175 lines
4.0 KiB
C#
175 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenRa.FileFormats;
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using OpenRa.DataStructures;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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class PathFinder
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{
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public static PathFinder Instance;
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bool[ , ] passable = new bool[ 128, 128 ];
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Map map;
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static bool IsPassable(int terrainType)
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{
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switch (terrainType)
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{
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case 0:
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case 2:
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case 6:
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case 8:
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case 9:
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return true;
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default:
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return false;
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}
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}
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public PathFinder(Map map, TileSet tileSet)
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{
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this.map = map;
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//todo: speed hax for roads
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for (int x = 0; x < 128; x++)
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for (int y = 0; y < 128; y++)
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passable[x, y] = map.IsInMap(x, y) &&
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IsPassable(tileSet.GetWalkability(map.MapTiles[x, y]));
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}
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public List<int2> FindUnitPath( World world, Unit unit, int2 destination )
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{
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int2 offset = new int2( map.XOffset, map.YOffset );
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destination += offset;
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int2 startLocation = unit.Location + offset;
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CellInfo[ , ] cellInfo = new CellInfo[ 128, 128 ];
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for( int x = 0 ; x < 128 ; x++ )
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for( int y = 0 ; y < 128 ; y++ )
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cellInfo[ x, y ] = new CellInfo( double.PositiveInfinity, new int2( x, y ), false );
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PriorityQueue<PathDistance> queue = new PriorityQueue<PathDistance>();
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queue.Add( new PathDistance( Estimate( startLocation, destination ), startLocation ) );
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cellInfo[ startLocation.X, startLocation.Y ].MinCost = 0;
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int seenCount = 0;
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int impassableCount = 0;
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while( !queue.Empty )
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{
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PathDistance p = queue.Pop();
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int2 here = p.Location;
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cellInfo[ here.X, here.Y ].Seen = true;
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if( p.Location == destination )
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{
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Log.Write( "{0}, {1}", seenCount, impassableCount );
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return MakePath( cellInfo, destination, offset );
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}
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foreach( int2 d in directions )
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{
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int2 newHere = here + d;
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if( cellInfo[ newHere.X, newHere.Y ].Seen )
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{
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++seenCount;
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continue;
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}
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if( !passable[ newHere.X, newHere.Y ] )
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{
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++impassableCount;
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continue;
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}
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double newCost = cellInfo[ here.X, here.Y ].MinCost + ( ( d.X * d.Y != 0 ) ? 1.414213563 : 1.0 );
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if( newCost >= cellInfo[ newHere.X, newHere.Y ].MinCost )
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continue;
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cellInfo[ newHere.X, newHere.Y ].Path = here;
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cellInfo[ newHere.X, newHere.Y ].MinCost = newCost;
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queue.Add( new PathDistance( newCost + Estimate( newHere, destination ), newHere ) );
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}
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}
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// no path exists
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return new List<int2>();
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}
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List<int2> MakePath( CellInfo[ , ] cellInfo, int2 destination, int2 offset )
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{
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List<int2> ret = new List<int2>();
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int2 pathNode = destination;
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while( cellInfo[ pathNode.X, pathNode.Y ].Path != pathNode )
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{
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ret.Add( pathNode - offset );
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pathNode = cellInfo[ pathNode.X, pathNode.Y ].Path;
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}
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Log.Write( "Path Length: {0}", ret.Count );
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return ret;
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}
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static readonly int2[] directions =
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new int2[] {
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new int2( -1, -1 ),
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new int2( -1, 0 ),
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new int2( -1, 1 ),
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new int2( 0, -1 ),
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new int2( 0, 1 ),
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new int2( 1, -1 ),
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new int2( 1, 0 ),
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new int2( 1, 1 ),
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};
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double Estimate( int2 here, int2 destination )
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{
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int2 d = ( here - destination ).Abs();
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int diag = Math.Min( d.X, d.Y );
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int straight = Math.Abs( d.X - d.Y );
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return 1.5 * diag + straight;
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}
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}
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struct CellInfo
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{
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public double MinCost;
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public int2 Path;
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public bool Seen;
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public CellInfo( double minCost, int2 path, bool seen )
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{
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MinCost = minCost;
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Path = path;
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Seen = seen;
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}
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}
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struct PathDistance : IComparable<PathDistance>
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{
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public double EstTotal;
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public int2 Location;
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public PathDistance(double estTotal, int2 location)
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{
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EstTotal = estTotal;
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Location = location;
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}
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public int CompareTo(PathDistance other)
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{
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return Math.Sign(EstTotal - other.EstTotal);
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}
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}
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}
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