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5b97076769487e79fa949fb31baf5e2e642ba6e6
OpenRA/mods/cnc/rules
History
Matthias Mailänder db1e9b9c24 don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
..
ai.yaml
AI Support Power Meta Data implemented.
2014-08-23 12:01:30 +02:00
aircraft.yaml
Remove repulsion from a10 and c17
2014-07-29 00:18:21 +12:00
civilian-desert.yaml
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
civilian.yaml
Lower BridgeHut Selectable Priority
2014-05-21 00:40:48 -05:00
defaults.yaml
don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
husks.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
infantry.yaml
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
misc.yaml
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
player.yaml
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
ships.yaml
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
structures.yaml
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
tech.yaml
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
trees.yaml
split WithActiveAnimation from SeedsResource
2014-07-06 14:58:29 +02:00
vehicles.yaml
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
world.yaml
Render smudges beneath resources. Fixes #6270.
2014-08-24 09:15:41 +12:00
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