Files
OpenRA/OpenRA.Game/Network/UPnP.cs
RoosterDragon b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00

144 lines
4.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using Mono.Nat;
namespace OpenRA.Network
{
public static class UPnP
{
public static INatDevice NatDevice;
public static void TryNatDiscovery()
{
try
{
NatUtility.Logger = Log.Channels["server"].Writer;
NatUtility.Verbose = Game.Settings.Server.VerboseNatDiscovery;
NatUtility.DeviceFound += DeviceFound;
NatUtility.DeviceLost += DeviceLost;
Game.Settings.Server.NatDeviceAvailable = false;
NatUtility.StartDiscovery();
Log.Write("server", "NAT discovery started.");
}
catch (Exception e)
{
Log.Write("server", "Can't discover UPnP-enabled device: {0}", e);
Game.Settings.Server.NatDeviceAvailable = false;
Game.Settings.Server.AllowPortForward = false;
}
}
public static void TryStoppingNatDiscovery()
{
Log.Write("server", "Stopping NAT discovery.");
try
{
NatUtility.StopDiscovery();
}
catch (Exception e)
{
Log.Write("server", "Failed to stop NAT device discovery: {0}", e);
Game.Settings.Server.NatDeviceAvailable = false;
Game.Settings.Server.AllowPortForward = false;
}
if (NatDevice == null)
{
Log.Write("server", "No NAT devices with UPnP enabled found within {0} ms deadline. Disabling automatic port forwarding.".F(Game.Settings.Server.NatDiscoveryTimeout));
Game.Settings.Server.NatDeviceAvailable = false;
Game.Settings.Server.AllowPortForward = false;
}
}
public static void DeviceFound(object sender, DeviceEventArgs args)
{
if (args.Device == null)
return;
Log.Write("server", "NAT device discovered.");
Game.Settings.Server.NatDeviceAvailable = true;
Game.Settings.Server.AllowPortForward = true;
try
{
NatDevice = args.Device;
Log.Write("server", "Type: {0}", NatDevice.GetType());
Log.Write("server", "Your external IP is: {0}", NatDevice.GetExternalIP());
foreach (var mp in NatDevice.GetAllMappings())
Log.Write("server", "Existing port mapping: protocol={0}, public={1}, private={2}",
mp.Protocol, mp.PublicPort, mp.PrivatePort);
}
catch (Exception e)
{
Log.Write("server", "Can't fetch information from NAT device: {0}", e);
Game.Settings.Server.NatDeviceAvailable = false;
Game.Settings.Server.AllowPortForward = false;
}
}
public static void DeviceLost(object sender, DeviceEventArgs args)
{
Log.Write("server", "NAT device lost.");
if (args.Device == null)
return;
try
{
NatDevice = args.Device;
Log.Write("server", "Type: {0}", NatDevice.GetType());
}
catch (Exception e)
{
Log.Write("server", "Can't fetch type from lost NAT device: {0}", e);
}
Game.Settings.Server.NatDeviceAvailable = false;
Game.Settings.Server.AllowPortForward = false;
}
public static void ForwardPort()
{
try
{
var mapping = new Mapping(Protocol.Tcp, Game.Settings.Server.ExternalPort, Game.Settings.Server.ListenPort);
NatDevice.CreatePortMap(mapping);
Log.Write("server", "Create port mapping: protocol={0}, public={1}, private={2}", mapping.Protocol, mapping.PublicPort, mapping.PrivatePort);
}
catch (Exception e)
{
Log.Write("server", "Can not forward ports via UPnP: {0}", e);
Game.Settings.Server.AllowPortForward = false;
}
}
public static void RemovePortforward()
{
try
{
var mapping = new Mapping(Protocol.Tcp, Game.Settings.Server.ExternalPort, Game.Settings.Server.ListenPort);
NatDevice.DeletePortMap(mapping);
Log.Write("server", "Remove port mapping: protocol={0}, public={1}, private={2}", mapping.Protocol, mapping.PublicPort, mapping.PrivatePort);
}
catch (Exception e)
{
Log.Write("server", "Can not remove UPnP portforwarding rules: {0}", e);
Game.Settings.Server.AllowPortForward = false;
}
}
}
}