Files
OpenRA/OpenRA.Mods.RA/SupportPowers/ParatroopersPower.cs
RoosterDragon b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00

78 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ParatroopersPowerInfo : SupportPowerInfo
{
[ActorReference]
public string[] DropItems = { };
[ActorReference]
public string UnitType = "badr";
[ActorReference]
public string FlareType = "flare";
public readonly int FlareTime = 25 * 60 * 2; // 2 minutes
public override object Create(ActorInitializer init) { return new ParatroopersPower(init.self, this); }
}
public class ParatroopersPower : SupportPower
{
public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { }
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var info = (ParatroopersPowerInfo)Info;
var items = info.DropItems;
var startPos = self.World.ChooseRandomEdgeCell();
self.World.AddFrameEndTask(w =>
{
var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
{
new LocationInit( order.TargetLocation ),
new OwnerInit( self.Owner ),
}) : null;
if (flare != null)
{
flare.QueueActivity(new Wait(info.FlareTime));
flare.QueueActivity(new RemoveSelf());
}
var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude;
var a = w.CreateActor(info.UnitType, new TypeDictionary
{
new CenterPositionInit(startPos.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
new OwnerInit(self.Owner),
new FacingInit(Util.GetFacing(order.TargetLocation - startPos, 0))
});
a.CancelActivity();
a.QueueActivity(new FlyAttack(Target.FromOrder(order)));
a.Trait<ParaDrop>().SetLZ(order.TargetLocation);
var cargo = a.Trait<Cargo>();
foreach (var i in items)
cargo.Load(a, self.World.CreateActor(false, i.ToLowerInvariant(),
new TypeDictionary { new OwnerInit( a.Owner ) }));
});
}
}
}