Files
OpenRA/OpenRA.Mods.Common/Lint/CheckMultiBrushes.cs
Ashley Newson 417f787294 Add experimental RA procedural map generator
Add an experimental procedural map generator for the Red Alert mod,
along with supporting code that may assist in the development of map
generators for other mods.

Map generation may be accessed as a tool in the Map Editor. This change
does not presently introduce direct lobby options for generated maps.

Features:

- Terrain with land, water, beaches, cliffs, roads, debris, and trees.
- Placement of mpspawns, neutral buildings, and resources.
- Rotational and mirror symmetry options.
- Various configurable parameters with presets.
- Deterministic with configurable seed.
- Performant.
2025-01-09 16:47:10 +02:00

52 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.MapGenerator;
using OpenRA.Mods.Common.Terrain;
namespace OpenRA.Mods.Common.Lint
{
public class CheckMultiBrushes : ILintPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
{
foreach (var (terrainInfoName, terrainInfo) in modData.DefaultTerrainInfo)
{
if (terrainInfo is ITemplatedTerrainInfo templatedTerrainInfo && templatedTerrainInfo.MultiBrushCollections.Count > 0)
{
var map = new Map(modData, terrainInfo, 1, 1);
foreach (var (collectionName, collection) in templatedTerrainInfo.MultiBrushCollections)
foreach (var info in collection)
{
try
{
// Includes validation of actor types and template IDs.
var multiBrush = new MultiBrush(map, info);
// Validates there is at least something in the MultiBrush.
multiBrush.Contract();
foreach (var (_, tile) in multiBrush.Tiles)
if (!templatedTerrainInfo.TryGetTerrainInfo(tile, out var _))
emitError($"Tileset {terrainInfoName} has invalid MultiBrush collection `{collectionName}`: tileset does not have tile {tile.Type},{tile.Index}");
}
catch (Exception e) when (e is ArgumentException || e is InvalidOperationException)
{
emitError($"Tileset {terrainInfoName} has invalid MultiBrush collection `{collectionName}`: {e.Message}");
}
}
}
}
}
}
}