Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20180307/DefineOwnerLostAction.cs
2018-08-02 17:00:02 +02:00

47 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class DefineOwnerLostAction : UpdateRule
{
public override string Name { get { return "Add OwnerLostAction to player-controlled actors"; } }
public override string Description
{
get
{
return "A new OwnerLostAction trait has been introduced to control what happens to a\n" +
"player's actors when they are defeated. A warning is displayed notifying that\nthis trait must be added to actors.";
}
}
bool reported;
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (!reported)
yield return "All player-controlled (or player-capturable) actors should define an OwnerLostAction trait\n" +
"specifying an action (Kill, Dispose, ChangeOwner) to apply when the actor's owner is defeated.\n" +
"You must manually define this trait on the appropriate default actor templates.\n" +
"Actors missing this trait will remain controllable by their owner after they have been defeated.";
reported = true;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
yield break;
}
}
}