Files
OpenRA/OpenRA.Mods.D2k/Traits/World/D2kResourceRenderer.cs
2023-01-11 11:58:54 +02:00

170 lines
7.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Used to render spice with round borders.", "Attach this to the world actor")]
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
public class D2kResourceRendererInfo : ResourceRendererInfo
{
public override object Create(ActorInitializer init) { return new D2kResourceRenderer(init.Self, this); }
}
public class D2kResourceRenderer : ResourceRenderer
{
[Flags]
public enum ClearSides : byte
{
None = 0x0,
Left = 0x1,
Top = 0x2,
Right = 0x4,
Bottom = 0x8,
TopLeft = 0x10,
TopRight = 0x20,
BottomLeft = 0x40,
BottomRight = 0x80,
All = 0xFF
}
public static readonly Dictionary<ClearSides, int> SpriteMap = new Dictionary<ClearSides, int>()
{
{ ClearSides.Left | ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 2 },
{ ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 3 },
{ ClearSides.Left | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 4 },
{ ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 5 },
{ ClearSides.Left | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 6 },
{ ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 7 },
{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 8 },
{ ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 9 },
{ ClearSides.Left | ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 10 },
{ ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 11 },
{ ClearSides.Left | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 12 },
{ ClearSides.Right | ClearSides.Bottom | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 13 },
{ ClearSides.Left | ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 14 },
{ ClearSides.Left | ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 15 },
{ ClearSides.Left | ClearSides.Top | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 16 },
{ ClearSides.Top | ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 17 },
{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight, 18 },
{ ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight, 19 },
{ ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft, 20 },
{ ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight, 21 },
{ ClearSides.TopLeft, 22 },
{ ClearSides.TopRight, 23 },
{ ClearSides.BottomLeft, 24 },
{ ClearSides.BottomRight, 25 },
{ ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 26 },
{ ClearSides.Right | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 27 },
{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 28 },
{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 29 },
{ ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 30 },
{ ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 31 },
{ ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 32 },
{ ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 33 },
{ ClearSides.TopRight | ClearSides.BottomRight, 34 },
{ ClearSides.TopLeft | ClearSides.TopRight, 35 },
{ ClearSides.TopRight | ClearSides.BottomLeft, 36 },
{ ClearSides.TopLeft | ClearSides.BottomLeft, 37 },
{ ClearSides.BottomLeft | ClearSides.BottomRight, 38 },
{ ClearSides.TopLeft | ClearSides.BottomRight, 39 },
{ ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 40 },
{ ClearSides.Left | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 41 },
{ ClearSides.Top | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 42 },
{ ClearSides.All, 44 },
{ ClearSides.Left | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 46 },
{ ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 47 },
{ ClearSides.Bottom | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 48 },
{ ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 49 },
};
public D2kResourceRenderer(Actor self, D2kResourceRendererInfo info)
: base(self, info) { }
bool CellContains(CPos cell, string resourceType)
{
return RenderContents.Contains(cell) && RenderContents[cell].Type == resourceType;
}
ClearSides FindClearSides(CPos cell, string resourceType)
{
var ret = ClearSides.None;
if (!CellContains(cell + new CVec(0, -1), resourceType))
ret |= ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight;
if (!CellContains(cell + new CVec(-1, 0), resourceType))
ret |= ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft;
if (!CellContains(cell + new CVec(1, 0), resourceType))
ret |= ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight;
if (!CellContains(cell + new CVec(0, 1), resourceType))
ret |= ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight;
if (!CellContains(cell + new CVec(-1, -1), resourceType))
ret |= ClearSides.TopLeft;
if (!CellContains(cell + new CVec(1, -1), resourceType))
ret |= ClearSides.TopRight;
if (!CellContains(cell + new CVec(-1, 1), resourceType))
ret |= ClearSides.BottomLeft;
if (!CellContains(cell + new CVec(1, 1), resourceType))
ret |= ClearSides.BottomRight;
return ret;
}
protected override void UpdateRenderedSprite(CPos cell, RendererCellContents content)
{
UpdateRenderedSpriteInner(cell, content);
var directions = CVec.Directions;
for (var i = 0; i < directions.Length; i++)
{
var neighbour = cell + directions[i];
if (RenderContents.Contains(neighbour))
UpdateRenderedSpriteInner(neighbour, RenderContents[neighbour]);
}
}
void UpdateRenderedSpriteInner(CPos cell, RendererCellContents content)
{
if (content.Density > 0)
{
var clear = FindClearSides(cell, content.Type);
if (clear == ClearSides.None)
{
var maxDensity = ResourceLayer.GetMaxDensity(content.Type);
var index = content.Density > maxDensity / 2 ? 1 : 0;
UpdateSpriteLayers(cell, content.Sequence, index, content.Palette);
}
else if (SpriteMap.TryGetValue(clear, out var index))
{
UpdateSpriteLayers(cell, content.Sequence, index, content.Palette);
}
else
throw new InvalidOperationException($"SpriteMap does not contain an index for ClearSides type '{clear}'");
}
else
UpdateSpriteLayers(cell, null, 0, null);
}
}
}