Files
OpenRA/mods/ts/sequences/critters.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

108 lines
1.5 KiB
YAML

doggie:
Defaults:
Filename: doggie.shp
Tick: 80
Offset: 0, 0, 16
stand:
Facings: 8
ShadowStart: 119
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 127
attack:
Start: 56
Length: 4
Facings: 8
ShadowStart: 175
laydown:
Start: 88
Length: 2
ShadowStart: 207
hide:
Start: 90
ShadowStart: 209
idle1:
Start: 91
Length: 8
ShadowStart: 210
die-twirling:
Start: 99
Length: 10
ShadowStart: 218
die-flying:
Start: 99
Length: 10
ShadowStart: 218
die-exploding:
Filename: s_bang34.shp
Length: *
die-crushed:
Start: 105
Length: 4
ShadowStart: 224
Tick: 800
ZOffset: -511
die-burning:
Start: 109
Length: 10
ShadowStart: 228
IgnoreWorldTint: True
die-melting:
Start: 109
Length: 10
ShadowStart: 228
vissml:
idle:
Filename: vissml.shp
Length: 90
ShadowStart: 90
Tick: 80
Offset: 0, 0, 16
vislrg:
idle:
Filename: vislrg.shp
Length: 90
ShadowStart: 90
Tick: 80
Offset: 0, 0, 16
attack:
Combine:
0:
Filename: vislgatk.shp
Start: 5
Length: 35
1:
Filename: vislgatk.shp
Start: 0
Length: 5
Facings: -8
Length: 5
Tick: 80
Offset: 0, 0, 16
# ShadowStart: 40 # TODO: enable shadow frames
floater:
Defaults:
Filename: floater.shp
idle:
Length: 16
ShadowStart: 32
Tick: 100
Offset: 0, 0, 16
attack:
Length: 16
Start: 16
ShadowStart: 48
Tick: 100
Offset: 0, 0, 16
attack-shock:
Length: 16
Start: 16
Tick: 100
Offset: 0, 0, 16
IgnoreWorldTint: True