291 lines
10 KiB
C#
291 lines
10 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA
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{
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[Flags]
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enum ModRegistration { User = 1, System = 2 }
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public class ExternalMod
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{
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public readonly string Id;
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public readonly string Version;
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public readonly string Title;
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public readonly string LaunchPath;
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public readonly string[] LaunchArgs;
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public Sprite Icon { get; internal set; }
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public Sprite Icon2x { get; internal set; }
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public Sprite Icon3x { get; internal set; }
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public static string MakeKey(Manifest mod) { return MakeKey(mod.Id, mod.Metadata.Version); }
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public static string MakeKey(ExternalMod mod) { return MakeKey(mod.Id, mod.Version); }
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public static string MakeKey(string modId, string modVersion) { return modId + "-" + modVersion; }
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}
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public class ExternalMods : IReadOnlyDictionary<string, ExternalMod>
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{
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readonly Dictionary<string, ExternalMod> mods = new Dictionary<string, ExternalMod>();
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readonly SheetBuilder sheetBuilder;
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Sheet CreateSheet()
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{
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var sheet = new Sheet(SheetType.BGRA, new Size(512, 512));
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// We must manually force the buffer creation to avoid a crash
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// that is indirectly triggered by rendering from a Sheet that
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// has not yet been written to.
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sheet.CreateBuffer();
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sheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
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return sheet;
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}
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public ExternalMods()
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{
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// Don't try to load mod icons if we don't have a texture to put them in
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if (Game.Renderer != null)
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sheetBuilder = new SheetBuilder(SheetType.BGRA, CreateSheet);
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// Several types of support directory types are available, depending on
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// how the player has installed and launched the game.
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// Read registration metadata from all of them
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foreach (var source in GetSupportDirs(ModRegistration.User | ModRegistration.System))
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{
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var metadataPath = Path.Combine(source, "ModMetadata");
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if (!Directory.Exists(metadataPath))
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continue;
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foreach (var path in Directory.GetFiles(metadataPath, "*.yaml"))
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{
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try
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{
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var yaml = MiniYaml.FromStream(File.OpenRead(path), path).First().Value;
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LoadMod(yaml, path);
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to parse mod metadata file '{0}'", path);
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Log.Write("debug", e.ToString());
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}
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}
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}
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}
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void LoadMod(MiniYaml yaml, string path = null, bool forceRegistration = false)
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{
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var mod = FieldLoader.Load<ExternalMod>(yaml);
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if (sheetBuilder != null)
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{
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var iconNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Icon");
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if (iconNode != null && !string.IsNullOrEmpty(iconNode.Value.Value))
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using (var stream = new MemoryStream(Convert.FromBase64String(iconNode.Value.Value)))
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mod.Icon = sheetBuilder.Add(new Png(stream));
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var icon2xNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Icon2x");
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if (icon2xNode != null && !string.IsNullOrEmpty(icon2xNode.Value.Value))
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using (var stream = new MemoryStream(Convert.FromBase64String(icon2xNode.Value.Value)))
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mod.Icon2x = sheetBuilder.Add(new Png(stream), 1f / 2);
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var icon3xNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Icon3x");
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if (icon3xNode != null && !string.IsNullOrEmpty(icon3xNode.Value.Value))
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using (var stream = new MemoryStream(Convert.FromBase64String(icon3xNode.Value.Value)))
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mod.Icon3x = sheetBuilder.Add(new Png(stream), 1f / 3);
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}
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// Avoid possibly overwriting a valid mod with an obviously bogus one
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var key = ExternalMod.MakeKey(mod);
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if ((forceRegistration || File.Exists(mod.LaunchPath)) && (path == null || Path.GetFileNameWithoutExtension(path) == key))
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mods[key] = mod;
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}
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internal void Register(Manifest mod, string launchPath, IEnumerable<string> launchArgs, ModRegistration registration)
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{
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if (mod.Metadata.Hidden)
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return;
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var key = ExternalMod.MakeKey(mod);
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var yaml = new MiniYamlNode("Registration", new MiniYaml("", new List<MiniYamlNode>()
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{
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new MiniYamlNode("Id", mod.Id),
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new MiniYamlNode("Version", mod.Metadata.Version),
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new MiniYamlNode("Title", mod.Metadata.Title),
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new MiniYamlNode("LaunchPath", launchPath),
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new MiniYamlNode("LaunchArgs", new[] { "Game.Mod=" + mod.Id }.Concat(launchArgs).JoinWith(", "))
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}));
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using (var stream = mod.Package.GetStream("icon.png"))
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if (stream != null)
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yaml.Value.Nodes.Add(new MiniYamlNode("Icon", Convert.ToBase64String(stream.ReadAllBytes())));
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using (var stream = mod.Package.GetStream("icon-2x.png"))
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if (stream != null)
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yaml.Value.Nodes.Add(new MiniYamlNode("Icon2x", Convert.ToBase64String(stream.ReadAllBytes())));
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using (var stream = mod.Package.GetStream("icon-3x.png"))
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if (stream != null)
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yaml.Value.Nodes.Add(new MiniYamlNode("Icon3x", Convert.ToBase64String(stream.ReadAllBytes())));
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var sources = new HashSet<string>();
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if (registration.HasFlag(ModRegistration.System))
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sources.Add(Platform.GetSupportDir(SupportDirType.System));
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if (registration.HasFlag(ModRegistration.User))
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{
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sources.Add(Platform.GetSupportDir(SupportDirType.User));
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// If using the modern support dir we must also write the registration
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// to the legacy support dir for older engine versions, but ONLY if it exists
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var legacyPath = Platform.GetSupportDir(SupportDirType.LegacyUser);
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if (Directory.Exists(legacyPath))
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sources.Add(legacyPath);
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}
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// Make sure the mod is available for this session, even if saving it fails
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LoadMod(yaml.Value, forceRegistration: true);
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var lines = new List<MiniYamlNode> { yaml }.ToLines().ToArray();
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foreach (var source in sources)
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{
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var metadataPath = Path.Combine(source, "ModMetadata");
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try
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{
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Directory.CreateDirectory(metadataPath);
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File.WriteAllLines(Path.Combine(metadataPath, key + ".yaml"), lines);
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to register current mod metadata");
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Log.Write("debug", e.ToString());
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}
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}
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}
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/// <summary>
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/// Removes invalid mod registrations:
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/// * LaunchPath no longer exists
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/// * LaunchPath and mod id matches the active mod, but the version is different
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/// * Filename doesn't match internal key
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/// * Fails to parse as a mod registration
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/// </summary>
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internal void ClearInvalidRegistrations(ModRegistration registration)
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{
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foreach (var source in GetSupportDirs(registration))
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{
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var metadataPath = Path.Combine(source, "ModMetadata");
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if (!Directory.Exists(metadataPath))
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continue;
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foreach (var path in Directory.GetFiles(metadataPath, "*.yaml"))
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{
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string modKey = null;
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try
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{
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var yaml = MiniYaml.FromStream(File.OpenRead(path), path).First().Value;
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var m = FieldLoader.Load<ExternalMod>(yaml);
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modKey = ExternalMod.MakeKey(m);
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// Continue to the next entry if this one is valid
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// HACK: Explicitly invalidate paths to OpenRA.dll to clean up bogus metadata files
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// that were created after the initial migration from .NET Framework to Core/5.
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if (File.Exists(m.LaunchPath) && Path.GetFileNameWithoutExtension(path) == modKey && Path.GetExtension(m.LaunchPath) != ".dll")
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continue;
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to parse mod metadata file '{0}'", path);
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Log.Write("debug", e.ToString());
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}
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// Remove from the ingame mod switcher
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if (Path.GetFileNameWithoutExtension(path) == modKey)
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mods.Remove(modKey);
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// Remove stale or corrupted metadata
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try
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{
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File.Delete(path);
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Log.Write("debug", "Removed invalid mod metadata file '{0}'", path);
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to remove mod metadata file '{0}'", path);
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Log.Write("debug", e.ToString());
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}
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}
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}
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}
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internal void Unregister(Manifest mod, ModRegistration registration)
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{
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var key = ExternalMod.MakeKey(mod);
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mods.Remove(key);
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foreach (var source in GetSupportDirs(registration))
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{
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var path = Path.Combine(source, "ModMetadata", key + ".yaml");
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try
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{
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if (File.Exists(path))
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File.Delete(path);
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to remove mod metadata file '{0}'", path);
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Log.Write("debug", e.ToString());
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}
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}
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}
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IEnumerable<string> GetSupportDirs(ModRegistration registration)
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{
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var sources = new HashSet<string>(4);
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if (registration.HasFlag(ModRegistration.System))
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sources.Add(Platform.GetSupportDir(SupportDirType.System));
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if (registration.HasFlag(ModRegistration.User))
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{
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// User support dir may be using the modern or legacy value, or overridden by the user
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// Add all the possibilities and let the HashSet ignore the duplicates
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sources.Add(Platform.GetSupportDir(SupportDirType.User));
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sources.Add(Platform.GetSupportDir(SupportDirType.ModernUser));
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sources.Add(Platform.GetSupportDir(SupportDirType.LegacyUser));
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}
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return sources;
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}
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public ExternalMod this[string key] => mods[key];
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public int Count => mods.Count;
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public ICollection<string> Keys => mods.Keys;
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public ICollection<ExternalMod> Values => mods.Values;
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IEnumerable<string> IReadOnlyDictionary<string, ExternalMod>.Keys => ((IReadOnlyDictionary<string, ExternalMod>)mods).Keys;
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IEnumerable<ExternalMod> IReadOnlyDictionary<string, ExternalMod>.Values => ((IReadOnlyDictionary<string, ExternalMod>)mods).Values;
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public bool ContainsKey(string key) { return mods.ContainsKey(key); }
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public IEnumerator<KeyValuePair<string, ExternalMod>> GetEnumerator() { return mods.GetEnumerator(); }
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public bool TryGetValue(string key, out ExternalMod value) { return mods.TryGetValue(key, out value); }
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IEnumerator IEnumerable.GetEnumerator() { return mods.GetEnumerator(); }
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}
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}
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