Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20180307/AddShakeToBridge.cs
2018-08-02 17:00:02 +02:00

48 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AddShakeToBridge : UpdateRule
{
public override string Name { get { return "Screen shaking was removed from dying bridges."; } }
public override string Description
{
get
{
return "'Bridges' (and 'GroundLevelBridges') no longer shake the screen on their own.\n" +
"The 'ShakeOnDeath' trait is to be used instead.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
if (actorNode.ChildrenMatching("Bridge").Any())
AddShakeNode(actorNode);
else if (actorNode.ChildrenMatching("GroundLevelBridge").Any())
AddShakeNode(actorNode);
yield break;
}
void AddShakeNode(MiniYamlNode actorNode)
{
var shake = new MiniYamlNode("ShakeOnDeath", "");
shake.AddNode("Duration", "15");
shake.AddNode("Intensity", "6");
actorNode.AddNode(shake);
}
}
}