 209
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idle1:
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Start: 91
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Length: 8
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ShadowStart: 210
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die-twirling:
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Start: 99
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Length: 10
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ShadowStart: 218
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die-flying:
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Start: 99
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Length: 10
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ShadowStart: 218
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die-exploding:
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Filename: s_bang34.shp
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Length: *
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die-crushed:
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Start: 105
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Length: 4
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ShadowStart: 224
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Tick: 800
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ZOffset: -511
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die-burning:
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Start: 109
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Length: 10
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ShadowStart: 228
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IgnoreWorldTint: True
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die-melting:
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Start: 109
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Length: 10
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ShadowStart: 228
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vissml:
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idle:
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Filename: vissml.shp
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Length: 90
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ShadowStart: 90
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Tick: 80
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Offset: 0, 0, 16
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vislrg:
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idle:
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Filename: vislrg.shp
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Length: 90
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ShadowStart: 90
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Tick: 80
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Offset: 0, 0, 16
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attack:
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Combine:
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0:
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Filename: vislgatk.shp
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Start: 5
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Length: 35
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1:
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Filename: vislgatk.shp
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Start: 0
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Length: 5
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Facings: -8
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Length: 5
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Tick: 80
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Offset: 0, 0, 16
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# ShadowStart: 40 # TODO: enable shadow frames
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floater:
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Defaults:
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Filename: floater.shp
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idle:
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Length: 16
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ShadowStart: 32
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Tick: 100
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Offset: 0, 0, 16
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attack:
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Length: 16
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Start: 16
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ShadowStart: 48
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Tick: 100
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Offset: 0, 0, 16
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attack-shock:
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Length: 16
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Start: 16
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Tick: 100
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Offset: 0, 0, 16
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IgnoreWorldTint: True
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