Files
OpenRA/mods/ts/sequences/vehicles.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

370 lines
5.6 KiB
YAML

^VehicleOverlays:
emp-overlay:
Filename: emp_fx01.shp
Offset: 0, 0, 24
Length: *
BlendMode: Additive
IgnoreWorldTint: True
mcv.gdi:
Inherits: ^VehicleOverlays
icon:
Filename: sidebar-gdi|mcvicon.shp
mcv.nod:
Inherits: ^VehicleOverlays
icon:
Filename: sidebar-nod|mcvicon.shp
apc:
Inherits: ^VehicleOverlays
icon:
Filename: apcicon.shp
harv.gdi:
Inherits: ^VehicleOverlays
harvest:
Filename: harvestr.shp
Length: *
ZRamp: 1
Offset: 0, 0, 1
icon:
Filename: sidebar-gdi|harvicon.shp
harv.nod:
Inherits: ^VehicleOverlays
harvest:
Filename: harvestr.shp
Length: *
ZRamp: 1
Offset: 0, 0, 1
icon:
Filename: sidebar-nod|harvicon.shp
hvr:
Inherits: ^VehicleOverlays
icon:
Filename: hovricon.shp
4tnk:
Inherits: ^VehicleOverlays
muzzle:
Filename: gunfire.shp
Length: *
IgnoreWorldTint: True
lpst.gdi:
Inherits: ^VehicleOverlays
idle:
TilesetFilenames:
TEMPERATE: gtdpsa.shp
SNOW: gadpsa.shp
DepthSprite: isodepth.shp
DepthSpriteOffset: -6, -6
Offset: 0, -13, 12
ShadowStart: 3
make:
TilesetFilenames:
TEMPERATE: gtdpsamk.shp
SNOW: gadpsamk.shp
DepthSprite: isodepth.shp
DepthSpriteOffset: -6, -6
Offset: 0, -13, 12
Length: 36
ShadowStart: 36
idle-lights:
TilesetFilenames:
TEMPERATE: gtdpsa_a.shp
SNOW: gadpsa_a.shp
DepthSprite: isodepth.shp
DepthSpriteOffset: -6, -6
Offset: 0, -13, 12
Length: 10
Tick: 200
idle-lights-bright:
TilesetFilenames:
TEMPERATE: gtdpsa_a.shp
SNOW: gadpsa_a.shp
DepthSprite: isodepth.shp
DepthSpriteOffset: -6, -6
Offset: 0, -13, 12
Length: 10
Tick: 200
IgnoreWorldTint: True
icon:
Filename: sidebar-gdi|lpsticon.shp
lpst.nod:
Inherits: lpst.gdi
icon:
Filename: sidebar-nod|lpsticon.shp
repair:
Inherits: ^VehicleOverlays
icon:
Filename: rboticon.shp
art2:
Inherits: ^VehicleOverlays
icon:
Filename: artyicon.shp
idle:
TilesetFilenames:
TEMPERATE: gtarty.shp
SNOW: gaarty.shp
ShadowStart: 3
Offset: 0, -12, 12
DepthSprite: isodepth.shp
damaged-idle:
TilesetFilenames:
TEMPERATE: gtarty.shp
SNOW: gaarty.shp
Start: 1
ShadowStart: 4
Offset: 0, -12, 12
DepthSprite: isodepth.shp
make:
TilesetFilenames:
TEMPERATE: gtartymk.shp
SNOW: gaartymk.shp
Length: 16
ShadowStart: 16
Offset: 0, -12, 12
DepthSprite: isodepth.shp
muzzle:
Filename: gunfire.shp
Length: *
Offset: 0, 0, 24
IgnoreWorldTint: True
weed:
Inherits: ^VehicleOverlays
icon:
Filename: weedicon.shp
hmec:
Inherits: ^VehicleOverlays
icon:
Filename: hmecicon.shp
bike:
Inherits: ^VehicleOverlays
icon:
Filename: cyclicon.shp
bggy:
Inherits: ^VehicleOverlays
Defaults:
Offset: 0, 0, 24
muzzle:
Combine:
0:
Filename: mgun-n.shp
Length: 6
1:
Filename: mgun-nw.shp
Length: 6
2:
Filename: mgun-w.shp
Length: 6
3:
Filename: mgun-sw.shp
Length: 6
4:
Filename: mgun-s.shp
Length: 6
5:
Filename: mgun-se.shp
Length: 6
6:
Filename: mgun-e.shp
Length: 6
7:
Filename: mgun-ne.shp
Length: 6
Facings: 8
Length: 6
IgnoreWorldTint: True
icon:
Filename: bggyicon.shp
Offset: 0, 0
sapc:
Inherits: ^VehicleOverlays
icon:
Filename: sapcicon.shp
subtank:
Inherits: ^VehicleOverlays
icon:
Filename: subticon.shp
sonic:
Inherits: ^VehicleOverlays
icon:
Filename: soniicon.shp
ttnk:
Inherits: ^VehicleOverlays
idle:
Filename: gatick.shp
ShadowStart: 3
Offset: 0, -14, 14
damaged-idle:
Filename: gatick.shp
Start: 1
ShadowStart: 4
Offset: 0, -14, 14
make:
Filename: gatickmk.shp
Length: 24
ShadowStart: 24
Offset: 0, -14, 14
muzzle:
Filename: gunfire.shp
Length: *
Offset: 0, 0, 24
IgnoreWorldTint: True
icon:
Filename: tickicon.shp
stnk:
Inherits: ^VehicleOverlays
icon:
Filename: stnkicon.shp
mmch:
Defaults:
Filename: mmch.shp
Inherits: ^VehicleOverlays
stand:
Facings: -8
Stride: 15
ShadowStart: 152
Offset: 0, 0, 12
walk:
Length: 15
Facings: -8
ShadowStart: 152
Offset: 0, 0, 12
Tick: 60
turret:
Start: 120
Facings: -32
Offset: 0, 0, 12
muzzle:
Filename: gunfire.shp
Length: *
Offset: 0, 0, 12
IgnoreWorldTint: True
icon:
Filename: mmchicon.shp
jugg:
Inherits: ^VehicleOverlays
icon:
Filename: juggicon.shp
stand:
Filename: jugger.shp
Facings: -8
Stride: 15
ShadowStart: 120
Offset: 0, 0, 12
walk:
Filename: jugger.shp
Length: 15
Facings: -8
ShadowStart: 120
Offset: 0, 0, 12
Tick: 60
turret:
Filename: djugg_a.shp
Facings: 32
Offset: -4, 0, 12
idle:
Filename: djugg.shp
ShadowStart: 3
Offset: 0, -12, 12
damaged-idle:
Filename: djugg.shp
Start: 1
ShadowStart: 4
Offset: 0, -12, 12
make:
Filename: djuggmk.shp
Length: 18
ShadowStart: 18
Offset: 0, -12, 12
muzzle:
Filename: gunfire.shp
Length: *
Offset: 0, 0, 24
IgnoreWorldTint: True
gghunt:
Inherits: ^VehicleOverlays
idle:
Filename: gghunt.shp
Facings: 1
Length: 8
ShadowStart: 8
smech:
Inherits: ^VehicleOverlays
Defaults:
Filename: smech.shp
Offset: 0,0,8
stand:
Start: 96
Facings: -8
ShadowStart: 232
walk:
Facings: -8
Length: 12
ShadowStart: 136
Tick: 48
shoot:
Start: 104
Length: 4
Facings: -8
ShadowStart: 240
Tick: 80
shoot-muzzle:
Start: 104
Length: 4
Facings: -8
Tick: 80
IgnoreWorldTint: True
icon:
Filename: smchicon.shp
trucka:
Inherits: ^VehicleOverlays
truckb:
Inherits: ^VehicleOverlays
icbm:
Inherits: ^VehicleOverlays
bus:
Inherits: ^VehicleOverlays
pick:
Inherits: ^VehicleOverlays
car:
Inherits: ^VehicleOverlays
wini:
Inherits: ^VehicleOverlays
locomotive:
Inherits: ^VehicleOverlays
traincar:
Inherits: ^VehicleOverlays
cargocar:
Inherits: ^VehicleOverlays