All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
370 lines
5.6 KiB
YAML
370 lines
5.6 KiB
YAML
^VehicleOverlays:
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emp-overlay:
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Filename: emp_fx01.shp
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Offset: 0, 0, 24
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Length: *
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BlendMode: Additive
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IgnoreWorldTint: True
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mcv.gdi:
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Inherits: ^VehicleOverlays
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icon:
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Filename: sidebar-gdi|mcvicon.shp
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mcv.nod:
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Inherits: ^VehicleOverlays
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icon:
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Filename: sidebar-nod|mcvicon.shp
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apc:
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Inherits: ^VehicleOverlays
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icon:
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Filename: apcicon.shp
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harv.gdi:
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Inherits: ^VehicleOverlays
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harvest:
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Filename: harvestr.shp
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Length: *
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ZRamp: 1
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Offset: 0, 0, 1
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icon:
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Filename: sidebar-gdi|harvicon.shp
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harv.nod:
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Inherits: ^VehicleOverlays
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harvest:
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Filename: harvestr.shp
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Length: *
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ZRamp: 1
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Offset: 0, 0, 1
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icon:
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Filename: sidebar-nod|harvicon.shp
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hvr:
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Inherits: ^VehicleOverlays
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icon:
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Filename: hovricon.shp
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4tnk:
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Inherits: ^VehicleOverlays
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muzzle:
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Filename: gunfire.shp
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Length: *
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IgnoreWorldTint: True
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lpst.gdi:
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Inherits: ^VehicleOverlays
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idle:
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TilesetFilenames:
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TEMPERATE: gtdpsa.shp
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SNOW: gadpsa.shp
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -6, -6
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Offset: 0, -13, 12
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ShadowStart: 3
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make:
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TilesetFilenames:
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TEMPERATE: gtdpsamk.shp
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SNOW: gadpsamk.shp
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -6, -6
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Offset: 0, -13, 12
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Length: 36
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ShadowStart: 36
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idle-lights:
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TilesetFilenames:
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TEMPERATE: gtdpsa_a.shp
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SNOW: gadpsa_a.shp
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -6, -6
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Offset: 0, -13, 12
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Length: 10
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Tick: 200
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idle-lights-bright:
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TilesetFilenames:
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TEMPERATE: gtdpsa_a.shp
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SNOW: gadpsa_a.shp
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -6, -6
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Offset: 0, -13, 12
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Length: 10
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Tick: 200
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IgnoreWorldTint: True
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icon:
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Filename: sidebar-gdi|lpsticon.shp
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lpst.nod:
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Inherits: lpst.gdi
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icon:
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Filename: sidebar-nod|lpsticon.shp
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repair:
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Inherits: ^VehicleOverlays
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icon:
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Filename: rboticon.shp
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art2:
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Inherits: ^VehicleOverlays
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icon:
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Filename: artyicon.shp
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idle:
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TilesetFilenames:
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TEMPERATE: gtarty.shp
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SNOW: gaarty.shp
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ShadowStart: 3
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Offset: 0, -12, 12
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DepthSprite: isodepth.shp
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damaged-idle:
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TilesetFilenames:
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TEMPERATE: gtarty.shp
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SNOW: gaarty.shp
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Start: 1
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ShadowStart: 4
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Offset: 0, -12, 12
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DepthSprite: isodepth.shp
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make:
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TilesetFilenames:
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TEMPERATE: gtartymk.shp
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SNOW: gaartymk.shp
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Length: 16
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ShadowStart: 16
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Offset: 0, -12, 12
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DepthSprite: isodepth.shp
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muzzle:
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Filename: gunfire.shp
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Length: *
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Offset: 0, 0, 24
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IgnoreWorldTint: True
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weed:
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Inherits: ^VehicleOverlays
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icon:
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Filename: weedicon.shp
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hmec:
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Inherits: ^VehicleOverlays
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icon:
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Filename: hmecicon.shp
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bike:
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Inherits: ^VehicleOverlays
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icon:
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Filename: cyclicon.shp
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bggy:
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Inherits: ^VehicleOverlays
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Defaults:
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Offset: 0, 0, 24
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muzzle:
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Combine:
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0:
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Filename: mgun-n.shp
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Length: 6
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1:
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Filename: mgun-nw.shp
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Length: 6
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2:
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Filename: mgun-w.shp
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Length: 6
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3:
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Filename: mgun-sw.shp
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Length: 6
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4:
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Filename: mgun-s.shp
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Length: 6
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5:
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Filename: mgun-se.shp
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Length: 6
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6:
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Filename: mgun-e.shp
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Length: 6
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7:
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Filename: mgun-ne.shp
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Length: 6
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Facings: 8
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Length: 6
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IgnoreWorldTint: True
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icon:
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Filename: bggyicon.shp
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Offset: 0, 0
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sapc:
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Inherits: ^VehicleOverlays
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icon:
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Filename: sapcicon.shp
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subtank:
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Inherits: ^VehicleOverlays
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icon:
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Filename: subticon.shp
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sonic:
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Inherits: ^VehicleOverlays
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icon:
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Filename: soniicon.shp
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ttnk:
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Inherits: ^VehicleOverlays
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idle:
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Filename: gatick.shp
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ShadowStart: 3
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Offset: 0, -14, 14
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damaged-idle:
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Filename: gatick.shp
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Start: 1
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ShadowStart: 4
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Offset: 0, -14, 14
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make:
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Filename: gatickmk.shp
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Length: 24
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ShadowStart: 24
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Offset: 0, -14, 14
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muzzle:
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Filename: gunfire.shp
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Length: *
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Offset: 0, 0, 24
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IgnoreWorldTint: True
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icon:
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Filename: tickicon.shp
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stnk:
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Inherits: ^VehicleOverlays
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icon:
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Filename: stnkicon.shp
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mmch:
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Defaults:
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Filename: mmch.shp
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Inherits: ^VehicleOverlays
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stand:
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Facings: -8
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Stride: 15
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ShadowStart: 152
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Offset: 0, 0, 12
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walk:
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Length: 15
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Facings: -8
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ShadowStart: 152
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Offset: 0, 0, 12
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Tick: 60
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turret:
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Start: 120
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Facings: -32
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Offset: 0, 0, 12
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muzzle:
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Filename: gunfire.shp
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Length: *
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Offset: 0, 0, 12
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IgnoreWorldTint: True
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icon:
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Filename: mmchicon.shp
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jugg:
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Inherits: ^VehicleOverlays
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icon:
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Filename: juggicon.shp
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stand:
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Filename: jugger.shp
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Facings: -8
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Stride: 15
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ShadowStart: 120
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Offset: 0, 0, 12
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walk:
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Filename: jugger.shp
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Length: 15
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Facings: -8
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ShadowStart: 120
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Offset: 0, 0, 12
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Tick: 60
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turret:
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Filename: djugg_a.shp
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Facings: 32
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Offset: -4, 0, 12
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idle:
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Filename: djugg.shp
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ShadowStart: 3
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Offset: 0, -12, 12
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damaged-idle:
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Filename: djugg.shp
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Start: 1
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ShadowStart: 4
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Offset: 0, -12, 12
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make:
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Filename: djuggmk.shp
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Length: 18
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ShadowStart: 18
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Offset: 0, -12, 12
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muzzle:
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Filename: gunfire.shp
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Length: *
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Offset: 0, 0, 24
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IgnoreWorldTint: True
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gghunt:
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Inherits: ^VehicleOverlays
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idle:
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Filename: gghunt.shp
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Facings: 1
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Length: 8
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ShadowStart: 8
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smech:
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Inherits: ^VehicleOverlays
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Defaults:
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Filename: smech.shp
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Offset: 0,0,8
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stand:
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Start: 96
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Facings: -8
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ShadowStart: 232
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walk:
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Facings: -8
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Length: 12
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ShadowStart: 136
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Tick: 48
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shoot:
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Start: 104
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Length: 4
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Facings: -8
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ShadowStart: 240
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Tick: 80
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shoot-muzzle:
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Start: 104
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Length: 4
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Facings: -8
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Tick: 80
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IgnoreWorldTint: True
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icon:
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Filename: smchicon.shp
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trucka:
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Inherits: ^VehicleOverlays
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truckb:
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Inherits: ^VehicleOverlays
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icbm:
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Inherits: ^VehicleOverlays
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bus:
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Inherits: ^VehicleOverlays
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pick:
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Inherits: ^VehicleOverlays
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car:
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Inherits: ^VehicleOverlays
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wini:
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Inherits: ^VehicleOverlays
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locomotive:
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Inherits: ^VehicleOverlays
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traincar:
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Inherits: ^VehicleOverlays
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cargocar:
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Inherits: ^VehicleOverlays
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