Files
OpenRA/OpenRA.Mods.Common/Traits/Modifiers/HiddenUnderFog.cs
2015-08-14 19:26:01 +01:00

43 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("The actor stays invisible under fog of war.")]
public class HiddenUnderFogInfo : HiddenUnderShroudInfo
{
public override object Create(ActorInitializer init) { return new HiddenUnderFog(this); }
}
public class HiddenUnderFog : HiddenUnderShroud
{
public HiddenUnderFog(HiddenUnderFogInfo info)
: base(info) { }
protected override bool IsVisibleInner(Actor self, Player byPlayer)
{
// If fog is disabled visibility is determined by shroud
if (!byPlayer.Shroud.FogEnabled)
return base.IsVisibleInner(self, byPlayer);
if (Info.Type == VisibilityType.Footprint)
return self.OccupiesSpace.OccupiedCells()
.Any(o => byPlayer.Shroud.IsVisible(o.First));
return byPlayer.Shroud.IsVisible(self.CenterPosition);
}
}
}