Files
OpenRA/mods/cnc/weapons/other.yaml
reaperrr abb8e27747 TD airstrike balance tweak
The increased building hitshape sizes allowed TD airstrikes to kill even Cyards and temples on bleed, which is overpowered compared to before the hitshapes were merged.
Cutting bomb damage vs. Wood to 65% lets Cyards, temples and adv. comm. centres survive airstrikes with yellow health.
2017-07-13 19:12:16 +02:00

145 lines
2.6 KiB
YAML

^FlameWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 55
Range: 2c512
InvalidTargets: Wall
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 468
Damage: 40
ValidTargets: Ground, Water, Trees
InvalidTargets: Wall
Versus:
None: 110
Wood: 100
Light: 100
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: flamer2.aud
VictimScanRadius: 0
Flamethrower:
Inherits: ^FlameWeapon
BigFlamer:
Inherits: ^FlameWeapon
ReloadDelay: 50
Range: 3c512
Projectile: Bullet
Speed: 341
Burst: 2
BurstDelay: 25
Warhead@1Dam: SpreadDamage
Spread: 400
Damage: 75
Versus:
Heavy: 25
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Chemspray:
Inherits: ^FlameWeapon
ReloadDelay: 65
Range: 3c0
InvalidTargets:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 80
InvalidTargets:
Versus:
None: 70
Wood: 35
Light: 75
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplos.aud
Napalm:
Inherits: ^FlameWeapon
ReloadDelay: 4
Range: 2c0
Burst: 2
BurstDelay: 2
-Projectile:
Projectile: GravityBomb
Image: BOMBLET
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Wood: 65
Heavy: 80
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Laser:
ReloadDelay: 40
Range: 7c512
Report: obelray1.aud
Projectile: LaserZap
Width: 85
HitAnim: laserfire
ZOffset: 2047
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 360
Versus:
Wood: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
^DinoWeapon:
ReloadDelay: 30
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Tail:
Inherits: ^DinoWeapon
Horn:
Inherits: ^DinoWeapon
ReloadDelay: 20
Warhead@1Dam: SpreadDamage
Damage: 120
Teeth:
Inherits: ^DinoWeapon
Claw:
Inherits: ^DinoWeapon
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 60
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud
VictimScanRadius: 0