Files
OpenRA/OpenRA.Mods.Common/Traits/PaletteEffects/FlashPaletteEffect.cs
2023-01-11 11:58:54 +02:00

84 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
using GUtil = OpenRA.Graphics.Util;
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Used for bursted one-colored whole screen effects. Add this to the world actor.")]
public class FlashPaletteEffectInfo : TraitInfo
{
public readonly HashSet<string> ExcludePalettes = new HashSet<string> { "cursor", "chrome", "colorpicker", "fog", "shroud" };
[Desc("Measured in ticks.")]
public readonly int Length = 20;
public readonly Color Color = Color.White;
[Desc("Set this when using multiple independent flash effects.")]
public readonly string Type = null;
public override object Create(ActorInitializer init) { return new FlashPaletteEffect(this); }
}
public class FlashPaletteEffect : IPaletteModifier, ITick
{
public readonly FlashPaletteEffectInfo Info;
public FlashPaletteEffect(FlashPaletteEffectInfo info)
{
Info = info;
}
int remainingFrames;
public void Enable(int ticks)
{
if (ticks == -1)
remainingFrames = Info.Length;
else
remainingFrames = ticks;
}
void ITick.Tick(Actor self)
{
if (remainingFrames > 0)
remainingFrames--;
}
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
if (remainingFrames == 0)
return;
var frac = (float)remainingFrames / Info.Length;
foreach (var pal in palettes)
{
for (var x = 0; x < Palette.Size; x++)
{
var orig = pal.Value.GetColor(x);
var c = Info.Color;
var color = Color.FromArgb(orig.A, ((int)c.R).Clamp(0, 255), ((int)c.G).Clamp(0, 255), ((int)c.B).Clamp(0, 255));
var final = GUtil.PremultipliedColorLerp(frac, orig, GUtil.PremultiplyAlpha(Color.FromArgb(orig.A, color)));
pal.Value.SetColor(x, final);
}
}
}
}
}