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5eab479c3492ada0bee0d12f00d08b94a819b408
OpenRA/OpenRA.Renderer.Sdl2
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Gordon Martin 5eab479c34 Adding SDL2 window grab on loading the game. Made this behaviour configurable in the 'Input' tab of the Settings menu
Updated settings file for TD to expose the new 'Lock mouse to window' display configuration option

A text label notes that modifying the 'Lock mouse' check box requires a restart
2014-06-09 19:10:05 +01:00
..
ErrorHandler.cs
check for OpenGL version 2.0+
2014-05-08 06:38:09 +02:00
FrameBuffer.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
MultiTapDetection.cs
Remove legacy renderers.
2014-05-02 23:38:47 +12:00
OpenRA.Renderer.Sdl2.csproj
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (de7a837d94, #5403).
2014-05-26 00:07:30 +12:00
Sdl2GraphicsDevice.cs
Adding SDL2 window grab on loading the game. Made this behaviour configurable in the 'Input' tab of the Settings menu
2014-06-09 19:10:05 +01:00
Sdl2Input.cs
General uncontroversial cleanup:
2014-05-23 15:50:54 +01:00
Settings.StyleCop
…
Shader.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
Texture.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
VertexBuffer.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
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