Files
OpenRA/mods/ts/sequences/structures.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

3153 lines
54 KiB
YAML

gacnst:
Defaults:
TilesetFilenames:
TEMPERATE: gtcnst.shp
SNOW: gacnst.shp
Offset: 0, -36, 36
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make:
TilesetFilenames:
TEMPERATE: gtcnstmk.shp
SNOW: gacnstmk.shp
Length: 24
ShadowStart: 24
make-bright:
TilesetFilenames:
TEMPERATE: gtcnstmk.shp
SNOW: gacnstmk.shp
Length: 24
IgnoreWorldTint: True
ZOffset: 1023
crane-overlay:
TilesetFilenames:
TEMPERATE: gtcnst_d.shp
SNOW: gacnst_d.shp
Length: 20
ZOffset: 1023
damaged-crane-overlay:
TilesetFilenames:
TEMPERATE: gtcnst_d.shp
SNOW: gacnst_d.shp
Length: 20
ZOffset: 1023
critical-crane-overlay:
TilesetFilenames:
TEMPERATE: gtcnst_d.shp
SNOW: gacnst_d.shp
Start: 20
Length: 20
ZOffset: 1023
idle-top:
TilesetFilenames:
TEMPERATE: gtcnst_c.shp
SNOW: gacnst_c.shp
Length: 15
Tick: 80
idle-top-bright:
TilesetFilenames:
TEMPERATE: gtcnst_c.shp
SNOW: gacnst_c.shp
Length: 15
Tick: 80
IgnoreWorldTint: True
damaged-idle-top:
TilesetFilenames:
TEMPERATE: gtcnst_c.shp
SNOW: gacnst_c.shp
Start: 15
Length: 15
Tick: 80
damaged-idle-top-bright:
TilesetFilenames:
TEMPERATE: gtcnst_c.shp
SNOW: gacnst_c.shp
Start: 15
Length: 15
Tick: 80
IgnoreWorldTint: True
idle-side:
TilesetFilenames:
TEMPERATE: gtcnst_a.shp
SNOW: gacnst_a.shp
Length: 10
damaged-idle-side:
TilesetFilenames:
TEMPERATE: gtcnst_a.shp
SNOW: gacnst_a.shp
Start: 10
Length: 10
idle-front:
TilesetFilenames:
TEMPERATE: gtcnst_b.shp
SNOW: gacnst_b.shp
Length: 10
idle-front-bright:
TilesetFilenames:
TEMPERATE: gtcnst_b.shp
SNOW: gacnst_b.shp
Length: 10
IgnoreWorldTint: True
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 37
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: facticon.shp
TilesetFilenames:
Offset: 0,0
DepthSprite:
gapowr:
Defaults:
TilesetFilenames:
TEMPERATE: gtpowr.shp
SNOW: gapowr.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights:
TilesetFilenames:
TEMPERATE: gtpowr_a.shp
SNOW: gapowr_a.shp
Length: 12
Tick: 200
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtpowr_a.shp
SNOW: gapowr_a.shp
Length: 12
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights:
TilesetFilenames:
TEMPERATE: gtpowr_a.shp
SNOW: gapowr_a.shp
Start: 12
Length: 12
Tick: 200
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtpowr_a.shp
SNOW: gapowr_a.shp
Start: 12
Length: 12
Tick: 200
IgnoreWorldTint: True
idle-plug:
TilesetFilenames:
TEMPERATE: gtpowr_b.shp
SNOW: gapowr_b.shp
Length: 12
Tick: 200
damaged-idle-plug:
TilesetFilenames:
TEMPERATE: gtpowr_b.shp
SNOW: gapowr_b.shp
Length: 12
Tick: 200
idle-powrupa:
TilesetFilenames:
TEMPERATE: gtpowr_b.shp
SNOW: gapowr_b.shp
Length: 12
Tick: 200
Offset: -48, -24, 24
damaged-idle-powrupa:
TilesetFilenames:
TEMPERATE: gtpowr_b.shp
SNOW: gapowr_b.shp
Length: 12
Tick: 200
Offset: -48, -24, 24
idle-powrupb:
TilesetFilenames:
TEMPERATE: gtpowr_b.shp
SNOW: gapowr_b.shp
Length: 12
Tick: 200
Offset: -24, -12, 24
damaged-idle-powrupb:
TilesetFilenames:
TEMPERATE: gtpowr_b.shp
SNOW: gapowr_b.shp
Length: 12
Tick: 200
Offset: -24, -12, 24
make:
TilesetFilenames:
TEMPERATE: gtpowrmk.shp
SNOW: gapowrmk.shp
Length: 20
ShadowStart: 20
make-bright:
TilesetFilenames:
TEMPERATE: gtpowrmk.shp
SNOW: gapowrmk.shp
Length: 20
ShadowStart: 20
IgnoreWorldTint: True
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: powricon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gapowrup:
place:
Filename: gtpowr_b.shp
Offset: -24, -24, 24
Start: 0
Length: 11
Tick: 200
icon:
Filename: turbicon.shp
gapile:
Defaults:
TilesetFilenames:
TEMPERATE: gtpile.shp
SNOW: gapile.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights:
TilesetFilenames:
TEMPERATE: gtpile_a.shp
SNOW: gapile_a.shp
Length: 8
Tick: 200
ZOffset: 1023
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtpile_a.shp
SNOW: gapile_a.shp
Length: 8
Tick: 200
ZOffset: 1023
IgnoreWorldTint: True
idle-light-bright:
TilesetFilenames:
TEMPERATE: gtpile_b.shp
SNOW: gapile_b.shp
Length: 8
Tick: 200
IgnoreWorldTint: True
idle-flag:
TilesetFilenames:
TEMPERATE: gtpile_c.shp
SNOW: gapile_c.shp
Length: 7
Tick: 100
damaged-idle-flag:
TilesetFilenames:
TEMPERATE: gtpile_c.shp
SNOW: gapile_c.shp
Start: 7
Length: 7
Tick: 100
make:
TilesetFilenames:
TEMPERATE: gtpilemk.shp
SNOW: gapilemk.shp
Length: 20
ShadowStart: 20
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: brrkicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gaweap:
Defaults:
Offset: -12, -42, 22
DepthSpriteOffset: 32, 0
DepthSprite: isodepth.shp
idle:
TilesetFilenames:
TEMPERATE: gtweap_1.shp
SNOW: gaweap_1.shp
ShadowStart: 2
Offset: -12, -42, 1
ZOffset: -1024
ZRamp: 1
DepthSprite:
damaged-idle:
TilesetFilenames:
TEMPERATE: gtweap_1.shp
SNOW: gaweap_1.shp
Start: 1
ShadowStart: 3
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
DepthSprite:
idle-roof:
TilesetFilenames:
TEMPERATE: gtweap_2.shp
SNOW: gaweap_2.shp
ShadowStart: 2
damaged-idle-roof:
TilesetFilenames:
TEMPERATE: gtweap_2.shp
SNOW: gaweap_2.shp
Start: 1
ShadowStart: 3
dead:
TilesetFilenames:
TEMPERATE: gtweap.shp
SNOW: gaweap.shp
Start: 2
ShadowStart: 5
Tick: 400
idle-lights-white:
TilesetFilenames:
TEMPERATE: gtweap_a.shp
SNOW: gaweap_a.shp
Length: 16
Tick: 100
ZOffset: 2048
idle-lights-white-bright:
TilesetFilenames:
TEMPERATE: gtweap_a.shp
SNOW: gaweap_a.shp
Length: 16
Tick: 100
ZOffset: 2048
IgnoreWorldTint: True
idle-lights-red:
TilesetFilenames:
TEMPERATE: gtweap_b.shp
SNOW: gaweap_b.shp
Length: 8
Tick: 120
ZOffset: 2048
idle-lights-red-bright:
TilesetFilenames:
TEMPERATE: gtweap_b.shp
SNOW: gaweap_b.shp
Length: 8
Tick: 120
ZOffset: 2048
IgnoreWorldTint: True
idle-turbines:
TilesetFilenames:
TEMPERATE: gtweap_c.shp
SNOW: gaweap_c.shp
Length: 4
Tick: 80
ZOffset: 2048
damaged-idle-turbines:
TilesetFilenames:
TEMPERATE: gtweap_c.shp
SNOW: gaweap_c.shp
Length: 4
Tick: 80
ZOffset: 2048
build-door:
TilesetFilenames:
TEMPERATE: gtweap_d.shp
SNOW: gaweap_d.shp
Length: 9
ShadowStart: 9
damaged-build-door:
TilesetFilenames:
TEMPERATE: gtweap_d.shp
SNOW: gaweap_d.shp
Length: 9
ShadowStart: 9
make:
TilesetFilenames:
TEMPERATE: gtweapmk.shp
SNOW: gaweapmk.shp
Length: 20
Tick: 80
ShadowStart: 20
Offset: -12, -42, 43
DepthSpriteOffset: -12, 0
make-bright:
TilesetFilenames:
TEMPERATE: gtweapmk.shp
SNOW: gaweapmk.shp
Length: 20
Tick: 80
Offset: -12, -42, 44
DepthSpriteOffset: -12, 0
IgnoreWorldTint: True
emp-overlay:
Filename: emp_fx01.shp
Length: *
Offset: 0, 0, 23
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: weapicon.shp
Offset: 0, 0
DepthSprite:
napowr:
Defaults:
TilesetFilenames:
TEMPERATE: ntpowr.shp
SNOW: napowr.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights:
TilesetFilenames:
TEMPERATE: ntpowr_a.shp
SNOW: napowr_a.shp
Length: 9
Tick: 200
idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntpowr_a.shp
SNOW: napowr_a.shp
Length: 9
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights:
TilesetFilenames:
TEMPERATE: ntpowr_a.shp
SNOW: napowr_a.shp
Start: 9
Length: 9
Tick: 200
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntpowr_a.shp
SNOW: napowr_a.shp
Start: 9
Length: 9
Tick: 200
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: ntpowrmk.shp
SNOW: napowrmk.shp
Length: 19
ShadowStart: 19
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: npwricon.shp
TilesetFilenames:
Offset: 0, 0, 25
DepthSprite:
naapwr:
Defaults:
TilesetFilenames:
TEMPERATE: ntapwr.shp
SNOW: naapwr.shp
Offset: 12, -30, 30
DepthSprite: isodepth.shp
DepthSpriteOffset: 12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights:
TilesetFilenames:
TEMPERATE: ntapwr_a.shp
SNOW: naapwr_a.shp
Length: 9
Tick: 200
idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntapwr_a.shp
SNOW: naapwr_a.shp
Length: 9
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights:
TilesetFilenames:
TEMPERATE: ntapwr_a.shp
SNOW: naapwr_a.shp
Start: 9
Length: 9
Tick: 200
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntapwr_a.shp
SNOW: naapwr_a.shp
Start: 9
Length: 9
Tick: 200
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: ntapwrmk.shp
SNOW: naapwrmk.shp
Length: 19
ShadowStart: 19
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 31
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: apwricon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
nahand:
Defaults:
TilesetFilenames:
TEMPERATE: nthand.shp
SNOW: nahand.shp
Offset: -12, -30, 30
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-light-bright:
TilesetFilenames:
TEMPERATE: nthand_a.shp
SNOW: nahand_a.shp
Length: 10
Tick: 100
ZOffset: 1023
IgnoreWorldTint: True
idle-lights-bright:
TilesetFilenames:
TEMPERATE: nthand_b.shp
SNOW: nahand_b.shp
Length: 12
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: nthand_b.shp
SNOW: nahand_b.shp
Start: 12
Length: 12
Tick: 200
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: nthandmk.shp
SNOW: nahandmk.shp
Length: 15
ShadowStart: 15
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 31
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: handicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
naweap:
Defaults:
Offset: -12, -42, 25
DepthSpriteOffset: 24, 0
DepthSprite: isodepth.shp
idle:
TilesetFilenames:
TEMPERATE: ntweap_1.shp
SNOW: naweap_1.shp
ShadowStart: 2
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
DepthSprite:
damaged-idle:
TilesetFilenames:
TEMPERATE: ntweap_1.shp
SNOW: naweap_1.shp
Start: 1
ShadowStart: 3
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
DepthSprite:
idle-roof:
TilesetFilenames:
TEMPERATE: ntweap_2.shp
SNOW: naweap_2.shp
ShadowStart: 2
ZOffset: 512
damaged-idle-roof:
TilesetFilenames:
TEMPERATE: ntweap_2.shp
SNOW: naweap_2.shp
Start: 1
ShadowStart: 3
ZOffset: 512
dead:
TilesetFilenames:
TEMPERATE: ntweap.shp
SNOW: naweap.shp
Start: 2
ShadowStart: 5
Tick: 400
idle-lights:
TilesetFilenames:
TEMPERATE: ntweap_a.shp
SNOW: naweap_a.shp
Length: 16
Tick: 100
ZOffset: 2048
idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntweap_a.shp
SNOW: naweap_a.shp
Length: 16
Tick: 100
ZOffset: 2048
IgnoreWorldTint: True
damaged-idle-lights:
TilesetFilenames:
TEMPERATE: ntweap_a.shp
SNOW: naweap_a.shp
Start: 16
Length: 16
Tick: 100
ZOffset: 2048
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntweap_a.shp
SNOW: naweap_a.shp
Start: 16
Length: 16
Tick: 100
ZOffset: 2048
IgnoreWorldTint: True
build-door:
TilesetFilenames:
TEMPERATE: ntweap_b.shp
SNOW: naweap_b.shp
Length: 10
ShadowStart: 10
ZOffset: 512
damaged-build-door:
TilesetFilenames:
TEMPERATE: ntweap_b.shp
SNOW: naweap_b.shp
Start: 10
Length: 10
ShadowStart: 20
ZOffset: 512
make:
TilesetFilenames:
TEMPERATE: ntweapmk.shp
SNOW: naweapmk.shp
Length: 22
Tick: 80
ShadowStart: 22
Offset: -12, -42, 43
DepthSpriteOffset: -12, 0
emp-overlay:
Filename: emp_fx01.shp
Length: *
Offset: 0, 0, 31
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: nwepicon.shp
Offset: 0, 0
DepthSprite:
naradr:
Defaults:
TilesetFilenames:
TEMPERATE: ntradr.shp
SNOW: naradr.shp
Offset: 0, -24, 30
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-dish:
TilesetFilenames:
TEMPERATE: ntradr_a.shp
SNOW: naradr_a.shp
Length: 24
Tick: 120
damaged-idle-dish:
TilesetFilenames:
TEMPERATE: ntradr_a.shp
SNOW: naradr_a.shp
Start: 24
Length: 24
Tick: 120
make:
TilesetFilenames:
TEMPERATE: ntradrmk.shp
SNOW: naradrmk.shp
Length: 20
ShadowStart: 20
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: nradicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
natech:
Defaults:
TilesetFilenames:
TEMPERATE: nttech.shp
SNOW: natech.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights:
TilesetFilenames:
TEMPERATE: nttech_a.shp
SNOW: natech_a.shp
Length: 10
Tick: 120
idle-lights-bright:
TilesetFilenames:
TEMPERATE: nttech_a.shp
SNOW: natech_a.shp
Length: 10
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights:
TilesetFilenames:
TEMPERATE: nttech_a.shp
SNOW: natech_a.shp
Start: 10
Length: 10
Tick: 120
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: nttech_a.shp
SNOW: natech_a.shp
Start: 10
Length: 10
Tick: 120
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: nttechmk.shp
SNOW: natechmk.shp
Length: 18
ShadowStart: 18
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: ntchicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
natmpl:
Defaults:
TilesetFilenames:
TEMPERATE: nttmpl.shp
SNOW: natmpl.shp
Offset: -12,-42, 42
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights:
TilesetFilenames:
TEMPERATE: nttmpl_a.shp
SNOW: natmpl_a.shp
Length: 16
Tick: 120
idle-lights-bright:
TilesetFilenames:
TEMPERATE: nttmpl_a.shp
SNOW: natmpl_a.shp
Length: 16
Tick: 120
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: nttmplmk.shp
SNOW: natmplmk.shp
Length: 17
ShadowStart: 17
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 43
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: tmplicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
garadr:
Defaults:
TilesetFilenames:
TEMPERATE: gtradr.shp
SNOW: garadr.shp
Offset: 0, -24, 28
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-dish:
TilesetFilenames:
TEMPERATE: gtradr_a.shp
SNOW: garadr_a.shp
Length: 15
Reverses: True
Tick: 200
damaged-idle-dish:
TilesetFilenames:
TEMPERATE: gtradr_a.shp
SNOW: garadr_a.shp
Start: 15
Length: 15
Reverses: True
Tick: 240
make:
TilesetFilenames:
TEMPERATE: gtradrmk.shp
SNOW: garadrmk.shp
Length: 20
ShadowStart: 20
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: radricon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gatech:
Defaults:
TilesetFilenames:
TEMPERATE: gttech.shp
SNOW: gatech.shp
Offset: -12, -30, 30
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights:
TilesetFilenames:
TEMPERATE: gttech_a.shp
SNOW: gatech_a.shp
Length: 8
Tick: 200
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gttech_a.shp
SNOW: gatech_a.shp
Length: 8
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights:
TilesetFilenames:
TEMPERATE: gttech_a.shp
SNOW: gatech_a.shp
Start: 8
Length: 8
Tick: 240
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: gttech_a.shp
SNOW: gatech_a.shp
Start: 8
Length: 8
Tick: 240
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: gttechmk.shp
SNOW: gatechmk.shp
Length: 20
ShadowStart: 20
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 31
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: techicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gasand:
Defaults:
TilesetFilenames:
TEMPERATE: gtsand.shp
SNOW: gasand.shp
Offset: 0, -12, 12
DepthSprite: isodepth.shp
idle:
Length: 16
ShadowStart: 32
damaged-idle:
Start: 16
Length: 16
ShadowStart: 48
icon:
Filename: sbagicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gawall:
Defaults:
TilesetFilenames:
TEMPERATE: gtwall.shp
SNOW: gawall.shp
Offset: 0, -12, 12
DepthSprite: isodepth.shp
idle:
Length: 16
ShadowStart: 48
damaged-idle:
Start: 16
Length: 16
ShadowStart: 64
critical-idle:
Start: 32
Length: 16
ShadowStart: 80
icon:
Filename: wallicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gagate_a:
Defaults:
TilesetFilenames:
TEMPERATE: gtgate_a.shp
SNOW: gagate_a.shp
Offset: -24, -24, 25
DepthSpriteOffset: -24, 0
DepthSprite: isodepth.shp
idle:
Length: 10
ShadowStart: 21
open:
Start: 9
ShadowStart: 30
Offset: -24, -24, 1
ZRamp: 1
ZOffset: -1024
DepthSprite:
damaged-idle:
Start: 10
Length: 10
ShadowStart: 31
damaged-open:
Start: 19
ShadowStart: 40
Offset: -24, -24, 1
ZRamp: 1
ZOffset: -1024
DepthSprite:
dead:
Start: 20
Tick: 400
ShadowStart: 41
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: gateicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gagate_b:
Defaults:
TilesetFilenames:
TEMPERATE: gtgate_b.shp
SNOW: gagate_b.shp
Offset: 24, -24, 25
DepthSpriteOffset: 24, 0
DepthSprite: isodepth.shp
idle:
Length: 10
ShadowStart: 21
open:
Start: 9
ShadowStart: 30
Offset: 24, -24, 1
ZOffset: -1024
ZRamp: 1
DepthSprite:
damaged-idle:
Start: 10
Length: 10
ShadowStart: 31
damaged-open:
Start: 19
ShadowStart: 40
Offset: 24, -24, 1
ZRamp: 1
ZOffset: -1024
DepthSprite:
dead:
Start: 20
Tick: 400
ShadowStart: 41
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: gat2icon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
nagate_a:
Defaults:
TilesetFilenames:
TEMPERATE: ntgate_a.shp
SNOW: nagate_a.shp
Offset: -24, -24, 25
DepthSpriteOffset: -24, 0
Tick: 80
DepthSprite: isodepth.shp
idle:
Length: 7
ShadowStart: 15
damaged-idle:
Start: 7
Length: 7
ShadowStart: 22
open:
Start: 6
ShadowStart: 21
Offset: -24, -24, 1
ZRamp: 1
ZOffset: -1024
DepthSprite:
damaged-idle:
Start: 7
Length: 7
ShadowStart: 22
damaged-open:
Start: 13
ShadowStart: 28
Offset: -24, -24, 1
ZRamp: 1
ZOffset: -1024
DepthSprite:
dead:
Start: 14
Tick: 400
ShadowStart: 29
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: ngaticon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
nagate_b:
Defaults:
TilesetFilenames:
TEMPERATE: ntgate_b.shp
SNOW: nagate_b.shp
Offset: 24, -24, 25
DepthSpriteOffset: 24, 0
DepthSprite: isodepth.shp
Tick: 80
idle:
Length: 7
ShadowStart: 15
open:
Start: 6
ShadowStart: 21
Offset: 24, -24, 1
ZRamp: 1
ZOffset: -1024
DepthSprite:
damaged-idle:
Start: 7
Length: 7
ShadowStart: 22
damaged-open:
Start: 13
ShadowStart: 28
Offset: 24, -24, 1
ZRamp: 1
ZOffset: -1024
DepthSprite:
dead:
Start: 14
Tick: 400
ShadowStart: 29
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: nga2icon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
napost:
Defaults:
TilesetFilenames:
TEMPERATE: ntpost.shp
SNOW: napost.shp
Offset: 0, -12, 13
DepthSprite: isodepth.shp
idle:
Start: 0
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
lights-bright:
TilesetFilenames:
TEMPERATE: ntpost_b.shp
SNOW: napost_b.shp
Start: 0
Length: 7
ShadowStart: 14
Tick: 80
IgnoreWorldTint: True
damaged-lights-bright:
TilesetFilenames:
TEMPERATE: ntpost_b.shp
SNOW: napost_b.shp
Start: 7
Length: 7
ShadowStart: 21
Tick: 80
IgnoreWorldTint: True
chainoflights:
TilesetFilenames:
TEMPERATE: ntpost_a.shp
SNOW: napost_a.shp
Start: 0
Length: 12
ShadowStart: 24
Tick: 80
chainoflights-bright:
TilesetFilenames:
TEMPERATE: ntpost_a.shp
SNOW: napost_a.shp
Start: 0
Length: 12
ShadowStart: 24
Tick: 80
IgnoreWorldTint: True
damaged-chainoflights:
TilesetFilenames:
TEMPERATE: ntpost_a.shp
SNOW: napost_a.shp
Start: 12
Length: 12
ShadowStart: 36
Tick: 80
damaged-chainoflights-bright:
TilesetFilenames:
TEMPERATE: ntpost_a.shp
SNOW: napost_a.shp
Start: 12
Length: 12
ShadowStart: 36
Tick: 80
IgnoreWorldTint: True
dead:
Start: 2
Tick: 400
ShadowStart: 5
make:
TilesetFilenames:
TEMPERATE: ntpostmk.shp
SNOW: napostmk.shp
Start: 0
Length: 12
ShadowStart: 12
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: lasricon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
nafnce:
Defaults:
TilesetFilenames:
TEMPERATE: ntfnce.shp
SNOW: nafnce.shp
Offset: 0, -12, 19
DepthSprite: isodepth.shp
idle:
Length: 1
disabled-x:
Start: 8
Length: 1
Offset: 0, -12, 1
ZRamp: 1
DepthSprite:
disabled-y:
Start: 12
Length: 1
Offset: 0, -12, 1
ZRamp: 1
DepthSprite:
enabled-x:
Frames: 3,3,1,1,3,3,1,1,2,2,0,0,2,2,0,0
Length: 16
DepthSpriteOffset: -12, 0
enabled-x-bright:
Frames: 3,3,1,1,3,3,1,1,2,2,0,0,2,2,0,0
Length: 16
DepthSpriteOffset: -12, 0
IgnoreWorldTint: True
enabled-y:
Frames: 7,5,7,5,6,4,6,4,7,5,7,5,6,4,6,4
Length: 16
DepthSpriteOffset: 12, 0
enabled-y-bright:
Frames: 7,5,7,5,6,4,6,4,7,5,7,5,6,4,6,4
Length: 16
DepthSpriteOffset: 12, 0
IgnoreWorldTint: True
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 13
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
nawall:
Defaults:
TilesetFilenames:
TEMPERATE: ntwall.shp
SNOW: nawall.shp
Offset: 0, -12, 12
DepthSprite: isodepth.shp
idle:
Length: 16
ShadowStart: 48
damaged-idle:
Start: 16
Length: 16
ShadowStart: 64
critical-idle:
Start: 32
Length: 16
ShadowStart: 80
icon:
Filename: nwalicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gaicbm:
Defaults:
TilesetFilenames:
TEMPERATE: gticbm.shp
SNOW: gaicbm.shp
Offset: 0, -12, 12
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 6
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 13
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
make:
TilesetFilenames:
TEMPERATE: gticbmmk.shp
SNOW: gaicbmmk.shp
Length: 30
ShadowStart: 30
naobel:
Defaults:
TilesetFilenames:
TEMPERATE: ntobel.shp
SNOW: naobel.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
active:
TilesetFilenames:
TEMPERATE: ntobel_b.shp
SNOW: naobel_b.shp
Length: 12
Tick: 200
ZOffset: 2
idle-lights:
TilesetFilenames:
TEMPERATE: ntobel_a.shp
SNOW: naobel_a.shp
Length: 12
Tick: 80
make:
TilesetFilenames:
TEMPERATE: ntobelmk.shp
SNOW: naobelmk.shp
Length: 19
ShadowStart: 19
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: obliicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
nalasr:
Defaults:
TilesetFilenames:
TEMPERATE: ntlasr.shp
SNOW: nalasr.shp
Offset: 0, -12, 12
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make:
TilesetFilenames:
TEMPERATE: ntlasrmk.shp
SNOW: nalasrmk.shp
Length: 21
ShadowStart: 21
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 13
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: plticon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
nasam:
Defaults:
TilesetFilenames:
TEMPERATE: ntsam.shp
SNOW: nasam.shp
Offset: 0, -12, 1
idle:
ShadowStart: 3
ZRamp: 1
damaged-idle:
Start: 1
ShadowStart: 4
ZRamp: 1
dead:
Start: 2
ShadowStart: 5
Tick: 400
DepthSprite: isodepth.shp
turret:
TilesetFilenames:
TEMPERATE: gtctwr_d.shp
SNOW: gactwr_d.shp
Facings: 32
DepthSprite: isodepth.shp
Offset: 0, 0, 12
make:
TilesetFilenames:
TEMPERATE: ntsammk.shp
SNOW: nasammk.shp
Length: 8
ShadowStart: 8
DepthSprite: isodepth.shp
Offset: 0, -12, 12
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 2
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon:
Filename: samicon.shp
TilesetFilenames:
Offset: 0, 0
napuls.gdi:
Defaults:
TilesetFilenames:
TEMPERATE: ntpuls.shp
SNOW: napuls.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
turret:
TilesetFilenames:
TEMPERATE: ntpuls_a.shp
SNOW: napuls_a.shp
Facings: 32
make:
TilesetFilenames:
TEMPERATE: ntpulsmk.shp
SNOW: napulsmk.shp
Length: 20
ShadowStart: 20
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
DepthSprite:
icon:
Filename: sidebar-gdi|empicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
napuls.nod:
Defaults:
TilesetFilenames:
TEMPERATE: ntpuls.shp
SNOW: napuls.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
turret:
TilesetFilenames:
TEMPERATE: ntpuls_a.shp
SNOW: napuls_a.shp
Facings: 32
make:
TilesetFilenames:
TEMPERATE: ntpulsmk.shp
SNOW: napulsmk.shp
Length: 20
ShadowStart: 20
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: sidebar-nod|empicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
nastlh:
Defaults:
TilesetFilenames:
TEMPERATE: ntstlh.shp
SNOW: nastlh.shp
Offset: -12, -30, 30
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
pulse:
TilesetFilenames:
TEMPERATE: ntstlh_a.shp
SNOW: nastlh_a.shp
Length: 4
Tick: 480
damaged-pulse:
TilesetFilenames:
TEMPERATE: ntstlh_a.shp
SNOW: nastlh_a.shp
Start: 4
Length: 4
Tick: 480
make:
TilesetFilenames:
TEMPERATE: ntstlhmk.shp
SNOW: nastlhmk.shp
Length: 18
ShadowStart: 20
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 31
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: clckicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gactwr:
Defaults:
TilesetFilenames:
TEMPERATE: gtctwr.shp
SNOW: gactwr.shp
Offset: 0, -12, 12
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
invisible:
Filename: null.shp
TilesetFilenames:
idle-lights:
TilesetFilenames:
TEMPERATE: gtctwr_a.shp
SNOW: gactwr_a.shp
Length: 6
Tick: 200
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtctwr_a.shp
SNOW: gactwr_a.shp
Length: 6
Tick: 200
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: gtctwrmk.shp
SNOW: gactwrmk.shp
Length: 11
ShadowStart: 11
make-bright:
TilesetFilenames:
TEMPERATE: gtctwrmk.shp
SNOW: gactwrmk.shp
Length: 11
ZOffset: 1
IgnoreWorldTint: True
turret-vulcan:
TilesetFilenames:
TEMPERATE: gtctwr_b.shp
SNOW: gactwr_b.shp
Facings: 32
turret-rocket:
Filename: gtctwr_c.shp
TilesetFilenames:
Facings: 32
turret-sam:
TilesetFilenames:
TEMPERATE: gtctwr_d.shp
SNOW: gactwr_d.shp
Facings: 32
muzzle:
TilesetFilenames:
Combine:
0:
Filename: mgun-n.shp
Length: 6
1:
Filename: mgun-nw.shp
Length: 6
2:
Filename: mgun-w.shp
Length: 6
3:
Filename: mgun-sw.shp
Length: 6
4:
Filename: mgun-s.shp
Length: 6
5:
Filename: mgun-se.shp
Length: 6
6:
Filename: mgun-e.shp
Length: 6
7:
Filename: mgun-ne.shp
Length: 6
Facings: 8
Length: 6
Offset: 0, 0, 12
IgnoreWorldTint: True
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 13
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: towricon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gavulc:
place:
TilesetFilenames:
TEMPERATE: gtctwr_b.shp
SNOW: gactwr_b.shp
Offset: 0, -12, 12
Start: 28
icon:
Filename: twr1icon.shp
garock:
place:
TilesetFilenames:
TEMPERATE: gtctwr_c.shp
SNOW: gactwr_c.shp
Offset: 0, -12, 12
Start: 28
icon:
Filename: twr2icon.shp
gacsam:
place:
TilesetFilenames:
TEMPERATE: gtctwr_d.shp
SNOW: gactwr_d.shp
Offset: 0, -12, 12
Start: 28
icon:
Filename: twr3icon.shp
gahpad:
Defaults:
TilesetFilenames:
TEMPERATE: gthpad.shp
SNOW: gahpad.shp
Offset: 0, -24, 1
DepthSpriteOffset: 34, 0
idle:
ShadowStart: 3
ZOffset: -1c511
Offset: 0, -24, 8
DepthSprite: isodepth.shp
damaged-idle:
Start: 1
ShadowStart: 4
ZOffset: -1c511
Offset: 0, -24, 8
DepthSprite: isodepth.shp
dead:
Start: 2
ShadowStart: 5
ZOffset: -1c511
Tick: 400
Offset: 0, -24, 8
DepthSprite: isodepth.shp
idle-platform:
TilesetFilenames:
TEMPERATE: gthpadbb.shp
SNOW: gahpadbb.shp
ShadowStart: 3
ZOffset: -1c511
ZRamp: 1
damaged-idle-platform:
TilesetFilenames:
TEMPERATE: gthpadbb.shp
SNOW: gahpadbb.shp
Start: 1
ShadowStart: 4
ZOffset: -1c511
ZRamp: 1
dead-platform:
TilesetFilenames:
TEMPERATE: gthpadbb.shp
SNOW: gahpadbb.shp
Start: 2
ShadowStart: 5
ZOffset: -1c511
Tick: 400
ZRamp: 1
idle-lights:
TilesetFilenames:
TEMPERATE: gthpad_a.shp
SNOW: gahpad_a.shp
Length: 8
Tick: 100
Offset: 0, -36
ZOffset: -1c511
ZRamp: 1
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gthpad_a.shp
SNOW: gahpad_a.shp
Length: 8
Tick: 100
Offset: 0, -36
ZOffset: -1c511
ZRamp: 1
IgnoreWorldTint: True
damaged-idle-lights:
TilesetFilenames:
TEMPERATE: gthpad_a.shp
SNOW: gahpad_a.shp
Start: 8
Length: 8
Tick: 100
Offset: 0, -36
ZOffset: -1c511
ZRamp: 1
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: gthpad_a.shp
SNOW: gahpad_a.shp
Start: 8
Length: 8
Tick: 100
Offset: 0, -36
ZOffset: -1c511
ZRamp: 1
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: gthpadmk.shp
SNOW: gahpadmk.shp
Length: 18
ShadowStart: 18
ZOffset: -1c511
Offset: 0, -24, 24
DepthSpriteOffset: 0, 0
DepthSprite: isodepth.shp
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 2
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon:
Filename: heliicon.shp
TilesetFilenames:
Offset: 0, 0
nahpad:
Defaults:
TilesetFilenames:
TEMPERATE: nthpad.shp
SNOW: nahpad.shp
Offset: 0, -24, 1
DepthSpriteOffset: -24, 0
idle:
ShadowStart: 3
ZOffset: -1c511
Offset: 0, -24, 3
DepthSprite: isodepth.shp
damaged-idle:
Start: 1
ShadowStart: 4
ZOffset: -1c511
Offset: 0, -24, 3
DepthSprite: isodepth.shp
dead:
Start: 2
ShadowStart: 5
ZOffset: -1c511
Tick: 400
Offset: 0, -24, 3
DepthSprite: isodepth.shp
idle-platform:
TilesetFilenames:
TEMPERATE: nthpadbb.shp
SNOW: nahpadbb.shp
ShadowStart: 3
ZOffset: -1c511
ZRamp: 1
damaged-idle-platform:
TilesetFilenames:
TEMPERATE: nthpadbb.shp
SNOW: nahpadbb.shp
Start: 1
ShadowStart: 4
ZOffset: -1c511
ZRamp: 1
dead-platform:
TilesetFilenames:
TEMPERATE: nthpadbb.shp
SNOW: nahpadbb.shp
Start: 2
ShadowStart: 5
ZOffset: -1c511
Tick: 400
ZRamp: 1
idle-lights:
TilesetFilenames:
TEMPERATE: nthpad_a.shp
SNOW: nahpad_a.shp
Length: 46
ZOffset: -1c511
Tick: 100
ZRamp: 1
idle-lights-bright:
TilesetFilenames:
TEMPERATE: nthpad_a.shp
SNOW: nahpad_a.shp
Length: 46
ZOffset: -1c511
Tick: 100
ZRamp: 1
IgnoreWorldTint: True
damaged-idle-lights:
TilesetFilenames:
TEMPERATE: nthpad_a.shp
SNOW: nahpad_a.shp
Start: 46
Length: 46
Tick: 100
ZOffset: -1c511
ZRamp: 1
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: nthpad_a.shp
SNOW: nahpad_a.shp
Start: 46
Length: 46
Tick: 100
ZOffset: -1c511
ZRamp: 1
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: nthpadmk.shp
SNOW: nahpadmk.shp
Length: 20
ShadowStart: 20
Offset: 0, -24, 24
DepthSpriteOffset: 0, 0
DepthSprite: isodepth.shp
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 2
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon:
Filename: nhpdicon.shp
TilesetFilenames:
Offset: 0, 0
proc.gdi:
Defaults:
TilesetFilenames:
TEMPERATE: ntrefn.shp
SNOW: narefn.shp
Offset: -12, -42, 20
DepthSpriteOffset: 22, 0
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make:
TilesetFilenames:
TEMPERATE: ntrefnmk.shp
SNOW: narefnmk.shp
Length: 20
ShadowStart: 20
Offset: -12, -42, 43
DepthSpriteOffset: -12, 0
flame:
TilesetFilenames:
TEMPERATE: ntrefn_b.shp
SNOW: narefn_b.shp
Length: *
IgnoreWorldTint: True
unload-overlay:
TilesetFilenames:
TEMPERATE: ntrefn_a.shp
SNOW: narefn_a.shp
Length: *
ZOffset: 1024
idle-lights:
TilesetFilenames:
TEMPERATE: ntrefn_c.shp
SNOW: narefn_c.shp
Length: 16
Tick: 120
idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntrefn_c.shp
SNOW: narefn_c.shp
Length: 16
Tick: 120
IgnoreWorldTint: True
bib:
TilesetFilenames:
TEMPERATE: ntrefnbb.shp
SNOW: narefnbb.shp
Length: 1
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
DepthSprite:
damaged-bib:
TilesetFilenames:
TEMPERATE: ntrefnbb.shp
SNOW: narefnbb.shp
Start: 1
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
DepthSprite:
dead-bib:
TilesetFilenames:
TEMPERATE: ntrefnbb.shp
SNOW: narefnbb.shp
Start: 2
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
DepthSprite:
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 21
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: sidebar-gdi|reficon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
proc.nod:
Defaults:
TilesetFilenames:
TEMPERATE: ntrefn.shp
SNOW: narefn.shp
Offset: -12, -42, 20
DepthSpriteOffset: 22, 0
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make:
TilesetFilenames:
TEMPERATE: ntrefnmk.shp
SNOW: narefnmk.shp
Length: 20
ShadowStart: 20
Offset: -12, -42, 43
DepthSpriteOffset: -12, 0
flame:
TilesetFilenames:
TEMPERATE: ntrefn_b.shp
SNOW: narefn_b.shp
Length: *
IgnoreWorldTint: True
unload-overlay:
TilesetFilenames:
TEMPERATE: ntrefn_a.shp
SNOW: narefn_a.shp
Length: *
ZOffset: 1024
idle-lights:
TilesetFilenames:
TEMPERATE: ntrefn_c.shp
SNOW: narefn_c.shp
Length: 16
Tick: 120
idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntrefn_c.shp
SNOW: narefn_c.shp
Length: 16
Tick: 120
IgnoreWorldTint: True
bib:
TilesetFilenames:
TEMPERATE: ntrefnbb.shp
SNOW: narefnbb.shp
Length: 1
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
DepthSprite:
damaged-bib:
TilesetFilenames:
TEMPERATE: ntrefnbb.shp
SNOW: narefnbb.shp
Start: 1
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
DepthSprite:
dead-bib:
TilesetFilenames:
TEMPERATE: ntrefnbb.shp
SNOW: narefnbb.shp
Start: 2
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
DepthSprite:
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 21
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: sidebar-nod|reficon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
nawast:
Defaults:
TilesetFilenames:
TEMPERATE: ntwast.shp
SNOW: nawast.shp
Offset: 0, -36, 24
DepthSprite: isodepth.shp
DepthSpriteOffset: 16, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make:
TilesetFilenames:
TEMPERATE: ntwastmk.shp
SNOW: nawastmk.shp
Length: 19
ShadowStart: 19
Offset: 0, -36, 36
DepthSpriteOffset: 0, 0
idle-glow:
TilesetFilenames:
TEMPERATE: ntwast_a.shp
SNOW: nawast_a.shp
Length: 20
ShadowStart: 40
Tick: 120
damaged-idle-glow:
TilesetFilenames:
TEMPERATE: ntwast_a.shp
SNOW: nawast_a.shp
Start: 20
Length: 20
ShadowStart: 60
Tick: 120
idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntwast_b.shp
SNOW: nawast_b.shp
Length: 8
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntwast_b.shp
SNOW: nawast_b.shp
Start: 8
Length: 8
Tick: 120
IgnoreWorldTint: True
bib:
TilesetFilenames:
TEMPERATE: ntwastbb.shp
SNOW: nawastbb.shp
ZOffset: -1024
ZRamp: 1
DepthSprite:
Offset: 0, -36, 1
damaged-bib:
TilesetFilenames:
TEMPERATE: ntwastbb.shp
SNOW: nawastbb.shp
Start: 1
ZOffset: -1024
ZRamp: 1
DepthSprite:
Offset: 0, -36, 1
dead-bib:
TilesetFilenames:
TEMPERATE: ntwastbb.shp
SNOW: nawastbb.shp
Start: 2
ZOffset: -1024
ZRamp: 1
DepthSprite:
Offset: 0, -36, 1
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: wasticon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gasilo.gdi:
Defaults:
TilesetFilenames:
TEMPERATE: gtsilo.shp
SNOW: gasilo.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
TilesetFilenames:
TEMPERATE: gtsilo_a.shp
SNOW: gasilo_a.shp
damaged-idle:
TilesetFilenames:
TEMPERATE: gtsilo_a.shp
SNOW: gasilo_a.shp
Start: 4
stages:
TilesetFilenames:
TEMPERATE: gtsilo_a.shp
SNOW: gasilo_a.shp
Length: 4
damaged-stages:
TilesetFilenames:
TEMPERATE: gtsilo_a.shp
SNOW: gasilo_a.shp
Start: 4
Length: 4
idle-underlay:
ShadowStart: 3
ZOffset: -512
damaged-idle-underlay:
Start: 1
ShadowStart: 4
ZOffset: -512
dead:
Start: 2
ShadowStart: 5
ZOffset: -512
Tick: 400
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtsilo_b.shp
SNOW: gasilo_b.shp
Length: 16
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtsilo_b.shp
SNOW: gasilo_b.shp
Start: 16
Length: 16
Tick: 120
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: gtsilomk.shp
SNOW: gasilomk.shp
Length: 18
ShadowStart: 20
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: sidebar-gdi|siloicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gasilo.nod:
Defaults:
TilesetFilenames:
TEMPERATE: gtsilo.shp
SNOW: gasilo.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
TilesetFilenames:
TEMPERATE: gtsilo_a.shp
SNOW: gasilo_a.shp
damaged-idle:
TilesetFilenames:
TEMPERATE: gtsilo_a.shp
SNOW: gasilo_a.shp
Start: 4
stages:
TilesetFilenames:
TEMPERATE: gtsilo_a.shp
SNOW: gasilo_a.shp
Length: 4
damaged-stages:
TilesetFilenames:
TEMPERATE: gtsilo_a.shp
SNOW: gasilo_a.shp
Start: 4
Length: 4
idle-underlay:
ShadowStart: 3
ZOffset: -512
damaged-idle-underlay:
Start: 1
ShadowStart: 4
ZOffset: -512
dead:
Start: 2
ShadowStart: 5
ZOffset: -512
Tick: 400
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtsilo_b.shp
SNOW: gasilo_b.shp
Length: 16
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtsilo_b.shp
SNOW: gasilo_b.shp
Start: 16
Length: 16
Tick: 120
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: gtsilomk.shp
SNOW: gasilomk.shp
Length: 18
ShadowStart: 20
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: sidebar-nod|siloicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gadept.gdi:
Defaults:
TilesetFilenames:
TEMPERATE: gtdept.shp
SNOW: gadept.shp
Offset: 0, -36, 1
DepthSpriteOffset: 36, 0
idle:
ShadowStart: 3
Offset: 0, -36, 12
DepthSprite: isodepth.shp
damaged-idle:
Start: 1
ShadowStart: 4
Offset: 0, -36, 12
DepthSprite: isodepth.shp
dead:
Start: 2
ShadowStart: 5
Tick: 400
Offset: 0, -36, 12
DepthSprite: isodepth.shp
ground:
TilesetFilenames:
TEMPERATE: gtdeptbb.shp
SNOW: gadeptbb.shp
ShadowStart: 3
ZOffset: -1c611
ZRamp: 1
damaged-ground:
TilesetFilenames:
TEMPERATE: gtdeptbb.shp
SNOW: gadeptbb.shp
Start: 1
ShadowStart: 4
ZOffset: -1c611
ZRamp: 1
dead-ground:
TilesetFilenames:
TEMPERATE: gtdeptbb.shp
SNOW: gadeptbb.shp
Start: 2
ShadowStart: 5
ZOffset: -1c611
Tick: 400
ZRamp: 1
idle-light:
TilesetFilenames:
TEMPERATE: gtdept_b.shp
SNOW: gadept_b.shp
Offset: 0, -36, 13
Length: 7
Tick: 120
ZRamp: 1
idle-light-bright:
TilesetFilenames:
TEMPERATE: gtdept_b.shp
SNOW: gadept_b.shp
Offset: 0, -36, 13
Length: 7
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
circuits:
TilesetFilenames:
TEMPERATE: gtdept_a.shp
SNOW: gadept_a.shp
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
circuits-bright:
TilesetFilenames:
TEMPERATE: gtdept_a.shp
SNOW: gadept_a.shp
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
damaged-circuits:
TilesetFilenames:
TEMPERATE: gtdept_a.shp
SNOW: gadept_a.shp
Start: 5
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
damaged-circuits-bright:
TilesetFilenames:
TEMPERATE: gtdept_a.shp
SNOW: gadept_a.shp
Start: 5
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
crane-start:
TilesetFilenames:
TEMPERATE: gtdept_c.shp
SNOW: gadept_c.shp
Length: 6
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
crane-loop:
TilesetFilenames:
TEMPERATE: gtdept_c.shp
SNOW: gadept_c.shp
Start: 6
Length: 5
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
crane-loop-bright:
TilesetFilenames:
TEMPERATE: gtdept_c.shp
SNOW: gadept_c.shp
Start: 6
Length: 5
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
IgnoreWorldTint: True
crane-end:
TilesetFilenames:
TEMPERATE: gtdept_c.shp
SNOW: gadept_c.shp
Start: 10
Length: 6
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
platform:
TilesetFilenames:
TEMPERATE: gtdept_d.shp
SNOW: gadept_d.shp
Length: 7
ZOffset: -1c511
ZRamp: 1
damaged-platform:
TilesetFilenames:
TEMPERATE: gtdept_d.shp
SNOW: gadept_d.shp
Start: 7
Length: 7
ZOffset: -1c511
ZRamp: 1
make:
TilesetFilenames:
TEMPERATE: gtdeptmk.shp
SNOW: gadeptmk.shp
Length: 10
Tick: 60
ShadowStart: 10
Offset: 0, -36, 36
ZRamp: 1
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 8
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon:
Filename: sidebar-gdi|fixicon.shp
TilesetFilenames:
Offset: 0, 0
gadept.nod:
Defaults:
TilesetFilenames:
TEMPERATE: gtdept.shp
SNOW: gadept.shp
Offset: 0, -36, 1
DepthSpriteOffset: 36, 0
idle:
ShadowStart: 3
Offset: 0, -36, 12
DepthSprite: isodepth.shp
damaged-idle:
Start: 1
ShadowStart: 4
Offset: 0, -36, 12
DepthSprite: isodepth.shp
dead:
Start: 2
ShadowStart: 5
Tick: 400
Offset: 0, -36, 12
DepthSprite: isodepth.shp
ground:
TilesetFilenames:
TEMPERATE: gtdeptbb.shp
SNOW: gadeptbb.shp
ShadowStart: 3
ZOffset: -1c611
ZRamp: 1
damaged-ground:
TilesetFilenames:
TEMPERATE: gtdeptbb.shp
SNOW: gadeptbb.shp
Start: 1
ShadowStart: 4
ZOffset: -1c611
ZRamp: 1
dead-ground:
TilesetFilenames:
TEMPERATE: gtdeptbb.shp
SNOW: gadeptbb.shp
Start: 2
ShadowStart: 5
ZOffset: -1c611
Tick: 400
ZRamp: 1
idle-light:
TilesetFilenames:
TEMPERATE: gtdept_b.shp
SNOW: gadept_b.shp
Offset: 0, -36, 13
Length: 7
Tick: 120
ZRamp: 1
idle-light-bright:
TilesetFilenames:
TEMPERATE: gtdept_b.shp
SNOW: gadept_b.shp
Offset: 0, -36, 13
Length: 7
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
circuits:
TilesetFilenames:
TEMPERATE: gtdept_a.shp
SNOW: gadept_a.shp
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
circuits-bright:
TilesetFilenames:
TEMPERATE: gtdept_a.shp
SNOW: gadept_a.shp
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
damaged-circuits:
TilesetFilenames:
TEMPERATE: gtdept_a.shp
SNOW: gadept_a.shp
Start: 5
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
damaged-circuits-bright:
TilesetFilenames:
TEMPERATE: gtdept_a.shp
SNOW: gadept_a.shp
Start: 5
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
crane-start:
TilesetFilenames:
TEMPERATE: gtdept_c.shp
SNOW: gadept_c.shp
Length: 6
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
crane-loop:
TilesetFilenames:
TEMPERATE: gtdept_c.shp
SNOW: gadept_c.shp
Start: 6
Length: 5
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
crane-loop-bright:
TilesetFilenames:
TEMPERATE: gtdept_c.shp
SNOW: gadept_c.shp
Start: 6
Length: 5
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
IgnoreWorldTint: True
crane-end:
TilesetFilenames:
TEMPERATE: gtdept_c.shp
SNOW: gadept_c.shp
Start: 10
Length: 6
Offset: 0, -36, 12
DepthSprite: isodepth.shp
Tick: 60
platform:
TilesetFilenames:
TEMPERATE: gtdept_d.shp
SNOW: gadept_d.shp
Length: 7
ZOffset: -1c511
ZRamp: 1
damaged-platform:
TilesetFilenames:
TEMPERATE: gtdept_d.shp
SNOW: gadept_d.shp
Start: 7
Length: 7
ZOffset: -1c511
ZRamp: 1
make:
TilesetFilenames:
TEMPERATE: gtdeptmk.shp
SNOW: gadeptmk.shp
Length: 10
Tick: 60
ShadowStart: 10
Offset: 0, -36, 36
ZRamp: 1
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 8
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon:
Filename: sidebar-nod|fixicon.shp
TilesetFilenames:
Offset: 76, 66
namisl:
Defaults:
TilesetFilenames:
TEMPERATE: ntmisl.shp
SNOW: namisl.shp
Offset: 0, -24, 24
DepthSprite: isodepth.shp
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 400
idle-lights:
TilesetFilenames:
TEMPERATE: ntmisl_b.shp
SNOW: namisl_b.shp
Length: 10
Tick: 120
idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntmisl_b.shp
SNOW: namisl_b.shp
Length: 10
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights:
TilesetFilenames:
TEMPERATE: ntmisl_b.shp
SNOW: namisl_b.shp
Start: 10
Length: 10
Tick: 120
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: ntmisl_b.shp
SNOW: namisl_b.shp
Start: 10
Length: 10
Tick: 120
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: ntmislmk.shp
SNOW: namislmk.shp
Length: 18
ShadowStart: 18
active:
TilesetFilenames:
TEMPERATE: ntmisl_a.shp
SNOW: namisl_a.shp
Frames: 0, 1, 2, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 8, 9, 10, 11
Length: 25
Tick: 80
ZOffset: 2
active-bright:
TilesetFilenames:
TEMPERATE: ntmisl_a.shp
SNOW: namisl_a.shp
Frames: 11, 12, 13, 14, 14, 14, 14, 14, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 18, 19, 20, 12, 22
Length: 25
Tick: 80
ZOffset: 2
IgnoreWorldTint: True
damaged-active:
TilesetFilenames:
TEMPERATE: ntmisl_a.shp
SNOW: namisl_a.shp
Start: 11
Length: 10
Tick: 80
ZOffset: 1
damaged-active-bright:
TilesetFilenames:
TEMPERATE: ntmisl_a.shp
SNOW: namisl_a.shp
Start: 11
Length: 10
Tick: 80
ZOffset: 1
IgnoreWorldTint: True
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 25
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: msslicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gaplug:
Defaults:
TilesetFilenames:
TEMPERATE: gtplug.shp
SNOW: gaplug.shp
Offset: 12,-30, 30
DepthSprite: isodepth.shp
DepthSpriteOffset: 12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-dish:
TilesetFilenames:
TEMPERATE: gtplug_a.shp
SNOW: gaplug_a.shp
Length: 20
Tick: 120
damaged-idle-dish:
TilesetFilenames:
TEMPERATE: gtplug_a.shp
SNOW: gaplug_a.shp
Start: 20
Length: 20
Tick: 120
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtplug_b.shp
SNOW: gaplug_b.shp
Length: 20
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtplug_b.shp
SNOW: gaplug_b.shp
Start: 20
Length: 20
Tick: 120
IgnoreWorldTint: True
idle-strip:
TilesetFilenames:
TEMPERATE: gtplug_c.shp
SNOW: gaplug_c.shp
Length: 8
Tick: 120
idle-strip-bright:
TilesetFilenames:
TEMPERATE: gtplug_c.shp
SNOW: gaplug_c.shp
Length: 8
Tick: 120
IgnoreWorldTint: True
damaged-idle-strip:
TilesetFilenames:
TEMPERATE: gtplug_c.shp
SNOW: gaplug_c.shp
Start: 8
Length: 8
Tick: 120
damaged-idle-strip-bright:
TilesetFilenames:
TEMPERATE: gtplug_c.shp
SNOW: gaplug_c.shp
Start: 8
Length: 8
Tick: 120
IgnoreWorldTint: True
idle-ioncannona:
TilesetFilenames:
TEMPERATE: gtplug_f.shp
SNOW: gaplug_f.shp
Length: 15
Tick: 120
Reverses: true
Offset: -12, -42, 30
idle-ioncannonb:
TilesetFilenames:
TEMPERATE: gtplug_f.shp
SNOW: gaplug_f.shp
Length: 15
Reverses: true
Tick: 120
idle-hunterseekera:
TilesetFilenames:
TEMPERATE: gtplug_e.shp
SNOW: gaplug_e.shp
Length: 15
Tick: 120
Offset: -12, -42, 30
idle-hunterseekera-bright:
TilesetFilenames:
TEMPERATE: gtplug_e.shp
SNOW: gaplug_e.shp
Length: 15
Tick: 120
Offset: -12, -42, 30
IgnoreWorldTint: True
idle-hunterseekerb:
TilesetFilenames:
TEMPERATE: gtplug_e.shp
SNOW: gaplug_e.shp
Length: 15
Tick: 120
idle-hunterseekerb-bright:
TilesetFilenames:
TEMPERATE: gtplug_e.shp
SNOW: gaplug_e.shp
Length: 15
Tick: 120
IgnoreWorldTint: True
idle-droppoda:
TilesetFilenames:
TEMPERATE: gtplug_d.shp
SNOW: gaplug_d.shp
Length: 15
Tick: 120
Offset: -12, -42, 30
idle-droppoda-bright:
TilesetFilenames:
TEMPERATE: gtplug_d.shp
SNOW: gaplug_d.shp
Length: 15
Tick: 120
Offset: -12, -42, 30
IgnoreWorldTint: True
idle-droppodb:
TilesetFilenames:
TEMPERATE: gtplug_d.shp
SNOW: gaplug_d.shp
Length: 15
Tick: 120
idle-droppodb-bright:
TilesetFilenames:
TEMPERATE: gtplug_d.shp
SNOW: gaplug_d.shp
Length: 15
Tick: 120
IgnoreWorldTint: True
make:
TilesetFilenames:
TEMPERATE: gtplugmk.shp
SNOW: gaplugmk.shp
Length: 17
ShadowStart: 17
emp-overlay:
Filename: emp_fx01.shp
TilesetFilenames:
Length: *
Offset: 0, 0, 31
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
DepthSprite:
icon:
Filename: plugicon.shp
TilesetFilenames:
Offset: 0, 0
DepthSprite:
gaplug2:
place:
TilesetFilenames:
TEMPERATE: gtplug_e.shp
SNOW: gaplug_e.shp
Offset: 24,-48, 48
Reverses: true
Length: 14
Tick: 120
icon:
Filename: rad2icon.shp
gaplug3:
place:
TilesetFilenames:
TEMPERATE: gtplug_f.shp
SNOW: gaplug_f.shp
Offset: 24,-48, 48
Reverses: true
Length: 14
Tick: 120
icon:
Filename: rad3icon.shp
gaplug4:
place:
TilesetFilenames:
TEMPERATE: gtplug_d.shp
SNOW: gaplug_d.shp
Offset: 24,-48, 48
Reverses: true
Length: 14
Tick: 120
icon:
Filename: rad1icon.shp