Files
OpenRA/OpenRA.Game/Effects/DelayedImpact.cs
2023-01-11 11:58:54 +02:00

44 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Effects
{
public class DelayedImpact : IEffect
{
readonly Target target;
readonly IWarhead wh;
readonly WarheadArgs args;
int delay;
public DelayedImpact(int delay, IWarhead wh, Target target, WarheadArgs args)
{
this.wh = wh;
this.delay = delay;
this.target = target;
this.args = args;
}
public void Tick(World world)
{
if (--delay <= 0)
world.AddFrameEndTask(w => { w.Remove(this); wh.DoImpact(target, args); });
}
public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
}
}