Files
OpenRA/OpenRA.Mods.Common/Widgets/RadarWidget.cs
2023-01-11 11:58:54 +02:00

509 lines
15 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public sealed class RadarWidget : Widget, IDisposable
{
public readonly int ColorFog = Color.FromArgb(128, Color.Black).ToArgb();
public readonly int ColorShroud = Color.Black.ToArgb();
public string WorldInteractionController = null;
public int AnimationLength = 5;
public string RadarOnlineSound = null;
public string RadarOfflineSound = null;
public Func<bool> IsEnabled = () => true;
public Action AfterOpen = () => { };
public Action AfterClose = () => { };
public Action<float> Animating = _ => { };
readonly World world;
readonly WorldRenderer worldRenderer;
readonly RadarPings radarPings;
readonly IRadarTerrainLayer[] radarTerrainLayers;
readonly bool isRectangularIsometric;
readonly int cellWidth;
readonly int previewWidth;
readonly int previewHeight;
readonly string worldDefaultCursor = ChromeMetrics.Get<string>("WorldDefaultCursor");
float radarMinimapHeight;
int frame;
bool hasRadar;
bool cachedEnabled;
float previewScale = 0;
int2 previewOrigin = int2.Zero;
Rectangle mapRect = Rectangle.Empty;
Sheet radarSheet;
byte[] radarData;
Sprite terrainSprite;
Sprite actorSprite;
Sprite shroudSprite;
Shroud shroud;
PlayerRadarTerrain playerRadarTerrain;
Player currentPlayer;
public string SoundUp { get; private set; }
public string SoundDown { get; private set; }
[ObjectCreator.UseCtor]
public RadarWidget(World world, WorldRenderer worldRenderer)
{
this.world = world;
this.worldRenderer = worldRenderer;
radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
radarTerrainLayers = world.WorldActor.TraitsImplementing<IRadarTerrainLayer>().ToArray();
isRectangularIsometric = world.Map.Grid.Type == MapGridType.RectangularIsometric;
cellWidth = isRectangularIsometric ? 2 : 1;
previewWidth = world.Map.MapSize.X;
previewHeight = world.Map.MapSize.Y;
if (isRectangularIsometric)
previewWidth = 2 * previewWidth - 1;
}
void CellTerrainColorChanged(MPos uv)
{
UpdateTerrainColor(uv);
}
void CellTerrainColorChanged(CPos cell)
{
UpdateTerrainColor(cell.ToMPos(world.Map));
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
// The four layers are stored in a 2x2 grid within a single texture
radarSheet = new Sheet(SheetType.BGRA, new Size(2 * previewWidth, 2 * previewHeight).NextPowerOf2());
radarSheet.CreateBuffer();
radarData = radarSheet.GetData();
MapBoundsChanged();
var player = world.Type == WorldType.Regular ? world.LocalPlayer ?? world.RenderPlayer : null;
SetPlayer(player, true);
if (player == null)
{
// Set initial terrain data
foreach (var uv in world.Map.AllCells.MapCoords)
UpdateTerrainColor(uv);
}
world.RenderPlayerChanged += WorldOnRenderPlayerChanged;
}
void WorldOnRenderPlayerChanged(Player player)
{
SetPlayer(player);
// Set initial terrain data
foreach (var uv in world.Map.AllCells.MapCoords)
UpdateTerrainColor(uv);
}
void SetPlayer(Player player, bool forceUpdate = false)
{
currentPlayer = player;
var newShroud = player != null ? player.Shroud : null;
if (newShroud != shroud)
{
if (shroud != null)
shroud.OnShroudChanged -= UpdateShroudCell;
if (newShroud != null)
{
newShroud.OnShroudChanged += UpdateShroudCell;
foreach (var puv in world.Map.ProjectedCells)
UpdateShroudCell(puv);
}
shroud = newShroud;
}
var newPlayerRadarTerrain =
currentPlayer != null ? currentPlayer.PlayerActor.TraitOrDefault<PlayerRadarTerrain>() : null;
if (forceUpdate || newPlayerRadarTerrain != playerRadarTerrain)
{
if (playerRadarTerrain != null)
playerRadarTerrain.CellTerrainColorChanged -= CellTerrainColorChanged;
else
{
world.Map.Tiles.CellEntryChanged -= CellTerrainColorChanged;
foreach (var rtl in radarTerrainLayers)
rtl.CellEntryChanged -= CellTerrainColorChanged;
}
if (newPlayerRadarTerrain != null)
newPlayerRadarTerrain.CellTerrainColorChanged += CellTerrainColorChanged;
else
{
world.Map.Tiles.CellEntryChanged += CellTerrainColorChanged;
foreach (var rtl in radarTerrainLayers)
rtl.CellEntryChanged += CellTerrainColorChanged;
}
playerRadarTerrain = newPlayerRadarTerrain;
}
}
void MapBoundsChanged()
{
var map = world.Map;
// The minimap is drawn in cell space, so we need to
// unproject the bounds to find the extent of the map.
// TODO: This attempt to find the map bounds accounting for projected cell heights is bogus.
// When a map with height is involved, the bounds may not be optimal, this needs fixing.
var projectedLeft = map.Bounds.Left;
var projectedRight = map.Bounds.Right;
var projectedTop = map.Bounds.Top;
var projectedBottom = map.Bounds.Bottom;
var top = int.MaxValue;
var bottom = int.MinValue;
var left = projectedLeft * cellWidth;
var right = projectedRight * cellWidth;
for (var x = projectedLeft; x < projectedRight; x++)
{
// Unprojects check can fail and return an empty list.
// This happens when the map tile is outside the map projected space,
// e.g. if a tile on the bottom edge has a height > 0.
// Guard against this by using the map bounds as a fallback.
var allTop = map.Unproject(new PPos(x, projectedTop));
var allBottom = map.Unproject(new PPos(x, projectedBottom));
if (allTop.Count > 0)
top = Math.Min(top, allTop.MinBy(uv => uv.V).V);
else
top = map.Bounds.Top;
if (allBottom.Count > 0)
bottom = Math.Max(bottom, allBottom.MaxBy(uv => uv.V).V);
else
bottom = map.Bounds.Bottom;
}
var b = Rectangle.FromLTRB(left, top, right, bottom);
var rb = RenderBounds;
previewScale = Math.Min(rb.Width * 1f / b.Width, rb.Height * 1f / b.Height);
previewOrigin = new int2((int)((rb.Width - previewScale * b.Width) / 2), (int)((rb.Height - previewScale * b.Height) / 2));
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * b.Width), (int)(previewScale * b.Height));
terrainSprite = new Sprite(radarSheet, b, TextureChannel.RGBA);
shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(previewWidth, 0), b.Size), TextureChannel.RGBA);
actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, previewHeight), b.Size), TextureChannel.RGBA);
}
void UpdateTerrainColor(MPos uv)
{
var colorPair = playerRadarTerrain != null && playerRadarTerrain.IsInitialized ?
playerRadarTerrain[uv] : PlayerRadarTerrain.GetColor(world.Map, radarTerrainLayers, uv);
var leftColor = colorPair.Left;
var rightColor = colorPair.Right;
var stride = radarSheet.Size.Width;
unsafe
{
fixed (byte* colorBytes = &radarData[0])
{
var colors = (int*)colorBytes;
if (isRectangularIsometric)
{
// Odd rows are shifted right by 1px
var dx = uv.V & 1;
if (uv.U + dx > 0)
colors[uv.V * stride + 2 * uv.U + dx - 1] = leftColor;
if (2 * uv.U + dx < stride)
colors[uv.V * stride + 2 * uv.U + dx] = rightColor;
}
else
colors[uv.V * stride + uv.U] = leftColor;
}
}
}
void UpdateShroudCell(PPos puv)
{
var color = 0;
var cv = currentPlayer.Shroud.GetVisibility(puv);
if (!cv.HasFlag(Shroud.CellVisibility.Explored))
color = ColorShroud;
else if (!cv.HasFlag(Shroud.CellVisibility.Visible))
color = ColorFog;
var stride = radarSheet.Size.Width;
unsafe
{
fixed (byte* colorBytes = &radarData[0])
{
var colors = (int*)colorBytes;
foreach (var iuv in world.Map.Unproject(puv))
{
if (isRectangularIsometric)
{
// Odd rows are shifted right by 1px
var dx = iuv.V & 1;
if (iuv.U + dx > 0)
colors[iuv.V * stride + 2 * iuv.U + dx - 1 + previewWidth] = color;
if (2 * iuv.U + dx < stride)
colors[iuv.V * stride + 2 * iuv.U + dx + previewWidth] = color;
}
else
colors[iuv.V * stride + iuv.U + previewWidth] = color;
}
}
}
}
public override string GetCursor(int2 pos)
{
if (world == null || !hasRadar)
return null;
var cell = MinimapPixelToCell(pos);
var worldPixel = worldRenderer.ScreenPxPosition(world.Map.CenterOfCell(cell));
var location = worldRenderer.Viewport.WorldToViewPx(worldPixel);
var mi = new MouseInput
{
Location = location,
Button = Game.Settings.Game.MouseButtonPreference.Action,
Modifiers = Game.GetModifierKeys()
};
var cursor = world.OrderGenerator.GetCursor(world, cell, worldPixel, mi);
if (cursor == null)
return worldDefaultCursor;
return Game.ModData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
}
public override bool HandleMouseInput(MouseInput mi)
{
if (!mapRect.Contains(mi.Location))
return false;
if (!hasRadar)
return true;
var cell = MinimapPixelToCell(mi.Location);
var pos = world.Map.CenterOfCell(cell);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move)
&& mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel)
{
worldRenderer.Viewport.Center(pos);
}
if (mi.Event == MouseInputEvent.Down && mi.Button == Game.Settings.Game.MouseButtonPreference.Action)
{
// fake a mousedown/mouseup here
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
var fakemi = new MouseInput
{
Event = MouseInputEvent.Down,
Button = Game.Settings.Game.MouseButtonPreference.Action,
Modifiers = mi.Modifiers,
Location = location
};
if (WorldInteractionController != null)
{
var controller = Ui.Root.Get<WorldInteractionControllerWidget>(WorldInteractionController);
controller.HandleMouseInput(fakemi);
fakemi.Event = MouseInputEvent.Up;
controller.HandleMouseInput(fakemi);
}
}
return true;
}
public override void Draw()
{
if (world == null)
return;
radarSheet.CommitBufferedData();
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
WidgetUtils.DrawSprite(terrainSprite, o, s);
WidgetUtils.DrawSprite(actorSprite, o, s);
if (shroud != null)
WidgetUtils.DrawSprite(shroudSprite, o, s);
// Draw viewport rect
if (hasRadar)
{
var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.TopLeft)));
var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.BottomRight)));
Game.Renderer.EnableScissor(mapRect);
DrawRadarPings();
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.White);
Game.Renderer.DisableScissor();
}
}
void DrawRadarPings()
{
if (radarPings == null)
return;
foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible()))
{
var c = radarPing.Color;
var pingCell = world.Map.CellContaining(radarPing.Position);
var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
Game.Renderer.RgbaColorRenderer.DrawPolygon(points, 2, c);
}
}
public override void Tick()
{
// Enable/Disable the radar
var enabled = IsEnabled();
if (enabled != cachedEnabled)
Game.Sound.Play(SoundType.UI, enabled ? RadarOnlineSound : RadarOfflineSound);
cachedEnabled = enabled;
if (enabled)
{
// The actor layer is updated every tick
var stride = radarSheet.Size.Width;
Array.Clear(radarData, 4 * actorSprite.Bounds.Top * stride, 4 * actorSprite.Bounds.Height * stride);
var cells = new List<(CPos Cell, Color Color)>();
unsafe
{
fixed (byte* colorBytes = &radarData[0])
{
var colors = (int*)colorBytes;
foreach (var t in world.ActorsWithTrait<IRadarSignature>())
{
if (!t.Actor.IsInWorld || world.FogObscures(t.Actor))
continue;
cells.Clear();
t.Trait.PopulateRadarSignatureCells(t.Actor, cells);
foreach (var cell in cells)
{
if (!world.Map.Contains(cell.Cell))
continue;
var uv = cell.Cell.ToMPos(world.Map.Grid.Type);
var color = cell.Color.ToArgb();
if (isRectangularIsometric)
{
// Odd rows are shifted right by 1px
var dx = uv.V & 1;
if (uv.U + dx > 0)
colors[(uv.V + previewHeight) * stride + 2 * uv.U + dx - 1] = color;
if (2 * uv.U + dx < stride)
colors[(uv.V + previewHeight) * stride + 2 * uv.U + dx] = color;
}
else
colors[(uv.V + previewHeight) * stride + uv.U] = color;
}
}
}
}
}
var targetFrame = enabled ? AnimationLength : 0;
hasRadar = enabled && frame == AnimationLength;
if (frame == targetFrame)
return;
frame += enabled ? 1 : -1;
radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength);
Animating(frame * 1f / AnimationLength);
// Update map rectangle for event handling
var ro = RenderOrigin;
mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height);
// Animation is complete
if (frame == targetFrame)
{
if (enabled)
AfterOpen();
else
AfterClose();
}
}
int2 CellToMinimapPixel(CPos p)
{
var uv = p.ToMPos(world.Map);
var dx = (int)(previewScale * cellWidth * (uv.U - world.Map.Bounds.Left));
var dy = (int)(previewScale * (uv.V - world.Map.Bounds.Top));
// Odd rows are shifted right by 1px
if (isRectangularIsometric && (uv.V & 1) == 1)
dx += 1;
return new int2(mapRect.X + dx, mapRect.Y + dy);
}
CPos MinimapPixelToCell(int2 p)
{
var u = (int)((p.X - mapRect.X) / (previewScale * cellWidth)) + world.Map.Bounds.Left;
var v = (int)((p.Y - mapRect.Y) / previewScale) + world.Map.Bounds.Top;
return new MPos(u, v).ToCPos(world.Map);
}
public override void Removed()
{
base.Removed();
if (playerRadarTerrain != null)
playerRadarTerrain.CellTerrainColorChanged -= CellTerrainColorChanged;
world.RenderPlayerChanged -= WorldOnRenderPlayerChanged;
Dispose();
}
public void Dispose()
{
radarSheet.Dispose();
}
}
}