Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20180307/RemoveWeaponScanRadius.cs
2018-08-02 17:00:02 +02:00

54 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveWeaponScanRadius : UpdateRule
{
public override string Name { get { return "Remove Weapon ScanRadius parameters"; } }
public override string Description
{
get
{
return "The *ScanRadius parameters have been removed from weapon projectiles and warheads.\n" +
"These values are now automatically determined by the engine.\n" +
"CreateEffect.ImpactActors: False has been added to replace VictimScanRadius: 0";
}
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
{
foreach (var node in weaponNode.ChildrenMatching("Warhead"))
{
if (node.Value.Value == "CreateEffect")
{
var victimScanRadius = node.LastChildMatching("VictimScanRadius");
if (victimScanRadius != null && victimScanRadius.NodeValue<int>() == 0)
node.AddNode("ImpactActors", "false");
node.RemoveNodes("VictimScanRadius");
}
}
var projectile = weaponNode.LastChildMatching("Projectile");
if (projectile != null)
{
projectile.RemoveNodes("BounceBlockerScanRadius");
projectile.RemoveNodes("BlockerScanRadius");
projectile.RemoveNodes("AreaVictimScanRadius");
}
yield break;
}
}
}