Also avoid ReadBytes calls that allocate a buffer by either updating the stream position (if not interested in the bytes), by reusing an input buffer (if interested in the bytes), or using a stackalloc buffer to avoid the allocation (for small reads).
214 lines
5.7 KiB
C#
214 lines
5.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace OpenRA.Network
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{
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public class OrderPacket
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{
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readonly MemoryStream data;
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public OrderPacket(IEnumerable<Order> orders)
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{
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// Orders may refer to actors that no longer exist by the time
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// that the order is resolved. In order to ensure consistent
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// behaviour between local and remote clients, it is simplest
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// to always serialize / deserialize orders, instead of storing
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// the Order objects directly on the local client.
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data = new MemoryStream();
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foreach (var o in orders)
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data.Write(o.Serialize());
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}
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public OrderPacket(MemoryStream data)
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{
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this.data = data;
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}
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public IEnumerable<Order> GetOrders(World world)
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{
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if (data.Length == 0)
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yield break;
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// Order deserialization depends on the current world state,
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// so must be deferred until we are ready to consume them.
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data.Position = 0;
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var reader = new BinaryReader(data);
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while (data.Position < data.Length)
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{
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var o = Order.Deserialize(world, reader);
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if (o != null)
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yield return o;
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}
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}
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public byte[] Serialize(int frame)
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{
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var ms = new MemoryStream((int)data.Length + 4);
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ms.Write(frame);
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data.Position = 0;
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data.CopyTo(ms);
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return ms.GetBuffer();
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}
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public static OrderPacket Combine(IEnumerable<OrderPacket> packets)
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{
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var ms = new MemoryStream();
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foreach (var packet in packets)
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{
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packet.data.Position = 0;
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packet.data.CopyTo(ms);
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}
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return new OrderPacket(ms);
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}
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}
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public static class OrderIO
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{
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static readonly OrderPacket NoOrders = new(Array.Empty<Order>());
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public static byte[] SerializeSync((int Frame, int SyncHash, ulong DefeatState) data)
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{
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var ms = new MemoryStream(4 + Order.SyncHashOrderLength);
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ms.Write(data.Frame);
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ms.WriteByte((byte)OrderType.SyncHash);
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ms.Write(data.SyncHash);
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ms.Write(data.DefeatState);
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return ms.GetBuffer();
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}
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public static byte[] SerializePingResponse(long timestamp, byte queueLength)
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{
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var ms = new MemoryStream(14);
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ms.Write(0);
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ms.WriteByte((byte)OrderType.Ping);
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ms.Write(timestamp);
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ms.WriteByte(queueLength);
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return ms.GetBuffer();
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}
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public static bool TryParseDisconnect((int FromClient, byte[] Data) packet, out (int Frame, int ClientId) disconnect)
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{
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// Valid Disconnect packets are only ever generated by the server
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if (packet.FromClient != 0 || packet.Data.Length != Order.DisconnectOrderLength + 4 || packet.Data[4] != (byte)OrderType.Disconnect)
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{
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disconnect = (0, 0);
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return false;
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}
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var frame = BitConverter.ToInt32(packet.Data, 0);
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var clientId = BitConverter.ToInt32(packet.Data, 5);
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disconnect = (frame, clientId);
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return true;
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}
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public static bool TryParseSync(byte[] packet, out (int Frame, int SyncHash, ulong DefeatState) data)
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{
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if (packet.Length != 4 + Order.SyncHashOrderLength || packet[4] != (byte)OrderType.SyncHash)
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{
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data = (0, 0, 0);
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return false;
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}
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var frame = BitConverter.ToInt32(packet, 0);
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var syncHash = BitConverter.ToInt32(packet, 5);
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var defeatState = BitConverter.ToUInt64(packet, 9);
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data = (frame, syncHash, defeatState);
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return true;
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}
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public static bool TryParseTickScale((int FromClient, byte[] Data) packet, out float scale)
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{
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// Valid tick scale commands are only ever generated by the server
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if (packet.FromClient != 0 || packet.Data.Length != 9 || packet.Data[4] != (byte)OrderType.TickScale)
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{
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scale = 1;
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return false;
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}
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// Valid tick scale packets always have frame 0
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var frame = BitConverter.ToInt32(packet.Data, 0);
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if (frame != 0)
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{
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scale = 1;
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return false;
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}
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scale = BitConverter.ToSingle(packet.Data, 5);
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return true;
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}
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public static bool TryParsePingRequest((int FromClient, byte[] Data) packet, out long timestamp)
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{
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// Valid Ping requests are only ever generated by the server
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if (packet.FromClient != 0 || packet.Data.Length != 13 || packet.Data[4] != (byte)OrderType.Ping)
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{
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timestamp = 0;
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return false;
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}
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// Valid Ping packets always have frame 0
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var frame = BitConverter.ToInt32(packet.Data, 0);
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if (frame != 0)
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{
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timestamp = 0;
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return false;
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}
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timestamp = BitConverter.ToInt64(packet.Data, 5);
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return true;
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}
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public static bool TryParseAck((int FromClient, byte[] Data) packet, out int frame, out byte count)
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{
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// Ack packets are only accepted from the server
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if (packet.FromClient != 0 || packet.Data.Length != 6 || packet.Data[4] != (byte)OrderType.Ack)
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{
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frame = count = 0;
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return false;
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}
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frame = BitConverter.ToInt32(packet.Data, 0);
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count = packet.Data[5];
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return true;
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}
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public static bool TryParseOrderPacket(byte[] packet, out (int Frame, OrderPacket Orders) data)
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{
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// Not a valid packet
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if (packet.Length < 4)
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{
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data = (0, null);
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return false;
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}
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// Wrong packet type
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if (packet.Length >= 5 && (packet[4] == (byte)OrderType.Disconnect || packet[4] == (byte)OrderType.SyncHash))
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{
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data = (0, null);
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return false;
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}
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var frame = BitConverter.ToInt32(packet, 0);
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// PERF: Skip empty order frames, often per client each frame
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var orders = packet.Length > 4 ? new OrderPacket(new MemoryStream(packet, 4, packet.Length - 4)) : NoOrders;
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data = (frame, orders);
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return true;
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}
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}
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}
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