Files
OpenRA/mods/ra/rules/structures.yaml
2013-03-29 22:04:21 +13:00

1551 lines
26 KiB
YAML

MSLO:
Inherits: ^Building
Valued:
Cost: 2500
Tooltip:
Name: Missile Silo
Description: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile\n\nMaximum 1 can be built
Icon: msloicon2
Buildable:
Queue: Defense
BuildPaletteOrder: 130
Prerequisites: techcenter
Owner: soviet,allies
BuildLimit: 1
Building:
Power: -100
Footprint: xx
Dimensions: 2,1
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 5
IronCurtainable:
NukePower:
Image: atomicon
ChargeTime: 540
Description: Atom Bomb
LongDesc: Launches a nuclear missile at a target location.
BeginChargeSound: aprep1.aud
EndChargeSound: aready1.aud
SelectTargetSound: slcttgt1.aud
LaunchSound: alaunch1.aud
MissileWeapon: atomic
SpawnOffset: 10,0
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:
GAP:
Inherits: ^Building
RequiresPower:
CanPowerDown:
Valued:
Cost: 1000
Tooltip:
Name: Gap Generator
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: atek
Owner: allies
Building:
Power: -60
Footprint: _ x
Dimensions: 1,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 6
CreatesShroud:
Range: 6
IronCurtainable:
RenderShroudCircle:
SPEN:
Inherits: ^Building
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Valued:
Cost: 800
Tooltip:
Name: Sub Pen
Description: Produces and repairs submarines and \ntransports
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower
Owner: soviet
Hotkey: y
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
-GivesBuildableArea:
Health:
HP: 1000
Armor:
Type: Light
RevealsShroud:
Range: 4
Exit@1:
SpawnOffset: 0,-5
Facing: 96
ExitCell: -1,2
Exit@2:
SpawnOffset: 0,-5
Facing: 160
ExitCell: 3,2
Exit@3:
SpawnOffset: 0,0
Facing: 32
ExitCell: 0,0
Exit@4:
SpawnOffset: 0,0
Facing: 224
ExitCell: 2,0
Production:
Produces: Ship
PrimaryBuilding:
IronCurtainable:
-EmitInfantryOnSell:
RepairsUnits:
RallyPoint:
ProductionBar:
SYRD:
Inherits: ^Building
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Buildable:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: anypower
Owner: allies
Hotkey: y
Valued:
Cost: 1000
Tooltip:
Name: Shipyard
Description: Produces and repairs ships
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
-GivesBuildableArea:
Health:
HP: 1000
Armor:
Type: Light
RevealsShroud:
Range: 4
Exit@1:
SpawnOffset: -24,24
Facing: 160
ExitCell: 0,2
Exit@2:
SpawnOffset: 24,24
Facing: 224
ExitCell: 2,2
Exit@3:
SpawnOffset: -24,-24
Facing: 96
ExitCell: 0,0
Exit@4:
SpawnOffset: 24,-24
Facing: 32
ExitCell: 2,0
Production:
Produces: Ship
PrimaryBuilding:
IronCurtainable:
-EmitInfantryOnSell:
RepairsUnits:
RallyPoint:
ProductionBar:
IRON:
CanPowerDown:
Inherits: ^Building
RequiresPower:
Buildable:
Queue: Defense
BuildPaletteOrder: 120
Prerequisites: stek
Owner: soviet
Hotkey: c
Valued:
Cost: 1500
Tooltip:
Name: Iron Curtain
Description: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
IronCurtainable:
IronCurtainPower:
Image: infxicon
ChargeTime: 120
Description: Invulnerability
LongDesc: Makes a group of units invulnerable\nfor 15 seconds.
Duration: 15
SelectTargetSound: slcttgt1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
SupportPowerChargeBar:
PDOX:
Inherits: ^Building
RequiresPower:
CanPowerDown:
Buildable:
Queue: Defense
BuildPaletteOrder: 120
Prerequisites: atek
Owner: allies
Hotkey: o
Valued:
Cost: 1500
Tooltip:
Name: Chronosphere
Description: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
IronCurtainable:
ChronoshiftPower:
Image: warpicon
ChargeTime: 120
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds.
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
Duration: 30
KillCargo: yes
SupportPowerChargeBar:
-AcceptsSupplies:
TSLA:
Inherits: ^Building
RequiresPower:
CanPowerDown:
Buildable:
Queue: Defense
BuildPaletteOrder: 70
Prerequisites: weap
Owner: soviet
Hotkey: u
Valued:
Cost: 1500
Tooltip:
Name: Tesla Coil
Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Building:
Power: -150
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 8
RenderBuildingCharge:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,427
AttackTesla:
ReloadTime: 120
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
AGUN:
Inherits: ^Building
RequiresPower:
CanPowerDown:
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: dome
Owner: allies
Hotkey: g
Valued:
Cost: 800
Tooltip:
Name: AA Gun
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Building:
Power: -50
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 6
Turreted:
ROT: 15
InitialFacing: 224
RenderBuildingTurreted:
Armament@PRIMARY:
Weapon: ZSU-23
Armament@SECONDARY:
Weapon: ZSU-23
AttackTurreted:
AutoTarget:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
-AcceptsSupplies:
DrawLineToTarget:
DOME:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 60
Prerequisites: proc
Owner: allies,soviet
Hotkey: r
Valued:
Cost: 1600
Tooltip:
Name: Radar Dome
Description: Provides an overview of the battlefield.\n Requires power to operate.
Building:
Power: -40
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
IronCurtainable:
InfiltrateForExploration:
PBOX:
Inherits: ^Building
Tooltip:
Name: Pillbox (Unarmed)
Building:
Power: -15
-GivesBuildableArea:
Valued:
Cost: 400
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 6
IronCurtainable:
-AcceptsSupplies:
Turreted:
ROT: 255
RenderBuilding:
QuantizedFacings: 8
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
-EmitInfantryOnSell:
# EmitCargoOnSell:
DrawLineToTarget:
TransformOnPassenger@e1:
PassengerTypes: e1
OnEnter: pbox.e1
OnExit: pbox
SkipMakeAnims: true
# TransformOnPassenger@e2:
# PassengerTypes: e2
# OnEnter: pbox.e2
# OnExit: pbox
# SkipMakeAnims: true
TransformOnPassenger@e3:
PassengerTypes: e3
OnEnter: pbox.e3
OnExit: pbox
SkipMakeAnims: true
TransformOnPassenger@e4:
PassengerTypes: e4
OnEnter: pbox.e4
OnExit: pbox
SkipMakeAnims: true
TransformOnPassenger@e7:
PassengerTypes: e7
OnEnter: pbox.e7
OnExit: pbox
SkipMakeAnims: true
TransformOnPassenger@SHOK:
PassengerTypes: shok
OnEnter: pbox.shok
OnExit: pbox
SkipMakeAnims: true
TransformOnPassenger@Sniper:
PassengerTypes: sniper
OnEnter: pbox.sniper
OnExit: pbox
SkipMakeAnims: true
PBOX.E1:
Inherits: PBOX
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: tent
Owner: allies
Hotkey: p
Tooltip:
Name: Pillbox (Guns)
Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Icon: PBOXICON
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 469,0,0
AttackTurreted:
WithMuzzleFlash:
Cargo:
InitialUnits: e1
#PBOX.E2:
# Inherits: PBOX
# Tooltip:
# Name: Pillbox (Grenades)
# RenderBuilding:
# Image: PBOX
PBOX.E3:
Inherits: PBOX
Tooltip:
Name: Pillbox (Rockets)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 469,0,0
AttackTurreted:
PBOX.E4:
Inherits: PBOX
Tooltip:
Name: Pillbox (Flamethrower)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 469,0,0
AttackTurreted:
PBOX.E7:
Inherits: PBOX
Tooltip:
Name: Pillbox (Tanya)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 469,0,0
AttackTurreted:
PBOX.SHOK:
Inherits: PBOX
Tooltip:
Name: Pillbox (Tesla)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 469,0,0
AttackTurreted:
PBOX.SNIPER:
Inherits: PBOX
Tooltip:
Name: Pillbox (Sniper)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 469,0,0
AttackTurreted:
HBOX:
Inherits: ^Building
Tooltip:
Name: Camo Pillbox (Unarmed)
Building:
Power: -15
-GivesBuildableArea:
Valued:
Cost: 600
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 6
Cloak:
InitialDelay: 125
CloakDelay: 60
CloakSound: appear1.aud
UncloakSound: appear1.aud
IronCurtainable:
-AcceptsSupplies:
Turreted:
ROT: 255
RenderBuilding:
QuantizedFacings: 8
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
-EmitInfantryOnSell:
# EmitCargoOnSell:
DrawLineToTarget:
TransformOnPassenger@e1:
PassengerTypes: e1
OnEnter: HBOX.e1
OnExit: HBOX
SkipMakeAnims: true
# TransformOnPassenger@e2:
# PassengerTypes: e2
# OnEnter: HBOX.e2
# OnExit: HBOX
# SkipMakeAnims: true
TransformOnPassenger@e3:
PassengerTypes: e3
OnEnter: HBOX.e3
OnExit: HBOX
SkipMakeAnims: true
TransformOnPassenger@e4:
PassengerTypes: e4
OnEnter: HBOX.e4
OnExit: HBOX
SkipMakeAnims: true
TransformOnPassenger@e7:
PassengerTypes: e7
OnEnter: HBOX.e7
OnExit: HBOX
SkipMakeAnims: true
TransformOnPassenger@SHOK:
PassengerTypes: shok
OnEnter: HBOX.shok
OnExit: HBOX
SkipMakeAnims: true
TransformOnPassenger@Sniper:
PassengerTypes: sniper
OnEnter: HBOX.sniper
OnExit: HBOX
SkipMakeAnims: true
HBOX.E1:
Inherits: HBOX
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: tent
Owner: allies
Hotkey: p
Tooltip:
Name: Camo Pillbox (Guns)
Description: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Icon: HBOXICON
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 469,0,0
AttackTurreted:
WithMuzzleFlash:
Cargo:
InitialUnits: e1
#HBOX.E2:
# Inherits: HBOX
# Tooltip:
# Name: Camo Pillbox (Grenades)
# RenderBuilding:
# Image: HBOX
HBOX.E3:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Rockets)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 469,0,0
AttackTurreted:
HBOX.E4:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Flamethrower)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 469,0,0
AttackTurreted:
HBOX.E7:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Tanya)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 469,0,0
AttackTurreted:
HBOX.SHOK:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Tesla)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 469,0,0
AttackTurreted:
HBOX.SNIPER:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Sniper)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 469,0,0
AttackTurreted:
GUN:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: tent
Owner: allies
Hotkey: t
Valued:
Cost: 600
Tooltip:
Name: Turret
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Power: -40
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 7
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
Armament:
Weapon: TurretGun
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
FTUR:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: barr
Owner: soviet
Hotkey: t
Valued:
Cost: 600
Tooltip:
Name: Flame Tower
Description: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
Building:
Power: -20
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 6
Turreted:
ROT: 255
Offset: 0,0,85
Armament:
Weapon: FireballLauncher
LocalOffset: 512,0,0
AttackTurreted:
RenderBuilding:
QuantizedFacings: 8
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
SAM:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: dome
Owner: soviet
Hotkey: y
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Building:
Power: -20
Footprint: xx
Dimensions: 2,1
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 30
InitialFacing: 0
RenderBuildingTurreted:
Armament:
Weapon: Nike
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
RequiresPower:
CanPowerDown:
-AcceptsSupplies:
DrawLineToTarget:
ATEK:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: weap,dome
Owner: allies
Hotkey: t
Valued:
Cost: 1500
Tooltip:
Name: Allied Tech Center
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
ProvidesCustomPrerequisite:
Prerequisite: techcenter
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
IronCurtainable:
GpsPower:
Image: gpssicon
OneShot: yes
ChargeTime: 480
Description: GPS Satellite
LongDesc: Reveals the entire map
RevealDelay: 15
LaunchSound: satlnch1.aud
SupportPowerChargeBar:
WEAP:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc
Owner: soviet,allies
Hotkey: w
Valued:
Cost: 2000
Tooltip:
Name: War Factory
Description: Produces tanks & light vehicles.
Building:
Power: -30
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1500
Armor:
Type: Wood
RevealsShroud:
Range: 4
Bib:
-RenderBuilding:
RenderBuildingWarFactory:
RallyPoint:
Exit@1:
SpawnOffset: 5,0
ExitCell: 1,1
Production:
Produces: Vehicle
PrimaryBuilding:
IronCurtainable:
ProductionBar:
FACT:
Inherits: ^Building
Building:
Power: 0
Footprint: xxx xxx xxx
Dimensions: 3,3
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Owner: None
Health:
HP: 1500
Armor:
Type: Wood
RevealsShroud:
Range: 5
Bib:
Production:
Produces: Building,Defense
IronCurtainable:
Valued:
Cost: 2500
Tooltip:
Name: Construction Yard
Description: Builds base structures.
CustomSellValue:
Value: 2500
BaseBuilding:
Transforms:
IntoActor: mcv
Offset:1,1
Facing: 96
ProductionBar:
-Sellable:
PROC:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: anypower
Owner: allies,soviet
Hotkey: e
Valued:
Cost: 1400
Tooltip:
Name: Ore Refinery
Description: Converts Ore and Gems into money
Building:
Power: -30
Footprint: _x_ xxx x==
Dimensions: 3,3
Health:
HP: 900
Armor:
Type: Wood
RevealsShroud:
Range: 6
Bib:
OreRefinery:
StoresOre:
PipCount: 17
Capacity: 2000
IronCurtainable:
DrawLineToTarget:
CustomSellValue:
Value: 600
FreeActor:
Actor: HARV
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
InfiltrateForCash:
Percentage: 50
Minimum: 500
SoundToVictim: credit1.aud
SILO:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: proc
Owner: allies,soviet
Hotkey: o
Valued:
Cost: 150
Tooltip:
Name: Silo
Description: Stores excess harvested Ore
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4
RenderBuildingSilo:
StoresOre:
PipCount: 5
Capacity: 1500
IronCurtainable:
-RenderBuilding:
-EmitInfantryOnSell:
HPAD:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: dome
Owner: allies
Hotkey: i
Valued:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces and reloads helicopters
Building:
Power: -10
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5
Bib:
Exit@1:
SpawnOffset: 0,-6
ExitCell: 0,0
Production:
Produces: Plane
BelowUnits:
Reservable:
IronCurtainable:
ProductionBar:
PrimaryBuilding:
AFLD:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: dome
Owner: soviet
Hotkey: g
Valued:
Cost: 500
Tooltip:
Name: Airfield
Description: Provides radar and off-map support\n Special Ability: Paratroopers\n Special Ability: Spy Plane
Building:
Power: -20
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 7
Exit@1:
SpawnOffset: 0,4
ExitCell: 1,1
Facing:192
Production:
Produces: Plane
BelowUnits:
Reservable:
IronCurtainable:
SpyPlanePower:
Image: smigicon
ChargeTime: 180
Description: Spy Plane
LongDesc: Reveals an area of the map.
SelectTargetSound: slcttgt1.aud
EndChargeSound: spypln1.aud
ParatroopersPower:
Image: pinficon
ChargeTime: 360
Description: Paratroopers
LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map
Prerequisites: AFLD
DropItems: E1,E1,E1,E3,E3
SelectTargetSound: slcttgt1.aud
ProductionBar:
SupportPowerChargeBar:
PrimaryBuilding:
POWR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 0
Owner: allies,soviet
Hotkey: p
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Description: Provides power for other structures
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
Power: 100
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 4
Bib:
IronCurtainable:
APWR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: dome
Owner: allies,soviet
Hotkey: l
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Description: Provides more power, cheaper than the \nstandard Power Plant
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
Power: 200
Footprint: ___ xxx xxx
Dimensions: 3,3
Health:
HP: 700
Armor:
Type: Wood
RevealsShroud:
Range: 4
Bib:
IronCurtainable:
STEK:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 60
Prerequisites: weap,dome
Owner: soviet
Hotkey: t
Valued:
Cost: 1500
Tooltip:
Name: Soviet Tech Center
Description: Provides Soviet advanced technologies
ProvidesCustomPrerequisite:
Prerequisite: techcenter
Building:
Power: -100
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 600
Armor:
Type: Wood
RevealsShroud:
Range: 4
Bib:
IronCurtainable:
BARR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower
Owner: soviet
Hotkey: b
Valued:
Cost: 400
Tooltip:
Name: Soviet Barracks
Description: Produces infantry
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -4,19
ExitCell: 0,2
Exit@2:
SpawnOffset: -17,15
ExitCell: 0,2
Production:
Produces: Infantry
PrimaryBuilding:
IronCurtainable:
ProductionBar:
TENT:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower
Owner: allies
Hotkey: b
Valued:
Cost: 400
Tooltip:
Name: Allied Barracks
Description: Produces infantry
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -1,19
ExitCell: 0,2
Exit@2:
SpawnOffset: -17,15
ExitCell: 0,2
Production:
Produces: Infantry
PrimaryBuilding:
IronCurtainable:
ProductionBar:
KENN:
Inherits: ^Building
Tooltip:
Name: Kennel
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4
IronCurtainable:
-EmitInfantryOnSell:
-AcceptsSupplies:
FIX:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: weap
Owner: allies,soviet
Hotkey: d
Valued:
Cost: 1200
Tooltip:
Name: Service Depot
Description: Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
Building:
Power: -30
Footprint: _x_ xxx _x_
Dimensions: 3,3
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5
BelowUnits:
Reservable:
RallyPoint:
IronCurtainable:
RepairsUnits:
Interval: 10
FACF:
Inherits: ^Building
# Buildable:
# BuildPaletteOrder: 900
# Owner: allies
# Cost: 50
# Description: Fake Construction Yard
# LongDesc: Looks like a Construction Yard.
# Hotkey: c
Building:
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4
Bib:
RenderBuilding:
Image: FACT
Fake:
IronCurtainable:
-EmitInfantryOnSell:
WEAF:
Inherits: ^Building
# Buildable:
# BuildPaletteOrder: 900
# Prerequisites: proc
# Owner: allies
# Cost: 50
# Description: Fake War Factory
# LongDesc: Looks like a War Factory.
# Hotkey: x
Building:
Power: -2
Footprint: xxx xxx
Dimensions: 3,2
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4
Bib:
-RenderBuilding:
RenderBuildingWarFactory:
Image: WEAP
Fake:
IronCurtainable:
-EmitInfantryOnSell:
SYRF:
Inherits: ^Building
Valued:
Cost: 50
Tooltip:
Name: Fake Shipyard
# Buildable:
# BuildPaletteOrder: 900
# Prerequisites: anypower
# Owner: allies
# Cost: 50
# Description: Fake Shipyard
# LongDesc: Looks like a Shipyard
# Hotkey: z
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4
RenderBuilding:
Image: SYRD
Fake:
-EmitInfantryOnSell:
SPEF:
Inherits: ^Building
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4
RenderBuilding:
Image: SPEN
Fake:
-EmitInfantryOnSell:
DOMF:
Inherits: ^Building
Valued:
Cost: 50
Tooltip:
Name: Fake Radar Dome
# Buildable:
# BuildPaletteOrder: 900
# Prerequisites: proc
# Owner: allies
# Cost: 50
# Description: Fake Radar Dome
# LongDesc: Looks like a Radar Dome
# Hotkey: v
Building:
Power: -2
Footprint: xx xx
Dimensions: 2,2
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4
Bib:
RenderBuilding:
Image: DOME
Fake:
-EmitInfantryOnSell:
SBAG:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: fact
Owner: allies
Hotkey: b
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Wall
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
Armor:
Type: Wood
FENC:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: fact
Owner: soviet
Hotkey: n
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Wire Fence
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
Armor:
Type: Wood
BRIK:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: fact
Owner: allies,soviet
Hotkey: w
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
SoundOnDamageTransition:
DamagedSound: crmble2.aud
DestroyedSound: kaboom30.aud
Health:
HP: 500
Armor:
Type: Concrete
Wall:
CrushClasses: heavywall
CYCL:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
BARB:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
# custom prerequisites:
BARRACKS:
Tooltip:
Name: Infantry Production
Description: Infantry Production
VEHICLEPRODUCTION:
Tooltip:
Name: Vehicle Production
Description: Vehicle Production
TECHCENTER:
Tooltip:
Name: Tech Center
Description: Tech Center
ANYPOWER:
Tooltip:
Name: Power Plant
Description: Power Plant