Files
OpenRA/OpenRa.Game/Game.cs

297 lines
8.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using IjwFramework.Types;
using OpenRa.FileFormats;
using OpenRa.GameRules;
using OpenRa.Graphics;
using OpenRa.Network;
using OpenRa.Orders;
using OpenRa.Support;
using OpenRa.Traits;
using Timer = OpenRa.Support.Timer;
namespace OpenRa
{
public static class Game
{
public static readonly int CellSize = 24;
public static World world;
internal static Viewport viewport;
public static Controller controller;
internal static Chrome chrome;
public static UserSettings Settings;
internal static OrderManager orderManager;
public static bool skipMakeAnims = true;
internal static Renderer renderer;
static int2 clientSize;
static string mapName;
internal static Session LobbyInfo = new Session();
static bool changePending;
public static void ChangeMap(string mapName)
{
Timer.Time( "----ChangeMap" );
var manifest = new Manifest(LobbyInfo.GlobalSettings.Mods);
Timer.Time( "manifest: {0}" );
chat.AddLine(Color.White, "Debug", "Map change {0} -> {1}".F(Game.mapName, mapName));
Game.changePending = false;
Game.mapName = mapName;
SheetBuilder.Initialize(renderer);
FileSystem.UnmountTemporaryPackages();
Timer.Time( "reset: {0}" );
foreach (var pkg in manifest.Packages)
FileSystem.MountTemporary(new Package(pkg));
Timer.Time( "mount tempory packages: {0}" );
Rules.LoadRules(mapName, manifest);
Timer.Time( "load rules: {0}" );
world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
world = new World();
Game.world.ActorAdded += a =>
{
if (a.Owner != null && a.Info.Traits.Contains<OwnedActorInfo>())
a.Owner.Shroud.Explore(a);
};
Timer.Time( "world: {0}" );
SequenceProvider.Initialize(manifest.Sequences);
viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
Timer.Time( "SeqProv, viewport: {0}" );
skipMakeAnims = true;
foreach (var treeReference in Game.world.Map.Trees)
world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
Timer.Time( "trees: {0}" );
world.LoadMapActors(Rules.AllRules);
skipMakeAnims = false;
Timer.Time( "map actors: {0}" );
chrome = new Chrome(renderer);
Timer.Time( "chrome: {0}" );
Timer.Time( "----end ChangeMap" );
}
internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, Controller controller)
{
Game.renderer = renderer;
Game.clientSize = clientSize;
// todo
Sound.Initialize();
PerfHistory.items["render"].hasNormalTick = false;
PerfHistory.items["batches"].hasNormalTick = false;
Game.controller = controller;
ChromeProvider.Initialize("chrome.xml");
ChangeMap(mapName);
if (Settings.Replay != "")
throw new NotImplementedException();
else
{
var connection = (string.IsNullOrEmpty(Settings.NetworkHost))
? new EchoConnection()
: new NetworkConnection( Settings.NetworkHost, Settings.NetworkPort );
orderManager = new OrderManager(connection, "replay.rep");
}
}
static int lastTime = Environment.TickCount;
public static void ResetTimer()
{
lastTime = Environment.TickCount;
}
public static int RenderFrame = 0;
internal static Chat chat = new Chat();
public static void Tick()
{
if (changePending && PackageDownloader.IsIdle())
{
ChangeMap(LobbyInfo.GlobalSettings.Map);
return;
}
int t = Environment.TickCount;
int dt = t - lastTime;
if (dt >= Settings.Timestep)
{
using (new PerfSample("tick_time"))
{
lastTime += Settings.Timestep;
chrome.Tick();
orderManager.TickImmediate( world );
if (orderManager.IsReadyForNextFrame)
{
orderManager.Tick( world );
if (controller.orderGenerator != null)
controller.orderGenerator.Tick( world );
world.Tick();
}
else
if (orderManager.FrameNumber == 0)
lastTime = Environment.TickCount;
}
PerfHistory.Tick();
}
using (new PerfSample("render"))
{
++RenderFrame;
viewport.DrawRegions( world );
}
PerfHistory.items["render"].Tick();
PerfHistory.items["batches"].Tick();
}
public static Random SharedRandom = new Random(0); /* for things that require sync */
public static Random CosmeticRandom = new Random(); /* for things that are just fluff */
public static void SyncLobbyInfo(string data)
{
var session = new Session();
var ys = MiniYaml.FromString(data);
foreach (var y in ys)
{
if (y.Key == "GlobalSettings")
{
FieldLoader.Load(session.GlobalSettings, y.Value);
continue;
}
int index;
if (!int.TryParse(y.Key, out index))
continue; // not a player.
var client = new Session.Client();
FieldLoader.Load(client, y.Value);
session.Clients.Add(client);
world.players[index].SyncFromLobby(client);
}
LobbyInfo = session;
if (Game.orderManager.Connection.ConnectionState == ConnectionState.Connected)
world.SetLocalPlayer(Game.orderManager.Connection.LocalClientId);
if (Game.orderManager.FramesAhead != LobbyInfo.GlobalSettings.OrderLatency
&& !Game.orderManager.GameStarted)
{
Game.orderManager.FramesAhead = LobbyInfo.GlobalSettings.OrderLatency;
Game.chat.AddLine(Color.White, "Server",
"Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency));
}
if (PackageDownloader.SetPackageList(LobbyInfo.GlobalSettings.Packages)
|| mapName != LobbyInfo.GlobalSettings.Map)
changePending = true;
}
public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
public static void StartGame()
{
var available = world.Map.SpawnPoints.ToList();
var taken = new List<int2>();
foreach (var client in LobbyInfo.Clients)
{
// todo: allow players to choose their own spawn points.
// only select a point for them if they didn't.
// todo: spawn more than one unit, in most cases!
var sp = ChooseSpawnPoint(available, taken);
world.CreateActor("mcv", sp, world.players[client.Index]);
}
Game.viewport.GoToStartLocation( Game.world.LocalPlayer );
orderManager.StartGame();
}
static int2 ChooseSpawnPoint(List<int2> available, List<int2> taken)
{
if (available.Count == 0)
throw new InvalidOperationException("No free spawnpoint.");
var n = taken.Count == 0
? Game.SharedRandom.Next(available.Count)
: available // pick the most distant spawnpoint from everyone else
.Select((k,i) => Pair.New(k,i))
.OrderByDescending(a => taken.Sum(t => (t - a.First).LengthSquared))
.Select(a => a.Second)
.First();
var sp = available[n];
available.RemoveAt(n);
taken.Add(sp);
return sp;
}
internal static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Keys ModifierKeys)
{
int sync = Game.world.SyncHash();
Game.viewport.DispatchMouseInput( world,
new MouseInput
{
Button = (MouseButton)(int)e.Button,
Event = ev,
Location = new int2(e.Location),
Modifiers = (Modifiers)(int)ModifierKeys,
});
if( sync != Game.world.SyncHash() )
throw new InvalidOperationException( "Desync in DispatchMouseInput" );
}
internal static void HandleKeyDown( KeyEventArgs e )
{
int sync = Game.world.SyncHash();
if( !Game.chat.isChatting )
if( e.KeyCode >= Keys.D0 && e.KeyCode <= Keys.D9 )
Game.controller.DoControlGroup( world, (int)e.KeyCode - (int)Keys.D0, (Modifiers)(int)e.Modifiers );
if( sync != Game.world.SyncHash() )
throw new InvalidOperationException( "Desync in OnKeyDown" );
}
internal static void HandleKeyPress( KeyPressEventArgs e )
{
int sync = Game.world.SyncHash();
if( e.KeyChar == '\r' )
Game.chat.Toggle();
else if( Game.chat.isChatting )
Game.chat.TypeChar( e.KeyChar );
if( sync != Game.world.SyncHash() )
throw new InvalidOperationException( "Desync in OnKeyPress" );
}
}
}