Files
OpenRA/mods/ts/sequences/misc.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

1152 lines
17 KiB
YAML

overlay:
Defaults:
Filename: place.shp
Offset: 0, -12, 1
ZRamp: 1
build-valid-snow:
build-valid-temperate:
build-invalid:
Start: 1
target-select:
editor-overlay:
Defaults:
Filename: place.shp
Offset: 0, -12, 1
ZRamp: 1
copy:
paste:
Start: 1
poweroff:
offline:
Filename: poweroff.shp
Length: *
Tick: 160
ZOffset: 2047
allyrepair:
repair:
Filename: wrench.shp
Length: *
Tick: 160
ZOffset: 2047
rallypoint:
flag:
Filename: mouse.shp
Start: 221
Length: 8
ZOffset: 3072
circles:
Filename: null.shp
beacon:
idle:
Filename: beacon.shp
Length: 5
Tick: 200
ZOffset: 2047
crate:
idle:
TilesetFilenames:
TEMPERATE: crate.tem
SNOW: crate.sno
ShadowStart: 1
Offset: 0, -10, 10
crate-effects:
Defaults:
Length: *
Offset: 0, 0, 96
dollar:
Filename: money.shp
reveal-map:
Filename: reveal.shp
hide-map:
Filename: shroudx.shp
firepower:
Filename: firepowr.shp
armor:
Filename: armor.shp
stealth:
Filename: cloak.shp
heal:
Filename: healall.shp
nuke:
Filename: mltimisl.shp
levelup:
Filename: veteran.shp
rank:
veteran:
Filename: pips.shp
Start: 7
elite:
Filename: pips.shp
Start: 8
Offset: 3, 3
mpspawn:
idle:
Filename: mpspawn.shp
Length: *
ZRamp: 1
Offset: 0, 0, 1
waypoint:
idle:
Filename: waypoint.shp
Length: *
ZRamp: 1
Offset: 0, 0, 1
camera:
idle:
Filename: camera.shp
Length: *
ZRamp: 1
Offset: 0, 0, 1
clock:
idle:
Filename: gclock2.shp
Length: *
darken:
idle:
Filename: gclock2.shp
Length: 1
pips:
Defaults:
Filename: pips.shp
medic:
Start: 6
pip-empty:
Filename: pips2.shp
pip-green:
Filename: pips2.shp
Start: 1
pip-yellow:
Filename: pips2.shp
Start: 2
pip-gray:
Filename: pips2.shp
Start: 3
pip-red:
Filename: pips2.shp
Start: 4
pip-blue:
Filename: pips2.shp
Start: 5
pip-ammo:
Filename: ammopips.shp
pip-ammoempty:
Filename: ammopips.shp
Start: 1
pip-disguise:
Filename: pip-disguise.shp
Length: *
Tick: 300
Offset: 0, -6
# TODO:
pip-empty-building:
pip-green-building:
Start: 1
pip-yellow-building:
Start: 2
pip-gray-building:
Start: 3
pip-red-building:
Start: 4
pip-blue-building:
Start: 5
explosion:
Defaults:
Length: *
ZOffset: 511
Offset: 0, 0, 24
AlphaFade: True
IgnoreWorldTint: True
building:
Filename: twlt070.shp
Offset: 0, 0, 36
ionring:
Filename: ring1.shp
ZRamp: 1
Tick: 100
IgnoreWorldTint: False
ionbeam:
Filename: ionbeam.shp
Offset: 0, -60, 60
Tick: 100
IgnoreWorldTint: False
ionbeam2:
Filename: ionbeam.shp
Offset: 0, -180, 60
Tick: 100
IgnoreWorldTint: False
ionbeam3:
Filename: ionbeam.shp
Offset: 0, -300, 60
Tick: 100
IgnoreWorldTint: False
ionbeam4:
Filename: ionbeam.shp
Offset: 0, -420, 60
Tick: 100
IgnoreWorldTint: False
ionbeam5:
Filename: ionbeam.shp
Offset: 0, -540, 60
Tick: 100
IgnoreWorldTint: False
ionbeam6:
Filename: ionbeam.shp
Offset: 0, -660, 60
Tick: 100
IgnoreWorldTint: False
pulse_explosion:
Filename: pulsefx2.shp
BlendMode: Additive
ZRamp: 1
Tick: 80
small_watersplash:
Filename: h2o_exp2.shp
IgnoreWorldTint: False
AlphaFade: False
Alpha: 0.5
large_watersplash:
Filename: h2o_exp1.shp
Offset: 0, 0, 39
IgnoreWorldTint: False
AlphaFade: False
Alpha: 0.5
water_piff:
Filename: w_piff.shp
IgnoreWorldTint: False
water_piffs:
Filename: w_piffs.shp
IgnoreWorldTint: False
piff:
Filename: piff.shp
IgnoreWorldTint: False
piffs:
Filename: piffpiff.shp
IgnoreWorldTint: False
small_explosion:
Filename: explosml.shp
medium_explosion:
Filename: explomed.shp
Offset: 0, 0, 27
large_explosion:
Filename: explolrg.shp
Offset: 0, 0, 31
tiny_bang:
Filename: s_bang16.shp
small_bang:
Filename: s_bang24.shp
medium_bang:
Filename: s_bang34.shp
large_bang:
Filename: s_bang48.shp
tiny_brnl:
Filename: s_brnl20.shp
small_brnl:
Filename: s_brnl30.shp
medium_brnl:
Filename: s_brnl40.shp
large_brnl:
Filename: s_brnl58.shp
Offset: 0, 0, 30
tiny_tumu:
Filename: s_tumu22.shp
small_tumu:
Filename: s_tumu30.shp
medium_tumu:
Filename: s_tumu42.shp
large_tumu:
Filename: s_tumu60.shp
Offset: 0, 0, 31
tiny_clsn:
Filename: s_clsn16.shp
small_clsn:
Filename: s_clsn22.shp
medium_clsn:
Filename: s_clsn30.shp
large_clsn:
Filename: s_clsn42.shp
verylarge_clsn:
Filename: s_clsn58.shp
Offset: 0, 0, 30
tiny_twlt:
Filename: twlt026.shp
small_twlt:
Filename: twlt036.shp
medium_twlt:
Filename: twlt050.shp
Offset: 0, 0, 26
large_twlt:
Filename: twlt070.shp
Offset: 0, 0, 36
verylarge_twlt:
Filename: twlt100.shp
Offset: 0, 0, 51
tiny_grey_explosion:
Filename: xgrysml1.shp
IgnoreWorldTint: False
small_grey_explosion:
Filename: xgrysml2.shp
IgnoreWorldTint: False
medium_grey_explosion:
Filename: xgrymed1.shp
IgnoreWorldTint: False
large_grey_explosion:
Filename: xgrymed2.shp
IgnoreWorldTint: False
droppod_explosion:
Filename: droppod.shp
Length: 8
Tick: 360
IgnoreWorldTint: False
droppod2_explosion:
Filename: droppod2.shp
Length: 8
Tick: 360
IgnoreWorldTint: False
droppody_explosion:
Filename: droppody.shp
Length: 8
Tick: 360
IgnoreWorldTint: False
droppody2_explosion:
Filename: droppody2.shp
Length: 8
Tick: 360
IgnoreWorldTint: False
discus:
idle:
Filename: discus.shp
Length: *
ZOffset: 1023
Offset: 0, 0, 12
canister:
idle:
Filename: canister.shp
Length: *
ZOffset: 1023
Offset: 0, 0, 12
pulsball:
idle:
Filename: pulsball.shp
Length: *
BlendMode: Additive
ZOffset: 1023
Offset: 0, 0, 24
dragon:
idle:
Filename: dragon.shp
Facings: 32
ZOffset: 1023
Offset: 0, 0, 6
crystal4:
idle:
TilesetFilenames:
TEMPERATE: crystal4.tem
SNOW: crystal4.sno
Length: 15
ShadowStart: 15
ZOffset: 1023
Offset: 0, 0, 6
120mm:
idle:
Filename: 120mm.shp
ZOffset: 1023
Offset: 0, 0, 4
torpedo:
idle:
Filename: torpedo.shp
Length: *
ZOffset: 1023
Offset: 0, 0, 8
IgnoreWorldTint: True
flameall:
idle:
Filename: flameall.shp
Length: 19
Facings: -8
Tick: 160
ZOffset: 1023
Offset: 0, 0, 24
IgnoreWorldTint: True
Alpha: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1
largesmoke:
idle:
Filename: lgrysmk1.shp
Length: *
ZOffset: 1023
Offset: 0, 0, 24
AlphaFade: True
smallsmoke:
idle:
Filename: sgrysmk1.shp
Length: *
ZOffset: 1023
Offset: 0, 0, 24
AlphaFade: True
large_smoke_trail:
idle:
Filename: smokey.shp
Length: *
ZOffset: 1023
Offset: 0, 0, 24
AlphaFade: True
small_smoke_trail:
idle:
Filename: smokey2.shp
Length: *
ZOffset: 1023
Offset: 0, 0, 24
AlphaFade: True
largefire:
idle:
Filename: fire1.shp
Length: *
Offset: 0, 0, 36
Alpha: 0.5
IgnoreWorldTint: True
mediumfire:
idle:
Filename: fire2.shp
Length: *
Offset: 0, 0, 24
Alpha: 0.5
IgnoreWorldTint: True
smallfire:
idle:
Filename: fire3.shp
Length: *
Offset: 0, 0, 24
Alpha: 0.5
IgnoreWorldTint: True
tinyfire:
idle:
Filename: fire4.shp
Length: *
Offset: 0, 0, 24
Alpha: 0.75
IgnoreWorldTint: True
moveflsh:
idle:
Filename: ring.shp
Length: *
Tick: 30
ZOffset: 2047
ZRamp: 1
AlphaFade: True
wake:
idle:
Filename: wake2.shp
Length: *
Tick: 180
ZOffset: -512
ZRamp: 1
Offset: 0, 0, 1
AlphaFade: True
resources:
Defaults:
Length: 12
ShadowStart: 12
Offset: 0, -12, 1
ZRamp: 1
IgnoreWorldTint: true
tib01:
TilesetFilenames:
TEMPERATE: tib01.tem
SNOW: tib01.sno
tib02:
TilesetFilenames:
TEMPERATE: tib02.tem
SNOW: tib02.sno
tib03:
TilesetFilenames:
TEMPERATE: tib03.tem
SNOW: tib03.sno
tib04:
TilesetFilenames:
TEMPERATE: tib04.tem
SNOW: tib04.sno
tib05:
TilesetFilenames:
TEMPERATE: tib05.tem
SNOW: tib05.sno
tib06:
TilesetFilenames:
TEMPERATE: tib06.tem
SNOW: tib06.sno
tib07:
TilesetFilenames:
TEMPERATE: tib07.tem
SNOW: tib07.sno
tib08:
TilesetFilenames:
TEMPERATE: tib08.tem
SNOW: tib08.sno
tib09:
TilesetFilenames:
TEMPERATE: tib09.tem
SNOW: tib09.sno
tib10:
TilesetFilenames:
TEMPERATE: tib10.tem
SNOW: tib10.sno
tib11:
TilesetFilenames:
TEMPERATE: tib11.tem
SNOW: tib11.sno
tib12:
TilesetFilenames:
TEMPERATE: tib12.tem
SNOW: tib12.sno
tib13:
TilesetFilenames:
TEMPERATE: tib13.tem
SNOW: tib13.sno
tib14:
TilesetFilenames:
TEMPERATE: tib14.tem
SNOW: tib14.sno
tib15:
TilesetFilenames:
TEMPERATE: tib15.tem
SNOW: tib15.sno
tib16:
TilesetFilenames:
TEMPERATE: tib16.tem
SNOW: tib16.sno
tib17:
TilesetFilenames:
TEMPERATE: tib17.tem
SNOW: tib17.sno
tib18:
TilesetFilenames:
TEMPERATE: tib18.tem
SNOW: tib18.sno
tib19:
TilesetFilenames:
TEMPERATE: tib19.tem
SNOW: tib19.sno
tib20:
TilesetFilenames:
TEMPERATE: tib20.tem
SNOW: tib20.sno
veins:
TilesetFilenames:
TEMPERATE: veins.tem
SNOW: veins.sno
Length: *
ShadowStart: -1
IgnoreWorldTint: false
veins:
idle:
TilesetFilenames:
TEMPERATE: veinatac.tem
SNOW: veinatac.sno
Length: 12
ZOffset: 1023
Offset: 0, -12, 24
shroud:
Defaults:
Filename: shroud.shp
Offset: 0, -1
ZRamp: 1
shroud:
Length: *
fog:
Filename: fog.shp
Length: *
smallscorches:
Defaults:
Offset: 0, -12, 1
ZRamp: 1
sc1:
TilesetFilenames:
TEMPERATE: burnt01.tem
SNOW: burnt01.sno
sc2:
TilesetFilenames:
TEMPERATE: burnt02.tem
SNOW: burnt02.sno
sc3:
TilesetFilenames:
TEMPERATE: burnt03.tem
SNOW: burnt03.sno
sc4:
TilesetFilenames:
TEMPERATE: burnt04.tem
SNOW: burnt04.sno
sc5:
TilesetFilenames:
TEMPERATE: burnt05.tem
SNOW: burnt05.sno
sc6:
TilesetFilenames:
TEMPERATE: burnt06.tem
SNOW: burnt06.sno
mediumscorches:
Defaults:
Offset: 0, -18, 1
ZRamp: 1
sc7:
TilesetFilenames:
TEMPERATE: burnt07.tem
SNOW: burnt07.sno
sc8:
TilesetFilenames:
TEMPERATE: burnt08.tem
SNOW: burnt08.sno
sc9:
TilesetFilenames:
TEMPERATE: burnt09.tem
SNOW: burnt09.sno
sc10:
TilesetFilenames:
TEMPERATE: burnt10.tem
SNOW: burnt10.sno
largescorches:
Defaults:
Offset: 0, -24, 1
ZRamp: 1
sc11:
TilesetFilenames:
TEMPERATE: burnt11.tem
SNOW: burnt11.sno
sc12:
TilesetFilenames:
TEMPERATE: burnt12.tem
SNOW: burnt12.sno
smallcraters:
Defaults:
Offset: 0, -12, 1
ZRamp: 1
cr1:
TilesetFilenames:
TEMPERATE: crater01.tem
SNOW: crater01.sno
cr2:
TilesetFilenames:
TEMPERATE: crater02.tem
SNOW: crater02.sno
cr3:
TilesetFilenames:
TEMPERATE: crater03.tem
SNOW: crater03.sno
cr4:
TilesetFilenames:
TEMPERATE: crater04.tem
SNOW: crater04.sno
cr5:
TilesetFilenames:
TEMPERATE: crater05.tem
SNOW: crater05.sno
cr6:
TilesetFilenames:
TEMPERATE: crater06.tem
SNOW: crater06.sno
mediumcraters:
Defaults:
Offset: 0, -12, 1
ZRamp: 1
cr7:
TilesetFilenames:
TEMPERATE: crater07.tem
SNOW: crater07.sno
cr8:
TilesetFilenames:
TEMPERATE: crater08.tem
SNOW: crater08.sno
cr9:
TilesetFilenames:
TEMPERATE: crater09.tem
SNOW: crater09.sno
cr10:
TilesetFilenames:
TEMPERATE: crater10.tem
SNOW: crater10.sno
largecraters:
Defaults:
Offset: 0, -24, 1
ZRamp: 1
cr11:
TilesetFilenames:
TEMPERATE: crater11.tem
SNOW: crater11.sno
cr12:
TilesetFilenames:
TEMPERATE: crater12.tem
SNOW: crater12.sno
icon:
clustermissile:
Filename: mltiicon.shp
ioncannon:
Filename: ioncicon.shp
hunterseeker:
Filename: detnicon.shp
emp:
Filename: pulsicon.shp
droppods:
Filename: podsicon.shp
clustermissile:
up: # TODO: use voxel
Filename: mltimisl-placeholder.shp
Frames: 0
Length: 1
down: # TODO: use voxel
Filename: mltimisl-placeholder.shp
Frames: 1
Length: 1
^rock:
idle:
ShadowStart: 1
Offset: 0, -12
trock01:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: trock01.tem
SNOW: trock01.sno
trock02:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: trock02.tem
SNOW: trock02.sno
trock03:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: trock03.tem
SNOW: trock03.sno
trock04:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: trock04.tem
SNOW: trock04.sno
trock05:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: trock05.tem
SNOW: trock05.sno
srock01:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: srock01.tem
SNOW: srock01.sno
srock02:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: srock02.tem
SNOW: srock02.sno
srock03:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: srock03.tem
SNOW: srock03.sno
srock04:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: srock04.tem
SNOW: srock04.sno
srock05:
Inherits: ^rock
idle:
TilesetFilenames:
TEMPERATE: srock05.tem
SNOW: srock05.sno
dbrissm:
Defaults:
ZOffset: 1023
Length: *
1:
Filename: dbris1sm.shp
2:
Filename: dbris2sm.shp
3:
Filename: dbris3sm.shp
4:
Filename: dbris4sm.shp
5:
Filename: dbris5sm.shp
6:
Filename: dbris6sm.shp
7:
Filename: dbris7sm.shp
8:
Filename: dbris8sm.shp
9:
Filename: dbris9sm.shp
10:
Filename: dbrs10sm.shp
dbrislg:
Defaults:
ZOffset: 1023
Length: *
1:
Filename: dbris1lg.shp
2:
Filename: dbris2lg.shp
3:
Filename: dbris3lg.shp
4:
Filename: dbris4lg.shp
5:
Filename: dbris5lg.shp
6:
Filename: dbris6lg.shp
7:
Filename: dbris7lg.shp
8:
Filename: dbris8lg.shp
9:
Filename: dbris9lg.shp
10:
Filename: dbrs10lg.shp
^crate:
idle:
Offset: 0, 0, 12
DepthSprite: isodepth.shp
crat01:
Inherits: ^crate
idle:
Filename: crat01.shp
crat02:
Inherits: ^crate
idle:
Filename: crat02.shp
crat03:
Inherits: ^crate
idle:
Filename: crat03.shp
crat04:
Inherits: ^crate
idle:
Filename: crat04.shp
crat0a:
Inherits: ^crate
idle:
Filename: crat0a.shp
crat0b:
Inherits: ^crate
idle:
Filename: crat0b.shp
crat0c:
Inherits: ^crate
idle:
Filename: crat0c.shp
drum01:
Inherits: ^crate
idle:
Filename: drum01.shp
drum02:
Inherits: ^crate
idle:
Filename: drum02.shp
palet01:
Inherits: ^crate
idle:
Filename: palet01.shp
palet02:
Inherits: ^crate
idle:
Filename: palet02.shp
palet03:
Inherits: ^crate
idle:
Filename: palet03.shp
palet04:
Inherits: ^crate
idle:
Filename: palet04.shp
^tracks:
idle:
ZOffset: -1c0
Offset: 0, 0, 1
ZRamp: 1
tracks01:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks01.tem
SNOW: tracks01.sno
tracks02:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks02.tem
SNOW: tracks02.sno
tracks03:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks03.tem
SNOW: tracks03.sno
tracks04:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks04.tem
SNOW: tracks04.sno
tracks05:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks05.tem
SNOW: tracks05.sno
tracks06:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks06.tem
SNOW: tracks06.sno
tracks07:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks07.tem
SNOW: tracks07.sno
tracks08:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks08.tem
SNOW: tracks08.sno
tracks09:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks09.tem
SNOW: tracks09.sno
tracks10:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks10.tem
SNOW: tracks10.sno
tracks11:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks11.tem
SNOW: tracks11.sno
tracks12:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks12.tem
SNOW: tracks12.sno
tracks13:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks13.tem
SNOW: tracks13.sno
tracks14:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks14.tem
SNOW: tracks14.sno
tracks15:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks15.tem
SNOW: tracks15.sno
tracks16:
Inherits: ^tracks
idle:
TilesetFilenames:
TEMPERATE: tracks16.tem
SNOW: tracks16.sno
^tuntop:
idle:
ZRamp: 1
tuntop01:
Inherits: ^tuntop
idle:
TilesetFilenames:
TEMPERATE: tuntop01.tem
SNOW: tuntop01.sno
Offset: 24, -49, 48
tuntop02:
Inherits: ^tuntop
idle:
TilesetFilenames:
TEMPERATE: tuntop02.tem
SNOW: tuntop02.sno
Offset: -24, -49, 48
tuntop03:
Inherits: ^tuntop
idle:
TilesetFilenames:
TEMPERATE: tuntop03.tem
SNOW: tuntop03.sno
Offset: 24, -49, 49
tuntop04:
Inherits: ^tuntop
idle:
TilesetFilenames:
TEMPERATE: tuntop04.tem
SNOW: tuntop04.sno
Offset: -24, -49, 49
dig:
idle:
Filename: dig.shp
Length: *
ZOffset: 511
Offset: 0, 0, 24
typeglyphs:
Defaults:
Filename: typeglyphs.shp
infantry:
vehicle:
Start: 1
helicopter:
Start: 2
harvester:
Start: 3
structure:
Start: 4
podring:
idle:
Filename: podring.shp
Frames: 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
Length: *
AlphaFade: True
fire1:
idle-overlay:
Filename: fire1.shp
Length: 17
BlendMode: Translucent
Offset: 0, -24, 24
ZOffset: 1023
fire2:
idle-overlay:
Filename: fire2.shp
Length: 17
BlendMode: Translucent
Offset: 0, -18, 18
ZOffset: 1023
caryland:
idle:
Filename: podring.shp
Length: *
Tick: 50
ZOffset: -512
ZRamp: 1
Offset: 0, 0, 1
BlendMode: Translucent
dropland:
idle:
Filename: podring.shp
Length: *
Tick: 90
ZOffset: -512
ZRamp: 1
Offset: 0, 0, 1
BlendMode: Translucent