Files
OpenRA/OpenRA.Mods.Common/FileSystem/ContentInstallerFileSystemLoader.cs
Pavel Penev cc064d0dad Added descriptions to ContentInstallerFileSystemLoader
(cherry picked from commit 955bf96a84af425da48963c79c43c5d3adca8cac)
2024-12-21 16:04:36 +02:00

70 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.FileSystem
{
[Desc("A file system that loads game assets installed by the user into their support directory.")]
public class ContentInstallerFileSystemLoader : IFileSystemLoader, IFileSystemExternalContent
{
[FieldLoader.Require]
[Desc("Mod to use for content installation.")]
public readonly string ContentInstallerMod = null;
[FieldLoader.Require]
[Desc("A list of mod-provided packages. Anything required to display the initial load screen must be listed here.")]
public readonly Dictionary<string, string> SystemPackages = null;
[Desc("A list of user-installed packages. If missing (and not marked as optional), these will trigger the content installer.")]
public readonly Dictionary<string, string> ContentPackages = null;
[Desc("Files that aren't mounted as packages, but still need to trigger the content installer if missing.")]
public readonly Dictionary<string, string> RequiredContentFiles = null;
bool isContentAvailable = true;
public void Mount(OpenRA.FileSystem.FileSystem fileSystem, ObjectCreator objectCreator)
{
foreach (var kv in SystemPackages)
fileSystem.Mount(kv.Key, kv.Value);
if (ContentPackages != null)
{
foreach (var kv in ContentPackages)
{
try
{
fileSystem.Mount(kv.Key, kv.Value);
}
catch
{
isContentAvailable = false;
}
}
}
if (RequiredContentFiles != null)
foreach (var kv in RequiredContentFiles)
if (!fileSystem.Exists(kv.Key))
isContentAvailable = false;
}
bool IFileSystemExternalContent.InstallContentIfRequired(ModData modData)
{
if (!isContentAvailable)
Game.InitializeMod(ContentInstallerMod, new Arguments());
return !isContentAvailable;
}
}
}