Files
OpenRA/OpenRa.Game/Chrome.cs

837 lines
29 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using IjwFramework.Types;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Orders;
using OpenRa.Game.Support;
using OpenRa.Game.Traits;
namespace OpenRa.Game
{
class Chrome : IHandleInput
{
readonly Renderer renderer;
readonly LineRenderer lineRenderer;
readonly SpriteRenderer rgbaRenderer;
readonly Sprite[] specialBinSprites;
readonly Sprite moneyBinSprite;
readonly Sprite tooltipSprite;
readonly Sprite powerIndicatorSprite;
readonly Sprite powerLevelTopSprite;
readonly Sprite powerLevelBottomSprite;
readonly Animation repairButton;
readonly Animation sellButton;
readonly Animation pwrdownButton;
readonly Animation optionsButton;
readonly Sprite optionsTop;
readonly Sprite optionsBottom;
readonly Sprite optionsLeft;
readonly Sprite optionsRight;
readonly Sprite optionsTopLeft;
readonly Sprite optionsTopRight;
readonly Sprite optionsBottomLeft;
readonly Sprite optionsBottomRight;
readonly Sprite optionsBackground;
readonly SpriteRenderer shpRenderer;
readonly Animation cantBuild;
readonly Animation ready;
readonly Animation clock;
readonly List<Pair<Rectangle, Action<bool>>> buttons = new List<Pair<Rectangle, Action<bool>>>();
readonly List<Sprite> digitSprites;
readonly Dictionary<string, string[]> tabSprites;
readonly Dictionary<string, Sprite> spsprites;
readonly Sprite[] shimSprites;
readonly Sprite blank;
// Build palette positioning
const int paletteColumns = 3;
const int paletteRows = 5;
static int2 paletteOrigin= new int2(Game.viewport.Width - paletteColumns * 64 - 9, 240);
// Radar
static float2 radarOpenOrigin = new float2(Game.viewport.Width - 250, 29);
static float2 radarClosedOrigin = new float2(Game.viewport.Width - 250, -163);
float2 radarOrigin;
float radarActivateHeight;
const int radarSlideAnimationLength = 15;
int radarSlideAnimationFrame = 0;
bool radarSlideAnimating = false;
const int radarActivateAnimationLength = 5;
int radarActivateAnimationFrame = 0;
bool radarActivateAnimating = false;
// Power bar positioning
static float2 powerOrigin = new float2(Game.viewport.Width - 20, 30);
bool hadRadar = false;
bool optionsPressed = false;
string currentTab = "Building";
static string[] groups = new string[] { "Building", "Defense", "Infantry", "Vehicle", "Plane", "Ship" };
readonly Dictionary<string, Sprite> sprites;
const int NumClockFrames = 54;
public Chrome(Renderer r)
{
this.renderer = r;
rgbaRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
lineRenderer = new LineRenderer(renderer);
shpRenderer = new SpriteRenderer(renderer, true);
specialBinSprites = new []
{
SequenceProvider.GetImageFromCollection(renderer, "chrome", "powershim-top"),
SequenceProvider.GetImageFromCollection(renderer, "chrome", "powershim-middle"),
SequenceProvider.GetImageFromCollection(renderer, "chrome", "powershim-bottom"),
};
moneyBinSprite = SequenceProvider.GetImageFromCollection(renderer, "chrome", "moneybin");
tooltipSprite = SequenceProvider.GetImageFromCollection(renderer, "chrome", "tooltip-bg");
// Radar
radarOrigin = radarClosedOrigin;
var powerIndicator = new Animation("power");
powerIndicator.PlayRepeating("power-level-indicator");
powerIndicatorSprite = powerIndicator.Image;
var powerTop = new Animation("powerbar");
powerTop.PlayRepeating("powerbar-top");
powerLevelTopSprite = powerTop.Image;
var powerBottom = new Animation("powerbar");
powerBottom.PlayRepeating("powerbar-bottom");
powerLevelBottomSprite = powerBottom.Image;
repairButton = new Animation("repair");
repairButton.PlayRepeating("normal");
sellButton = new Animation("sell");
sellButton.PlayRepeating("normal");
pwrdownButton = new Animation("repair");
pwrdownButton.PlayRepeating("normal");
optionsButton = new Animation("tabs");
optionsButton.PlayRepeating("left-normal");
optionsLeft = SpriteSheetBuilder.LoadAllSprites("dd-left")[0];
optionsRight = SpriteSheetBuilder.LoadAllSprites("dd-right")[0];
optionsTop = SpriteSheetBuilder.LoadAllSprites("dd-top")[0];
optionsBottom = SpriteSheetBuilder.LoadAllSprites("dd-botm")[0];
optionsTopLeft = SpriteSheetBuilder.LoadAllSprites("dd-crnr")[0];
optionsTopRight = SpriteSheetBuilder.LoadAllSprites("dd-crnr")[1];
optionsBottomLeft = SpriteSheetBuilder.LoadAllSprites("dd-crnr")[2];
optionsBottomRight = SpriteSheetBuilder.LoadAllSprites("dd-crnr")[3];
optionsBackground = SpriteSheetBuilder.LoadAllSprites("dd-bkgnd")[Game.CosmeticRandom.Next(4)];
blank = SheetBuilder.Add(new Size(64, 48), 16);
sprites = groups
.SelectMany(g => Rules.Categories[g])
.Where(u => Rules.UnitInfo[u].TechLevel != -1)
.ToDictionary(
u => u,
u => SpriteSheetBuilder.LoadAllSprites(Rules.UnitInfo[u].Icon ?? (u + "icon"))[0]);
spsprites = Rules.SupportPowerInfo
.ToDictionary(
u => u.Key,
u => SpriteSheetBuilder.LoadAllSprites(u.Value.Image)[0]);
tabSprites = groups.Select(
(g, i) => Pair.New(g,
OpenRa.Game.Graphics.Util.MakeArray(3,
n => i.ToString())))
.ToDictionary(a => a.First, a => a.Second);
cantBuild = new Animation("clock");
cantBuild.PlayFetchIndex("idle", () => 0);
digitSprites = Graphics.Util.MakeArray(10, a => a)
.Select(n => SequenceProvider.GetImageFromCollection(renderer, "digit", n.ToString())).ToList();
shimSprites = new[]
{
SequenceProvider.GetImageFromCollection(renderer, "chrome", "palette-border-tl"),
SequenceProvider.GetImageFromCollection(renderer, "chrome", "palette-border-bl"),
SequenceProvider.GetImageFromCollection(renderer, "chrome", "palette-border-left"),
SequenceProvider.GetImageFromCollection(renderer, "chrome", "palette-border-top"),
SequenceProvider.GetImageFromCollection(renderer, "chrome", "palette-border-bottom"),
};
ready = new Animation("pips");
ready.PlayRepeating("ready");
clock = new Animation("clock");
}
public void Tick()
{
if (radarSlideAnimating)
{
var oldOrigin = (hadRadar) ? radarClosedOrigin : radarOpenOrigin;
var newOrigin = (hadRadar) ? radarOpenOrigin : radarClosedOrigin;
radarOrigin = float2.Lerp(oldOrigin, newOrigin, radarSlideAnimationFrame*1.0f/radarSlideAnimationLength);
if (radarSlideAnimationFrame == radarSlideAnimationLength)
{
radarSlideAnimationFrame = 0;
radarSlideAnimating = false;
if (hadRadar)
{
radarActivateAnimating = true;
Sound.Play("radaron2.aud");
}
return;
}
radarSlideAnimationFrame++;
}
if (radarActivateAnimating)
{
float oldHeight = (hadRadar) ? 0 : 192;
float newHeight = (hadRadar) ? 192 : 0;
radarActivateHeight = float2.Lerp(oldHeight, newHeight, radarActivateAnimationFrame * 1.0f / radarActivateAnimationLength);
if (radarActivateAnimationFrame == radarActivateAnimationLength)
{
radarActivateAnimationFrame = 0;
radarActivateAnimating = false;
if (!hadRadar)
radarSlideAnimating = true;
return;
}
radarActivateAnimationFrame++;
}
}
public void Draw()
{
buttons.Clear();
renderer.Device.DisableScissor();
renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nReady: {4} (F8 to toggle)".F(
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.IsReady ? "Yes" : "No"
), new int2(140, 15), Color.White);
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
DrawRadar();
rgbaRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
DrawMoney();
DrawPower();
rgbaRenderer.Flush();
DrawButtons();
int paletteHeight = DrawBuildPalette(currentTab);
DrawSupportPowers();
DrawBuildTabs(paletteHeight);
DrawChat();
DrawOptionsMenu();
}
void DrawRadar()
{
var hasRadar = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer
&& a.traits.Contains<ProvidesRadar>()
&& a.traits.Get<ProvidesRadar>().IsActive());
if (hasRadar != hadRadar)
{
if (hadRadar)
{
radarActivateAnimating = true;
Sound.Play("radardn1.aud");
}
else
radarSlideAnimating = true;
}
hadRadar = hasRadar;
var isJammed = false; // todo: MRJ can do this
var bgSprite = SequenceProvider.GetImageFromCollection(renderer, "radar", "nobg");
if (radarSlideAnimating || radarActivateAnimating)
bgSprite = (Game.LocalPlayer.Race == Race.Allies) ? SequenceProvider.GetImageFromCollection(renderer, "radar", "allied") : SequenceProvider.GetImageFromCollection(renderer, "radar", "soviet");
rgbaRenderer.DrawSprite(bgSprite, radarOrigin, PaletteType.Chrome);
rgbaRenderer.Flush();
if ((hasRadar && !radarSlideAnimating) || radarActivateAnimating)
{
RectangleF mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y+(192-radarActivateHeight)/2, 192, radarActivateHeight);
Game.minimap.Draw(mapRect, hasRadar, isJammed);
}
}
void AddButton(Rectangle r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
void DrawBuildTabs(int paletteHeight)
{
const int tabWidth = 24;
const int tabHeight = 40;
var x = paletteOrigin.X - tabWidth;
var y = paletteOrigin.Y + 9;
if (currentTab == null || !Rules.TechTree.BuildableItems(Game.LocalPlayer, currentTab).Any())
ChooseAvailableTab();
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach (var q in tabSprites)
{
var groupName = q.Key;
if (!Rules.TechTree.BuildableItems(Game.LocalPlayer, groupName).Any())
{
CheckDeadTab(groupName);
continue;
}
string[] tabKeys = { "normal", "ready", "selected" };
var producing = queue.CurrentItem(groupName);
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
var race = (Game.LocalPlayer.Race == Race.Allies) ? "allies" : "soviet";
rgbaRenderer.DrawSprite(SequenceProvider.GetImageFromCollection(renderer,"tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y), PaletteType.Chrome);
buttons.Add(Pair.New(new Rectangle(x, y, tabWidth, tabHeight),
(Action<bool>)(isLmb => currentTab = groupName)));
y += tabHeight;
}
rgbaRenderer.Flush();
}
void CheckDeadTab( string groupName )
{
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach( var item in queue.AllItems( groupName ) )
Game.controller.AddOrder(Order.CancelProduction(Game.LocalPlayer, item.Item));
}
void ChooseAvailableTab()
{
currentTab = tabSprites.Select(q => q.Key).FirstOrDefault(
t => Rules.TechTree.BuildableItems(Game.LocalPlayer, t).Any());
}
void DrawMoney()
{
var moneyDigits = Game.LocalPlayer.DisplayCash.ToString();
var x = Game.viewport.Width - 155;
foreach (var d in moneyDigits.Reverse())
{
rgbaRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), PaletteType.Chrome);
x -= 14;
}
}
float? lastPowerProvidedPos;
float? lastPowerDrainedPos;
void DrawPower()
{
// Add the renderer offset
var origin = powerOrigin + Game.viewport.Location;
//draw background
shpRenderer.DrawSprite(powerLevelTopSprite, origin, PaletteType.Chrome);
shpRenderer.DrawSprite(powerLevelBottomSprite, origin + new float2(0, powerLevelTopSprite.size.Y), PaletteType.Chrome);
shpRenderer.Flush();
float2 top = origin + new float2(0, 15);
float2 bottom = origin + new float2(0, powerLevelTopSprite.size.Y + powerLevelBottomSprite.size.Y) - new float2(0, 50);
var scale = 100;
while(Math.Max(Game.LocalPlayer.PowerProvided, Game.LocalPlayer.PowerDrained) >= scale) scale *= 2;
//draw bar
var powerTopY = bottom.Y + (top.Y - bottom.Y) * (Game.LocalPlayer.PowerProvided / (float)scale) - Game.viewport.Location.Y;
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerTopY), powerTopY, .3f);
float2 powerTop = new float2(bottom.X, lastPowerProvidedPos.Value + Game.viewport.Location.Y);
var color = Color.LimeGreen;
if (Game.LocalPlayer.GetPowerState() == PowerState.Low)
color = Color.Orange;
if (Game.LocalPlayer.GetPowerState() == PowerState.Critical)
color = Color.Red;
var color2 = Graphics.Util.Lerp(0.25f, color, Color.Black);
for(int i = 11; i < 13; i++)
lineRenderer.DrawLine(bottom + new float2(i, 0), powerTop + new float2(i, 0), color, color);
for (int i = 13; i < 15; i++)
lineRenderer.DrawLine(bottom + new float2(i, 0), powerTop + new float2(i, 0), color2, color2);
lineRenderer.Flush();
var drainedPositionY = bottom.Y + (top.Y - bottom.Y)*(Game.LocalPlayer.PowerDrained/(float) scale) - powerIndicatorSprite.size.Y /2 - Game.viewport.Location.Y;
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(drainedPositionY), drainedPositionY, .3f);
//draw indicator
float2 drainedPosition = new float2(bottom.X + 2, lastPowerDrainedPos.Value + Game.viewport.Location.Y);
shpRenderer.DrawSprite(powerIndicatorSprite, drainedPosition, PaletteType.Chrome);
shpRenderer.Flush();
}
void DrawButtons()
{
// Repair
Rectangle repairRect = new Rectangle(Game.viewport.Width - 120, 5, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
var repairDrawPos = Game.viewport.Location + new float2(repairRect.Location);
var hasFact = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ConstructionYard>());
if (Game.Settings.RepairRequiresConyard && !hasFact)
repairButton.ReplaceAnim("disabled");
else
{
repairButton.ReplaceAnim(Game.controller.orderGenerator is RepairOrderGenerator ? "pressed" : "normal");
AddButton(repairRect, isLmb => Game.controller.ToggleInputMode<RepairOrderGenerator>());
}
shpRenderer.DrawSprite(repairButton.Image, repairDrawPos, PaletteType.Chrome);
// Sell
Rectangle sellRect = new Rectangle(Game.viewport.Width - 80, 5,
sellButton.Image.bounds.Width, sellButton.Image.bounds.Height);
var sellDrawPos = Game.viewport.Location + new float2(sellRect.Location);
sellButton.ReplaceAnim(Game.controller.orderGenerator is SellOrderGenerator ? "pressed" : "normal");
AddButton(sellRect, isLmb => Game.controller.ToggleInputMode<SellOrderGenerator>());
shpRenderer.DrawSprite(sellButton.Image, sellDrawPos, PaletteType.Chrome);
shpRenderer.Flush();
if (Game.Settings.PowerDownBuildings)
{
// Power Down
Rectangle pwrdownRect = new Rectangle(Game.viewport.Width - 40, 5,
pwrdownButton.Image.bounds.Width, pwrdownButton.Image.bounds.Height);
var pwrdownDrawPos = Game.viewport.Location + new float2(pwrdownRect.Location);
pwrdownButton.ReplaceAnim(Game.controller.orderGenerator is PowerDownOrderGenerator ? "pressed" : "normal");
AddButton(pwrdownRect, isLmb => Game.controller.ToggleInputMode<PowerDownOrderGenerator>());
shpRenderer.DrawSprite(pwrdownButton.Image, pwrdownDrawPos, PaletteType.Chrome);
}
shpRenderer.Flush();
//Options
Rectangle optionsRect = new Rectangle(0,0, optionsButton.Image.bounds.Width,
optionsButton.Image.bounds.Height);
var optionsDrawPos = Game.viewport.Location + new float2(optionsRect.Location);
optionsButton.ReplaceAnim(optionsPressed ? "left-pressed" : "left-normal");
AddButton(optionsRect, isLmb => optionsPressed = !optionsPressed);
shpRenderer.DrawSprite(optionsButton.Image, optionsDrawPos, PaletteType.Chrome);
shpRenderer.Flush();
renderer.DrawText("Options", new int2(80, -2) , Color.White);
}
void DrawOptionsMenu()
{
if (optionsPressed){
var menuDrawPos = Game.viewport.Location + new float2(Game.viewport.Width/2, Game.viewport.Height/2);
var width = optionsTop.bounds.Width + optionsTopLeft.bounds.Width + optionsTopRight.bounds.Width;
var height = optionsLeft.bounds.Height + optionsTopLeft.bounds.Height + optionsBottomLeft.bounds.Height;
var adjust = 8;
menuDrawPos = menuDrawPos + new float2(-width/2, -height/2);
var backgroundDrawPos = menuDrawPos + new float2( (width - optionsBackground.bounds.Width)/2, (height - optionsBackground.bounds.Height)/2);
//draw background
shpRenderer.DrawSprite(optionsBackground, backgroundDrawPos, PaletteType.Chrome);
//draw borders
shpRenderer.DrawSprite(optionsTopLeft, menuDrawPos, PaletteType.Chrome);
shpRenderer.DrawSprite(optionsLeft, menuDrawPos + new float2(0, optionsTopLeft.bounds.Height), PaletteType.Chrome);
shpRenderer.DrawSprite(optionsBottomLeft, menuDrawPos + new float2(0, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height), PaletteType.Chrome);
shpRenderer.DrawSprite(optionsTop, menuDrawPos + new float2(optionsTopLeft.bounds.Width, 0), PaletteType.Chrome);
shpRenderer.DrawSprite(optionsTopRight, menuDrawPos + new float2(optionsTopLeft.bounds.Width + optionsTop.bounds.Width, 0), PaletteType.Chrome);
shpRenderer.DrawSprite(optionsBottom, menuDrawPos + new float2(optionsTopLeft.bounds.Width, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height +adjust), PaletteType.Chrome);
shpRenderer.DrawSprite(optionsBottomRight, menuDrawPos + new float2(optionsBottomLeft.bounds.Width + optionsBottom.bounds.Width, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height), PaletteType.Chrome);
shpRenderer.DrawSprite(optionsRight, menuDrawPos + new float2(optionsTopLeft.bounds.Width + optionsTop.bounds.Width + adjust + 1, optionsTopRight.bounds.Height), PaletteType.Chrome);
shpRenderer.Flush();
}
}
void DrawChat()
{
var chatpos = new int2(400, Game.viewport.Height - 20);
if (Game.chat.isChatting)
RenderChatLine(Tuple.New(Color.White, "Chat:", Game.chat.typing), chatpos);
foreach (var line in Game.chat.recentLines.AsEnumerable().Reverse())
{
chatpos.Y -= 20;
RenderChatLine(line, chatpos);
}
}
void RenderChatLine(Tuple<Color, string, string> line, int2 p)
{
var size = renderer.MeasureText(line.b);
renderer.DrawText(line.b, p, line.a);
renderer.DrawText(line.c, p + new int2(size.X + 10, 0), Color.White);
}
// Return an int telling us the y coordinate at the bottom of the palette
int DrawBuildPalette(string queueName)
{
// Hack
int columns = paletteColumns;
int2 origin = new int2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
if (queueName == null) return 0;
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
.Where(a => Rules.UnitInfo[a].TechLevel != -1)
.OrderBy(a => Rules.UnitInfo[a].TechLevel);
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
var overlayBits = new List<Pair<Sprite, float2>>();
string tooltipItem = null;
foreach (var item in allItems)
{
var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = Game.viewport.Location + new float2(rect.Location);
var isBuildingSomething = queue.CurrentItem(queueName) != null;
shpRenderer.DrawSprite(sprites[item], drawPos, PaletteType.Chrome);
var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item);
if (rect.Contains(lastMousePos.ToPoint()))
tooltipItem = item;
var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
if (firstOfThis != null)
{
clock.PlayFetchIndex( "idle",
() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
* NumClockFrames / firstOfThis.TotalTime);
clock.Tick();
shpRenderer.DrawSprite(clock.Image, drawPos, PaletteType.Chrome);
if (firstOfThis.Done)
{
ready.Play("ready");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
else if (firstOfThis.Paused)
{
ready.Play("hold");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
var repeats = queue.AllItems(queueName).Count(a => a.Item == item);
if (repeats > 1 || queue.CurrentItem(queueName) != firstOfThis)
{
var offset = -22;
var digits = repeats.ToString();
foreach (var d in digits)
{
ready.PlayFetchIndex("groups", () => d - '0');
ready.Tick();
overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
offset += 6;
}
}
}
else
if (!buildableItems.Contains(item) || isBuildingSomething)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
var closureItem = item;
AddButton(rect, isLmb => HandleBuildPalette(closureItem, isLmb));
if (++x == columns) { x = 0; y++; }
}
while (x != 0 || y < paletteRows)
{
var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = Game.viewport.Location + new float2(rect.Location);
shpRenderer.DrawSprite(blank, drawPos, PaletteType.Chrome);
AddButton(rect, _ => { });
if (++x == columns) { x = 0; y++; }
}
foreach (var ob in overlayBits)
shpRenderer.DrawSprite(ob.First, ob.Second, PaletteType.Chrome);
shpRenderer.Flush();
for (var j = 0; j < y; j++)
rgbaRenderer.DrawSprite(shimSprites[2], new float2(origin.X - 9, origin.Y + 48 * j), PaletteType.Chrome);
rgbaRenderer.DrawSprite(shimSprites[0], new float2(origin.X - 9, origin.Y - 9), PaletteType.Chrome);
rgbaRenderer.DrawSprite(shimSprites[1], new float2(origin.X - 9, origin.Y - 1 + 48 * y), PaletteType.Chrome);
for (var i = 0; i < columns; i++)
{
rgbaRenderer.DrawSprite(shimSprites[3], new float2(origin.X + 64 * i, origin.Y - 9), PaletteType.Chrome);
rgbaRenderer.DrawSprite(shimSprites[4], new float2(origin.X + 64 * i, origin.Y - 1 + 48 * y), PaletteType.Chrome);
}
rgbaRenderer.Flush();
if (tooltipItem != null)
DrawProductionTooltip(tooltipItem, new int2(Game.viewport.Width, origin.Y + y * 48 + 9)/*tooltipPos*/);
return y*48+9;
}
void StartProduction( string item )
{
var group = Rules.UnitCategory[item];
Sound.Play((group == "Building" || group == "Defense") ? "abldgin1.aud" : "train1.aud");
Game.controller.AddOrder(Order.StartProduction(Game.LocalPlayer, item));
}
void HandleBuildPalette(string item, bool isLmb)
{
var player = Game.LocalPlayer;
var group = Rules.UnitCategory[item];
var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
var producing = queue.AllItems(group).FirstOrDefault( a => a.Item == item );
Sound.Play("ramenu1.aud");
if (isLmb)
{
if (producing != null && producing == queue.CurrentItem(group))
{
if (producing.Done)
{
if (group == "Building" || group == "Defense")
Game.controller.orderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
return;
}
if (producing.Paused)
{
Game.controller.AddOrder(Order.PauseProduction(player, item, false));
return;
}
}
StartProduction(item);
}
else
{
if (producing != null)
{
// instant cancel of things we havent really started yet, and things that are finished
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
{
Sound.Play("cancld1.aud");
Game.controller.AddOrder(Order.CancelProduction(player, item));
}
else
{
Sound.Play("onhold1.aud");
Game.controller.AddOrder(Order.PauseProduction(player, item, true));
}
}
}
}
int2 lastMousePos;
public bool HandleInput(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Move)
lastMousePos = mi.Location;
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select(a => a.Second).FirstOrDefault();
if (action == null)
return false;
if (mi.Event == MouseInputEvent.Down)
action(mi.Button == MouseButton.Left);
return true;
}
public bool HitTest(int2 mousePos)
{
return buttons.Any(a => a.First.Contains(mousePos.ToPoint()));
}
void DrawRightAligned(string text, int2 pos, Color c)
{
renderer.DrawText2(text, pos - new int2(renderer.MeasureText2(text).X, 0), c);
}
void DrawProductionTooltip(string unit, int2 pos)
{
var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
rgbaRenderer.DrawSprite(tooltipSprite, p, PaletteType.Chrome);
rgbaRenderer.Flush();
var info = Rules.UnitInfo[unit];
renderer.DrawText2(info.Description, p.ToInt2() + new int2(5,5), Color.White);
DrawRightAligned( "${0}".F(info.Cost), pos + new int2(-5,5),
Game.LocalPlayer.Cash + Game.LocalPlayer.Ore >= info.Cost ? Color.White : Color.Red);
var bi = info as BuildingInfo;
if (bi != null)
DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
Game.LocalPlayer.PowerProvided - Game.LocalPlayer.PowerDrained + bi.Power >= 0
? Color.White : Color.Red);
var buildings = Rules.TechTree.GatherBuildings( Game.LocalPlayer );
p += new int2(5, 5);
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, Game.LocalPlayer, buildings))
{
var prereqs = info.Prerequisite
.Select(a => Rules.UnitInfo[a.ToLowerInvariant()])
.Where( u => u.Owner.Any( o => o == Game.LocalPlayer.Race ) )
.Select( a => a.Description );
renderer.DrawText("Requires {0}".F( string.Join( ", ", prereqs.ToArray() ) ), p.ToInt2(),
Color.White);
}
if (info.LongDesc != null)
{
p += new int2(0, 15);
renderer.DrawText(info.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
}
}
void DrawSupportPowers()
{
var numPowers = Game.LocalPlayer.SupportPowers.Values
.Where(a => a.IsAvailable).Count();
if (numPowers == 0) return;
rgbaRenderer.DrawSprite(specialBinSprites[0], new float2(0,14), PaletteType.Chrome);
for (var i = 1; i < numPowers; i++)
rgbaRenderer.DrawSprite(specialBinSprites[1], new float2(0, 14 + i * 51), PaletteType.Chrome);
rgbaRenderer.DrawSprite(specialBinSprites[2], new float2(0, 14 + numPowers * 51), PaletteType.Chrome);
rgbaRenderer.Flush();
var y = 24;
string tooltipItem = null;
int2 tooltipPos = int2.Zero;
foreach (var sp in Game.LocalPlayer.SupportPowers)
{
var image = spsprites[sp.Key];
if (sp.Value.IsAvailable)
{
var drawPos = Game.viewport.Location + new float2(5, y);
shpRenderer.DrawSprite(image, drawPos, PaletteType.Chrome);
clock.PlayFetchIndex("idle",
() => (sp.Value.TotalTime - sp.Value.RemainingTime)
* NumClockFrames / sp.Value.TotalTime);
clock.Tick();
shpRenderer.DrawSprite(clock.Image, drawPos, PaletteType.Chrome);
var rect = new Rectangle(5, y, 64, 48);
if (sp.Value.IsDone)
{
ready.Play("ready");
shpRenderer.DrawSprite(ready.Image,
drawPos + new float2((64 - ready.Image.size.X) / 2, 2),
PaletteType.Chrome);
AddButton(rect, HandleSupportPower( sp.Value ));
}
if (rect.Contains(lastMousePos.ToPoint()))
{
tooltipItem = sp.Key;
tooltipPos = drawPos.ToInt2() + new int2(72, 0) - Game.viewport.Location.ToInt2();
}
y += 51;
}
}
shpRenderer.Flush();
if (tooltipItem != null)
DrawSupportPowerTooltip(tooltipItem, tooltipPos);
}
Action<bool> HandleSupportPower(SupportPower sp)
{
return b => { if (b) sp.Activate(); };
}
string FormatTime(int ticks)
{
var seconds = ticks / 25;
var minutes = seconds / 60;
return "{0:D2}:{1:D2}".F(minutes, seconds % 60);
}
void DrawSupportPowerTooltip(string sp, int2 pos)
{
rgbaRenderer.DrawSprite(tooltipSprite, pos, PaletteType.Chrome);
rgbaRenderer.Flush();
var info = Rules.SupportPowerInfo[sp];
pos += new int2(5, 5);
renderer.DrawText2(info.Description, pos, Color.White);
var timer = "Charge Time: {0}".F(FormatTime(Game.LocalPlayer.SupportPowers[sp].RemainingTime));
DrawRightAligned(timer, pos + new int2((int)tooltipSprite.size.X - 10, 0), Color.White);
if (info.LongDesc != null)
{
pos += new int2(0, 25);
renderer.DrawText(info.LongDesc.Replace("\\n", "\n"), pos, Color.White);
}
}
}
}