Files
OpenRA/OpenRa.Game/Orders/SellOrderGenerator.cs
2010-01-02 12:57:20 +13:00

41 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
namespace OpenRa.Game.Orders
{
class SellOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
{
if (!mi.IsFake && mi.Button == MouseButton.Right)
{
Game.controller.CancelInputMode();
yield break;
}
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
&& a.traits.Contains<Building>()
&& a.Info.Selectable).FirstOrDefault();
var building = underCursor != null ? underCursor.Info as BuildingInfo : null;
if (building == null || building.Unsellable)
{
yield return new Order("NoSell", Game.LocalPlayer.PlayerActor, null, int2.Zero, null);
yield break;
}
yield return new Order("Sell", underCursor, null, int2.Zero, null);
}
public void Tick() {}
public void Render() {}
}
}