1551 lines
26 KiB
YAML
1551 lines
26 KiB
YAML
MSLO:
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Inherits: ^Building
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Valued:
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Cost: 2500
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Tooltip:
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Name: Missile Silo
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Description: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile\n\nMaximum 1 can be built
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Icon: msloicon2
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 130
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Prerequisites: techcenter
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Owner: soviet,allies
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BuildLimit: 1
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Building:
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Power: -100
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Footprint: xx
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Dimensions: 2,1
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5
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IronCurtainable:
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NukePower:
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Image: atomicon
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ChargeTime: 540
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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BeginChargeSound: aprep1.aud
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EndChargeSound: aready1.aud
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SelectTargetSound: slcttgt1.aud
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LaunchSound: alaunch1.aud
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MissileWeapon: atomic
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SpawnOffset: 10,0
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CanPowerDown:
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RequiresPower:
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SupportPowerChargeBar:
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GAP:
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Inherits: ^Building
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RequiresPower:
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CanPowerDown:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Gap Generator
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Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 100
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Prerequisites: atek
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Owner: allies
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Building:
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Power: -60
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Footprint: _ x
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Dimensions: 1,2
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6
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CreatesShroud:
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Range: 6
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IronCurtainable:
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RenderShroudCircle:
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SPEN:
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Inherits: ^Building
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InfiltrateForSupportPower:
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Proxy: powerproxy.sonarpulse
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Valued:
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Cost: 800
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Tooltip:
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Name: Sub Pen
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Description: Produces and repairs submarines and \ntransports
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Owner: soviet
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Hotkey: y
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Power: -30
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Adjacent: 8
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TerrainTypes: Water
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-GivesBuildableArea:
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Health:
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HP: 1000
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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Exit@1:
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SpawnOffset: 0,-5
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Facing: 96
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ExitCell: -1,2
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Exit@2:
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SpawnOffset: 0,-5
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Facing: 160
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ExitCell: 3,2
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Exit@3:
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SpawnOffset: 0,0
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Facing: 32
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ExitCell: 0,0
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Exit@4:
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SpawnOffset: 0,0
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Facing: 224
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ExitCell: 2,0
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Production:
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Produces: Ship
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PrimaryBuilding:
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IronCurtainable:
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-EmitInfantryOnSell:
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RepairsUnits:
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RallyPoint:
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ProductionBar:
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SYRD:
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Inherits: ^Building
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InfiltrateForSupportPower:
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Proxy: powerproxy.sonarpulse
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Buildable:
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Queue: Building
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BuildPaletteOrder: 40
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Prerequisites: anypower
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Owner: allies
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Hotkey: y
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Valued:
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Cost: 1000
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Tooltip:
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Name: Shipyard
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Description: Produces and repairs ships
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Power: -30
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Adjacent: 8
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TerrainTypes: Water
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-GivesBuildableArea:
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Health:
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HP: 1000
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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Exit@1:
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SpawnOffset: -24,24
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Facing: 160
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ExitCell: 0,2
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Exit@2:
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SpawnOffset: 24,24
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Facing: 224
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ExitCell: 2,2
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Exit@3:
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SpawnOffset: -24,-24
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Facing: 96
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ExitCell: 0,0
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Exit@4:
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SpawnOffset: 24,-24
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Facing: 32
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ExitCell: 2,0
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Production:
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Produces: Ship
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PrimaryBuilding:
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IronCurtainable:
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-EmitInfantryOnSell:
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RepairsUnits:
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RallyPoint:
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ProductionBar:
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IRON:
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CanPowerDown:
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Inherits: ^Building
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RequiresPower:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 120
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Prerequisites: stek
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Owner: soviet
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Hotkey: c
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Valued:
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Cost: 1500
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Tooltip:
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Name: Iron Curtain
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Description: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
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Building:
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Power: -200
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 10
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Bib:
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IronCurtainable:
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IronCurtainPower:
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Image: infxicon
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ChargeTime: 120
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Description: Invulnerability
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LongDesc: Makes a group of units invulnerable\nfor 15 seconds.
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Duration: 15
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: ironchg1.aud
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EndChargeSound: ironrdy1.aud
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SupportPowerChargeBar:
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PDOX:
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Inherits: ^Building
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RequiresPower:
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CanPowerDown:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 120
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Prerequisites: atek
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Owner: allies
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Hotkey: o
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Valued:
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Cost: 1500
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Tooltip:
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Name: Chronosphere
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Description: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
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Building:
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Power: -200
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 10
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Bib:
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IronCurtainable:
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ChronoshiftPower:
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Image: warpicon
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ChargeTime: 120
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Description: Chronoshift
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LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds.
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: chrochr1.aud
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EndChargeSound: chrordy1.aud
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Duration: 30
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KillCargo: yes
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SupportPowerChargeBar:
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-AcceptsSupplies:
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TSLA:
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Inherits: ^Building
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RequiresPower:
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CanPowerDown:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 70
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Prerequisites: weap
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Owner: soviet
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Hotkey: u
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Valued:
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Cost: 1500
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Tooltip:
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Name: Tesla Coil
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Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Building:
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Power: -150
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Footprint: _ x
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Dimensions: 1,2
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8
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RenderBuildingCharge:
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Armament:
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Weapon: TeslaZap
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LocalOffset: 0,0,427
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AttackTesla:
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ReloadTime: 120
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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IronCurtainable:
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-RenderBuilding:
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RenderRangeCircle:
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-AcceptsSupplies:
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DrawLineToTarget:
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AGUN:
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Inherits: ^Building
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RequiresPower:
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CanPowerDown:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Prerequisites: dome
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Owner: allies
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Hotkey: g
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Valued:
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Cost: 800
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Tooltip:
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Name: AA Gun
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Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Building:
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Power: -50
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Footprint: _ x
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Dimensions: 1,2
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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Turreted:
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ROT: 15
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InitialFacing: 224
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RenderBuildingTurreted:
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Armament@PRIMARY:
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Weapon: ZSU-23
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Armament@SECONDARY:
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Weapon: ZSU-23
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AttackTurreted:
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AutoTarget:
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IronCurtainable:
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-RenderBuilding:
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RenderRangeCircle:
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RangeCircleType: aa
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-AcceptsSupplies:
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DrawLineToTarget:
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DOME:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 60
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Prerequisites: proc
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Owner: allies,soviet
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Hotkey: r
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Valued:
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Cost: 1600
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Tooltip:
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Name: Radar Dome
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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Building:
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Power: -40
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 10
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Bib:
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ProvidesRadar:
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IronCurtainable:
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InfiltrateForExploration:
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PBOX:
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Inherits: ^Building
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Tooltip:
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Name: Pillbox (Unarmed)
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Building:
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Power: -15
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-GivesBuildableArea:
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Valued:
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Cost: 400
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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IronCurtainable:
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-AcceptsSupplies:
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Turreted:
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ROT: 255
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RenderBuilding:
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QuantizedFacings: 8
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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-EmitInfantryOnSell:
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# EmitCargoOnSell:
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DrawLineToTarget:
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TransformOnPassenger@e1:
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PassengerTypes: e1
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OnEnter: pbox.e1
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OnExit: pbox
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SkipMakeAnims: true
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# TransformOnPassenger@e2:
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# PassengerTypes: e2
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# OnEnter: pbox.e2
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# OnExit: pbox
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# SkipMakeAnims: true
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TransformOnPassenger@e3:
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PassengerTypes: e3
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OnEnter: pbox.e3
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OnExit: pbox
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SkipMakeAnims: true
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TransformOnPassenger@e4:
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PassengerTypes: e4
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OnEnter: pbox.e4
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OnExit: pbox
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SkipMakeAnims: true
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TransformOnPassenger@e7:
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PassengerTypes: e7
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OnEnter: pbox.e7
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OnExit: pbox
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SkipMakeAnims: true
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TransformOnPassenger@SHOK:
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PassengerTypes: shok
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OnEnter: pbox.shok
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OnExit: pbox
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SkipMakeAnims: true
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TransformOnPassenger@Sniper:
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PassengerTypes: sniper
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OnEnter: pbox.sniper
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OnExit: pbox
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SkipMakeAnims: true
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PBOX.E1:
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Inherits: PBOX
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: tent
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Owner: allies
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Hotkey: p
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Tooltip:
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Name: Pillbox (Guns)
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Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Icon: PBOXICON
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Armament:
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Weapon: Vulcan
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LocalOffset: 469,0,0
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AttackTurreted:
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WithMuzzleFlash:
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Cargo:
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InitialUnits: e1
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#PBOX.E2:
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# Inherits: PBOX
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# Tooltip:
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# Name: Pillbox (Grenades)
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# RenderBuilding:
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# Image: PBOX
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PBOX.E3:
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Inherits: PBOX
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Tooltip:
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Name: Pillbox (Rockets)
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Armament:
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Weapon: Dragon
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LocalOffset: 469,0,0
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AttackTurreted:
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PBOX.E4:
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Inherits: PBOX
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Tooltip:
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Name: Pillbox (Flamethrower)
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Armament:
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Weapon: Flamer
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LocalOffset: 469,0,0
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AttackTurreted:
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PBOX.E7:
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Inherits: PBOX
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Tooltip:
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Name: Pillbox (Tanya)
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Armament:
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Weapon: Colt45
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LocalOffset: 469,0,0
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AttackTurreted:
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PBOX.SHOK:
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Inherits: PBOX
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Tooltip:
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Name: Pillbox (Tesla)
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Armament:
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Weapon: PortaTesla
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LocalOffset: 469,0,0
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AttackTurreted:
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PBOX.SNIPER:
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Inherits: PBOX
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Tooltip:
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Name: Pillbox (Sniper)
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Armament:
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Weapon: Sniper
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LocalOffset: 469,0,0
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AttackTurreted:
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HBOX:
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Inherits: ^Building
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Tooltip:
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Name: Camo Pillbox (Unarmed)
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Building:
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Power: -15
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-GivesBuildableArea:
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Valued:
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Cost: 600
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
|
|
Cloak:
|
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InitialDelay: 125
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CloakDelay: 60
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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IronCurtainable:
|
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-AcceptsSupplies:
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Turreted:
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ROT: 255
|
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RenderBuilding:
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QuantizedFacings: 8
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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-EmitInfantryOnSell:
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# EmitCargoOnSell:
|
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DrawLineToTarget:
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TransformOnPassenger@e1:
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PassengerTypes: e1
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OnEnter: HBOX.e1
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OnExit: HBOX
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SkipMakeAnims: true
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# TransformOnPassenger@e2:
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# PassengerTypes: e2
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# OnEnter: HBOX.e2
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# OnExit: HBOX
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# SkipMakeAnims: true
|
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TransformOnPassenger@e3:
|
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PassengerTypes: e3
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OnEnter: HBOX.e3
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OnExit: HBOX
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SkipMakeAnims: true
|
|
TransformOnPassenger@e4:
|
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PassengerTypes: e4
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OnEnter: HBOX.e4
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OnExit: HBOX
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SkipMakeAnims: true
|
|
TransformOnPassenger@e7:
|
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PassengerTypes: e7
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OnEnter: HBOX.e7
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|
OnExit: HBOX
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SkipMakeAnims: true
|
|
TransformOnPassenger@SHOK:
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PassengerTypes: shok
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OnEnter: HBOX.shok
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OnExit: HBOX
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SkipMakeAnims: true
|
|
TransformOnPassenger@Sniper:
|
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PassengerTypes: sniper
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OnEnter: HBOX.sniper
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|
OnExit: HBOX
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SkipMakeAnims: true
|
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|
|
HBOX.E1:
|
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Inherits: HBOX
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|
Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: tent
|
|
Owner: allies
|
|
Hotkey: p
|
|
Tooltip:
|
|
Name: Camo Pillbox (Guns)
|
|
Description: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
|
Icon: HBOXICON
|
|
RenderBuilding:
|
|
Image: HBOX
|
|
RenderRangeCircle:
|
|
AutoTarget:
|
|
DebugRetiliateAgainstAggressor:
|
|
DebugNextAutoTargetScanTime:
|
|
Armament:
|
|
Weapon: Vulcan
|
|
LocalOffset: 469,0,0
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
Cargo:
|
|
InitialUnits: e1
|
|
|
|
#HBOX.E2:
|
|
# Inherits: HBOX
|
|
# Tooltip:
|
|
# Name: Camo Pillbox (Grenades)
|
|
# RenderBuilding:
|
|
# Image: HBOX
|
|
|
|
HBOX.E3:
|
|
Inherits: HBOX
|
|
Tooltip:
|
|
Name: Camo Pillbox (Rockets)
|
|
RenderBuilding:
|
|
Image: HBOX
|
|
RenderRangeCircle:
|
|
AutoTarget:
|
|
DebugRetiliateAgainstAggressor:
|
|
DebugNextAutoTargetScanTime:
|
|
Armament:
|
|
Weapon: Dragon
|
|
LocalOffset: 469,0,0
|
|
AttackTurreted:
|
|
|
|
HBOX.E4:
|
|
Inherits: HBOX
|
|
Tooltip:
|
|
Name: Camo Pillbox (Flamethrower)
|
|
RenderBuilding:
|
|
Image: HBOX
|
|
RenderRangeCircle:
|
|
AutoTarget:
|
|
DebugRetiliateAgainstAggressor:
|
|
DebugNextAutoTargetScanTime:
|
|
Armament:
|
|
Weapon: Flamer
|
|
LocalOffset: 469,0,0
|
|
AttackTurreted:
|
|
|
|
HBOX.E7:
|
|
Inherits: HBOX
|
|
Tooltip:
|
|
Name: Camo Pillbox (Tanya)
|
|
RenderBuilding:
|
|
Image: HBOX
|
|
RenderRangeCircle:
|
|
AutoTarget:
|
|
DebugRetiliateAgainstAggressor:
|
|
DebugNextAutoTargetScanTime:
|
|
Armament:
|
|
Weapon: Colt45
|
|
LocalOffset: 469,0,0
|
|
AttackTurreted:
|
|
|
|
HBOX.SHOK:
|
|
Inherits: HBOX
|
|
Tooltip:
|
|
Name: Camo Pillbox (Tesla)
|
|
RenderBuilding:
|
|
Image: HBOX
|
|
RenderRangeCircle:
|
|
AutoTarget:
|
|
DebugRetiliateAgainstAggressor:
|
|
DebugNextAutoTargetScanTime:
|
|
Armament:
|
|
Weapon: PortaTesla
|
|
LocalOffset: 469,0,0
|
|
AttackTurreted:
|
|
|
|
HBOX.SNIPER:
|
|
Inherits: HBOX
|
|
Tooltip:
|
|
Name: Camo Pillbox (Sniper)
|
|
RenderBuilding:
|
|
Image: HBOX
|
|
RenderRangeCircle:
|
|
AutoTarget:
|
|
DebugRetiliateAgainstAggressor:
|
|
DebugNextAutoTargetScanTime:
|
|
Armament:
|
|
Weapon: Sniper
|
|
LocalOffset: 469,0,0
|
|
AttackTurreted:
|
|
|
|
GUN:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: tent
|
|
Owner: allies
|
|
Hotkey: t
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Turret
|
|
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
|
Building:
|
|
Power: -40
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 7
|
|
Turreted:
|
|
ROT: 12
|
|
InitialFacing: 50
|
|
RenderBuildingTurreted:
|
|
Armament:
|
|
Weapon: TurretGun
|
|
AttackTurreted:
|
|
AutoTarget:
|
|
DebugRetiliateAgainstAggressor:
|
|
DebugNextAutoTargetScanTime:
|
|
IronCurtainable:
|
|
-RenderBuilding:
|
|
RenderRangeCircle:
|
|
-AcceptsSupplies:
|
|
DrawLineToTarget:
|
|
|
|
FTUR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: barr
|
|
Owner: soviet
|
|
Hotkey: t
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Flame Tower
|
|
Description: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
|
|
Building:
|
|
Power: -20
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 6
|
|
Turreted:
|
|
ROT: 255
|
|
Offset: 0,0,85
|
|
Armament:
|
|
Weapon: FireballLauncher
|
|
LocalOffset: 512,0,0
|
|
AttackTurreted:
|
|
RenderBuilding:
|
|
QuantizedFacings: 8
|
|
AutoTarget:
|
|
DebugRetiliateAgainstAggressor:
|
|
DebugNextAutoTargetScanTime:
|
|
IronCurtainable:
|
|
RenderRangeCircle:
|
|
-AcceptsSupplies:
|
|
DrawLineToTarget:
|
|
|
|
SAM:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 90
|
|
Prerequisites: dome
|
|
Owner: soviet
|
|
Hotkey: y
|
|
Valued:
|
|
Cost: 750
|
|
Tooltip:
|
|
Name: SAM Site
|
|
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
|
Building:
|
|
Power: -20
|
|
Footprint: xx
|
|
Dimensions: 2,1
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 5
|
|
Turreted:
|
|
ROT: 30
|
|
InitialFacing: 0
|
|
RenderBuildingTurreted:
|
|
Armament:
|
|
Weapon: Nike
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
AutoTarget:
|
|
DebugRetiliateAgainstAggressor:
|
|
DebugNextAutoTargetScanTime:
|
|
IronCurtainable:
|
|
-RenderBuilding:
|
|
RenderRangeCircle:
|
|
RangeCircleType: aa
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
-AcceptsSupplies:
|
|
DrawLineToTarget:
|
|
|
|
ATEK:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 100
|
|
Prerequisites: weap,dome
|
|
Owner: allies
|
|
Hotkey: t
|
|
Valued:
|
|
Cost: 1500
|
|
Tooltip:
|
|
Name: Allied Tech Center
|
|
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: techcenter
|
|
Building:
|
|
Power: -200
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 10
|
|
Bib:
|
|
IronCurtainable:
|
|
GpsPower:
|
|
Image: gpssicon
|
|
OneShot: yes
|
|
ChargeTime: 480
|
|
Description: GPS Satellite
|
|
LongDesc: Reveals the entire map
|
|
RevealDelay: 15
|
|
LaunchSound: satlnch1.aud
|
|
SupportPowerChargeBar:
|
|
|
|
WEAP:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: proc
|
|
Owner: soviet,allies
|
|
Hotkey: w
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: War Factory
|
|
Description: Produces tanks & light vehicles.
|
|
Building:
|
|
Power: -30
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
Health:
|
|
HP: 1500
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4
|
|
Bib:
|
|
-RenderBuilding:
|
|
RenderBuildingWarFactory:
|
|
RallyPoint:
|
|
Exit@1:
|
|
SpawnOffset: 5,0
|
|
ExitCell: 1,1
|
|
Production:
|
|
Produces: Vehicle
|
|
PrimaryBuilding:
|
|
IronCurtainable:
|
|
ProductionBar:
|
|
|
|
FACT:
|
|
Inherits: ^Building
|
|
Building:
|
|
Power: 0
|
|
Footprint: xxx xxx xxx
|
|
Dimensions: 3,3
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 1000
|
|
Owner: None
|
|
Health:
|
|
HP: 1500
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5
|
|
Bib:
|
|
Production:
|
|
Produces: Building,Defense
|
|
IronCurtainable:
|
|
Valued:
|
|
Cost: 2500
|
|
Tooltip:
|
|
Name: Construction Yard
|
|
Description: Builds base structures.
|
|
CustomSellValue:
|
|
Value: 2500
|
|
BaseBuilding:
|
|
Transforms:
|
|
IntoActor: mcv
|
|
Offset:1,1
|
|
Facing: 96
|
|
ProductionBar:
|
|
-Sellable:
|
|
|
|
PROC:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 10
|
|
Prerequisites: anypower
|
|
Owner: allies,soviet
|
|
Hotkey: e
|
|
Valued:
|
|
Cost: 1400
|
|
Tooltip:
|
|
Name: Ore Refinery
|
|
Description: Converts Ore and Gems into money
|
|
Building:
|
|
Power: -30
|
|
Footprint: _x_ xxx x==
|
|
Dimensions: 3,3
|
|
Health:
|
|
HP: 900
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 6
|
|
Bib:
|
|
OreRefinery:
|
|
StoresOre:
|
|
PipCount: 17
|
|
Capacity: 2000
|
|
IronCurtainable:
|
|
DrawLineToTarget:
|
|
CustomSellValue:
|
|
Value: 600
|
|
FreeActor:
|
|
Actor: HARV
|
|
InitialActivity: FindResources
|
|
SpawnOffset: 1,2
|
|
Facing: 64
|
|
InfiltrateForCash:
|
|
Percentage: 50
|
|
Minimum: 500
|
|
SoundToVictim: credit1.aud
|
|
|
|
SILO:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: proc
|
|
Owner: allies,soviet
|
|
Hotkey: o
|
|
Valued:
|
|
Cost: 150
|
|
Tooltip:
|
|
Name: Silo
|
|
Description: Stores excess harvested Ore
|
|
Building:
|
|
Power: -10
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4
|
|
RenderBuildingSilo:
|
|
StoresOre:
|
|
PipCount: 5
|
|
Capacity: 1500
|
|
IronCurtainable:
|
|
-RenderBuilding:
|
|
-EmitInfantryOnSell:
|
|
|
|
HPAD:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 90
|
|
Prerequisites: dome
|
|
Owner: allies
|
|
Hotkey: i
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Helipad
|
|
Description: Produces and reloads helicopters
|
|
Building:
|
|
Power: -10
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5
|
|
Bib:
|
|
Exit@1:
|
|
SpawnOffset: 0,-6
|
|
ExitCell: 0,0
|
|
Production:
|
|
Produces: Plane
|
|
BelowUnits:
|
|
Reservable:
|
|
IronCurtainable:
|
|
ProductionBar:
|
|
PrimaryBuilding:
|
|
|
|
AFLD:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: dome
|
|
Owner: soviet
|
|
Hotkey: g
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Airfield
|
|
Description: Provides radar and off-map support\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
|
Building:
|
|
Power: -20
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
Health:
|
|
HP: 1000
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 7
|
|
Exit@1:
|
|
SpawnOffset: 0,4
|
|
ExitCell: 1,1
|
|
Facing:192
|
|
Production:
|
|
Produces: Plane
|
|
BelowUnits:
|
|
Reservable:
|
|
IronCurtainable:
|
|
SpyPlanePower:
|
|
Image: smigicon
|
|
ChargeTime: 180
|
|
Description: Spy Plane
|
|
LongDesc: Reveals an area of the map.
|
|
SelectTargetSound: slcttgt1.aud
|
|
EndChargeSound: spypln1.aud
|
|
ParatroopersPower:
|
|
Image: pinficon
|
|
ChargeTime: 360
|
|
Description: Paratroopers
|
|
LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map
|
|
Prerequisites: AFLD
|
|
DropItems: E1,E1,E1,E3,E3
|
|
SelectTargetSound: slcttgt1.aud
|
|
ProductionBar:
|
|
SupportPowerChargeBar:
|
|
PrimaryBuilding:
|
|
|
|
POWR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 0
|
|
Owner: allies,soviet
|
|
Hotkey: p
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: Power Plant
|
|
Description: Provides power for other structures
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: anypower
|
|
Building:
|
|
Power: 100
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4
|
|
Bib:
|
|
IronCurtainable:
|
|
|
|
APWR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: dome
|
|
Owner: allies,soviet
|
|
Hotkey: l
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Advanced Power Plant
|
|
Description: Provides more power, cheaper than the \nstandard Power Plant
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: anypower
|
|
Building:
|
|
Power: 200
|
|
Footprint: ___ xxx xxx
|
|
Dimensions: 3,3
|
|
Health:
|
|
HP: 700
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4
|
|
Bib:
|
|
IronCurtainable:
|
|
|
|
STEK:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 60
|
|
Prerequisites: weap,dome
|
|
Owner: soviet
|
|
Hotkey: t
|
|
Valued:
|
|
Cost: 1500
|
|
Tooltip:
|
|
Name: Soviet Tech Center
|
|
Description: Provides Soviet advanced technologies
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: techcenter
|
|
Building:
|
|
Power: -100
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4
|
|
Bib:
|
|
IronCurtainable:
|
|
|
|
BARR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: anypower
|
|
Owner: soviet
|
|
Hotkey: b
|
|
Valued:
|
|
Cost: 400
|
|
Tooltip:
|
|
Name: Soviet Barracks
|
|
Description: Produces infantry
|
|
Building:
|
|
Power: -20
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5
|
|
Bib:
|
|
RallyPoint:
|
|
Exit@1:
|
|
SpawnOffset: -4,19
|
|
ExitCell: 0,2
|
|
Exit@2:
|
|
SpawnOffset: -17,15
|
|
ExitCell: 0,2
|
|
Production:
|
|
Produces: Infantry
|
|
PrimaryBuilding:
|
|
IronCurtainable:
|
|
ProductionBar:
|
|
|
|
TENT:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: anypower
|
|
Owner: allies
|
|
Hotkey: b
|
|
Valued:
|
|
Cost: 400
|
|
Tooltip:
|
|
Name: Allied Barracks
|
|
Description: Produces infantry
|
|
Building:
|
|
Power: -20
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5
|
|
Bib:
|
|
RallyPoint:
|
|
Exit@1:
|
|
SpawnOffset: -1,19
|
|
ExitCell: 0,2
|
|
Exit@2:
|
|
SpawnOffset: -17,15
|
|
ExitCell: 0,2
|
|
Production:
|
|
Produces: Infantry
|
|
PrimaryBuilding:
|
|
IronCurtainable:
|
|
ProductionBar:
|
|
|
|
KENN:
|
|
Inherits: ^Building
|
|
Tooltip:
|
|
Name: Kennel
|
|
Building:
|
|
Power: -10
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4
|
|
IronCurtainable:
|
|
-EmitInfantryOnSell:
|
|
-AcceptsSupplies:
|
|
|
|
FIX:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: weap
|
|
Owner: allies,soviet
|
|
Hotkey: d
|
|
Valued:
|
|
Cost: 1200
|
|
Tooltip:
|
|
Name: Service Depot
|
|
Description: Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
|
|
Building:
|
|
Power: -30
|
|
Footprint: _x_ xxx _x_
|
|
Dimensions: 3,3
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5
|
|
BelowUnits:
|
|
Reservable:
|
|
RallyPoint:
|
|
IronCurtainable:
|
|
RepairsUnits:
|
|
Interval: 10
|
|
|
|
FACF:
|
|
Inherits: ^Building
|
|
# Buildable:
|
|
# BuildPaletteOrder: 900
|
|
# Owner: allies
|
|
# Cost: 50
|
|
# Description: Fake Construction Yard
|
|
# LongDesc: Looks like a Construction Yard.
|
|
# Hotkey: c
|
|
Building:
|
|
Power: -2
|
|
Footprint: xxx xxx xxx
|
|
Dimensions: 3,3
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 30
|
|
RevealsShroud:
|
|
Range: 4
|
|
Bib:
|
|
RenderBuilding:
|
|
Image: FACT
|
|
Fake:
|
|
IronCurtainable:
|
|
-EmitInfantryOnSell:
|
|
|
|
WEAF:
|
|
Inherits: ^Building
|
|
# Buildable:
|
|
# BuildPaletteOrder: 900
|
|
# Prerequisites: proc
|
|
# Owner: allies
|
|
# Cost: 50
|
|
# Description: Fake War Factory
|
|
# LongDesc: Looks like a War Factory.
|
|
# Hotkey: x
|
|
Building:
|
|
Power: -2
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 30
|
|
RevealsShroud:
|
|
Range: 4
|
|
Bib:
|
|
-RenderBuilding:
|
|
RenderBuildingWarFactory:
|
|
Image: WEAP
|
|
Fake:
|
|
IronCurtainable:
|
|
-EmitInfantryOnSell:
|
|
|
|
SYRF:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 50
|
|
Tooltip:
|
|
Name: Fake Shipyard
|
|
# Buildable:
|
|
# BuildPaletteOrder: 900
|
|
# Prerequisites: anypower
|
|
# Owner: allies
|
|
# Cost: 50
|
|
# Description: Fake Shipyard
|
|
# LongDesc: Looks like a Shipyard
|
|
# Hotkey: z
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, Water
|
|
Building:
|
|
Power: -2
|
|
Footprint: xxx xxx xxx
|
|
Dimensions: 3,3
|
|
Adjacent: 8
|
|
TerrainTypes: Water
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 30
|
|
RevealsShroud:
|
|
Range: 4
|
|
RenderBuilding:
|
|
Image: SYRD
|
|
Fake:
|
|
-EmitInfantryOnSell:
|
|
|
|
SPEF:
|
|
Inherits: ^Building
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, Water
|
|
Building:
|
|
Power: -2
|
|
Footprint: xxx xxx xxx
|
|
Dimensions: 3,3
|
|
Adjacent: 8
|
|
TerrainTypes: Water
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 30
|
|
RevealsShroud:
|
|
Range: 4
|
|
RenderBuilding:
|
|
Image: SPEN
|
|
Fake:
|
|
-EmitInfantryOnSell:
|
|
|
|
DOMF:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 50
|
|
Tooltip:
|
|
Name: Fake Radar Dome
|
|
# Buildable:
|
|
# BuildPaletteOrder: 900
|
|
# Prerequisites: proc
|
|
# Owner: allies
|
|
# Cost: 50
|
|
# Description: Fake Radar Dome
|
|
# LongDesc: Looks like a Radar Dome
|
|
# Hotkey: v
|
|
Building:
|
|
Power: -2
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 30
|
|
RevealsShroud:
|
|
Range: 4
|
|
Bib:
|
|
RenderBuilding:
|
|
Image: DOME
|
|
Fake:
|
|
-EmitInfantryOnSell:
|
|
|
|
SBAG:
|
|
Inherits: ^Wall
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 1000
|
|
Prerequisites: fact
|
|
Owner: allies
|
|
Hotkey: b
|
|
Valued:
|
|
Cost: 25
|
|
CustomSellValue:
|
|
Value: 0
|
|
Tooltip:
|
|
Name: Sandbag Wall
|
|
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Wood
|
|
|
|
FENC:
|
|
Inherits: ^Wall
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 1000
|
|
Prerequisites: fact
|
|
Owner: soviet
|
|
Hotkey: n
|
|
Valued:
|
|
Cost: 25
|
|
CustomSellValue:
|
|
Value: 0
|
|
Tooltip:
|
|
Name: Wire Fence
|
|
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Wood
|
|
|
|
BRIK:
|
|
Inherits: ^Wall
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 1000
|
|
Prerequisites: fact
|
|
Owner: allies,soviet
|
|
Hotkey: w
|
|
Valued:
|
|
Cost: 100
|
|
CustomSellValue:
|
|
Value: 0
|
|
Tooltip:
|
|
Name: Concrete Wall
|
|
Description: Stop units and blocks enemy fire.
|
|
SoundOnDamageTransition:
|
|
DamagedSound: crmble2.aud
|
|
DestroyedSound: kaboom30.aud
|
|
Health:
|
|
HP: 500
|
|
Armor:
|
|
Type: Concrete
|
|
Wall:
|
|
CrushClasses: heavywall
|
|
|
|
CYCL:
|
|
Inherits: ^Wall
|
|
Health:
|
|
HP: 100
|
|
Armor:
|
|
Type: Wood
|
|
|
|
BARB:
|
|
Inherits: ^Wall
|
|
Health:
|
|
HP: 100
|
|
Armor:
|
|
Type: Wood
|
|
|
|
WOOD:
|
|
Inherits: ^Wall
|
|
Health:
|
|
HP: 100
|
|
Armor:
|
|
Type: Wood
|
|
|
|
# custom prerequisites:
|
|
BARRACKS:
|
|
Tooltip:
|
|
Name: Infantry Production
|
|
Description: Infantry Production
|
|
|
|
VEHICLEPRODUCTION:
|
|
Tooltip:
|
|
Name: Vehicle Production
|
|
Description: Vehicle Production
|
|
|
|
TECHCENTER:
|
|
Tooltip:
|
|
Name: Tech Center
|
|
Description: Tech Center
|
|
|
|
ANYPOWER:
|
|
Tooltip:
|
|
Name: Power Plant
|
|
Description: Power Plant
|