100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using OpenRA;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace RALint
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{
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static class RALint
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{
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static int errors = 0;
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static void EmitError(string e)
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{
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Console.WriteLine("RALint(1,1): Error: {0}", e);
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++errors;
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}
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static Dictionary<string, int> ValidPrereqs;
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static int Main(string[] args)
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{
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// bind some nonfatal error handling into FieldLoader, so we don't just *explode*.
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Game.MissingTypeAction = s => EmitError("Missing Type: {0}".F(s));
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FieldLoader.UnknownFieldAction = (s, f) => EmitError("FieldLoader: Missing field `{0}` on `{1}`".F(s, f.Name));
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Game.InitializeEngineWithMods(args);
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// all the @something names which actually EXIST.
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var psuedoPrereqs = Rules.Info.Values.Select(a => a.Traits.GetOrDefault<BuildableInfo>()).Where(b => b != null)
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.Select(b => b.AlternateName).Where(n => n != null).SelectMany(a => a).Select(a => a.ToLowerInvariant()).Distinct();
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ValidPrereqs = Rules.Info.Keys.Concat(psuedoPrereqs).ToDictionary(a => a, a => 0);
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foreach (var actorInfo in Rules.Info)
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foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
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CheckTrait(actorInfo.Value, traitInfo);
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if (errors > 0)
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{
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Console.WriteLine("Errors: {0}", errors);
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return 1;
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}
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return 0;
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}
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static void CheckTrait(ActorInfo actorInfo, ITraitInfo traitInfo)
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{
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var actualType = traitInfo.GetType();
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foreach (var field in actualType.GetFields())
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{
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if (field.HasAttribute<ActorReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, ValidPrereqs, "actor");
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if (field.HasAttribute<WeaponReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Weapons, "weapon");
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if (field.HasAttribute<VoiceReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Voices, "voice");
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}
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}
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static string[] GetFieldValues(ITraitInfo traitInfo, FieldInfo fieldInfo)
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{
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var type = fieldInfo.FieldType;
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if (type == typeof(string))
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return new string[] { (string)fieldInfo.GetValue(traitInfo) };
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if (type == typeof(string[]))
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return (string[])fieldInfo.GetValue(traitInfo);
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EmitError("Bad type for reference on {0}.{1}. Supported types: string, string[]"
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.F(traitInfo.GetType().Name, fieldInfo.Name));
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return new string[] { };
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}
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static void CheckReference<T>(ActorInfo actorInfo, ITraitInfo traitInfo, FieldInfo fieldInfo,
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Dictionary<string, T> dict, string type)
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{
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var values = GetFieldValues(traitInfo, fieldInfo);
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foreach (var v in values)
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if (v != null && !dict.ContainsKey(v.ToLowerInvariant()))
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EmitError("{0}.{1}.{2}: Missing {3} `{4}`."
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, type, v));
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}
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}
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}
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