48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class AddShakeToBridge : UpdateRule
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{
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public override string Name { get { return "Screen shaking was removed from dying bridges."; } }
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public override string Description
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{
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get
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{
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return "'Bridges' (and 'GroundLevelBridges') no longer shake the screen on their own.\n" +
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"The 'ShakeOnDeath' trait is to be used instead.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.ChildrenMatching("Bridge").Any())
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AddShakeNode(actorNode);
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else if (actorNode.ChildrenMatching("GroundLevelBridge").Any())
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AddShakeNode(actorNode);
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yield break;
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}
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void AddShakeNode(MiniYamlNode actorNode)
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{
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var shake = new MiniYamlNode("ShakeOnDeath", "");
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shake.AddNode("Duration", "15");
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shake.AddNode("Intensity", "6");
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actorNode.AddNode(shake);
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}
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}
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}
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