Files
OpenRA/OpenRA.Mods.RA/DebugMuzzlePositions.cs
2013-03-29 22:04:21 +13:00

62 lines
1.8 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class DebugMuzzlePositionsInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugFiringOffsets(init.self); }
}
public class DebugFiringOffsets : IPostRender
{
Lazy<IEnumerable<Armament>> armaments;
public DebugFiringOffsets(Actor self)
{
armaments = Lazy.New(() => self.TraitsImplementing<Armament>());
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
{
if (self.World.LocalPlayer == null || !self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().ShowMuzzles)
return;
var wlr = Game.Renderer.WorldLineRenderer;
var c = Color.White;
foreach (var a in armaments.Value)
foreach (var b in a.Barrels)
{
var muzzle = self.CenterPosition + a.MuzzleOffset(self, b);
var dirOffset = new WVec(0,-224,0).Rotate(a.MuzzleOrientation(self, b));
var sm = wr.ScreenPosition(muzzle);
var sd = wr.ScreenPosition(muzzle + dirOffset);
wlr.DrawLine(sm, sd, c, c);
wlr.DrawLine(sm + new float2(-1, -1), sm + new float2(-1, 1), c, c);
wlr.DrawLine(sm + new float2(-1, 1), sm + new float2(1, 1), c, c);
wlr.DrawLine(sm + new float2(1, 1), sm + new float2(1, -1), c, c);
wlr.DrawLine(sm + new float2(1, -1), sm + new float2(-1, -1), c, c);
}
}
}
}