Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20180307/DefineGroundCorpseDefault.cs
2018-08-02 17:00:02 +02:00

69 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class DefineGroundCorpseDefault : UpdateRule
{
public override string Name { get { return "Move Parachutable GroundCorpseSequence default to yaml"; } }
public override string Description
{
get
{
return "Parachutable's GroundCorpseSequence 'corpse' default has been moved to yaml.";
}
}
Tuple<string, string, string, List<string>>[] fields =
{
Tuple.Create("Parachutable", "GroundCorpseSequence", "corpse", new List<string>()),
};
string BuildMessage(Tuple<string, string, string, List<string>> field)
{
return "The default value for {0}.{1} has been removed.\n".F(field.Item1, field.Item2) +
"You may wish to explicitly define `{0}: {1}` on the `{2}` trait \n".F(field.Item2, field.Item3, field.Item1) +
"definitions on the following actors (if they have not already been inherited from a parent).\n" +
UpdateUtils.FormatMessageList(field.Item4);
}
public override IEnumerable<string> AfterUpdate(ModData modData)
{
foreach (var field in fields)
{
if (field.Item4.Any())
yield return BuildMessage(field);
field.Item4.Clear();
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var field in fields)
{
foreach (var traitNode in actorNode.ChildrenMatching(field.Item1))
{
var node = traitNode.LastChildMatching(field.Item2);
if (node == null)
field.Item4.Add("{0} ({1})".F(actorNode.Key, traitNode.Location.Filename));
}
}
yield break;
}
}
}