Files
OpenRA/OpenRa.Game/GameRules/ProjectileInfo.cs
2009-10-14 18:55:34 +13:00

35 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.GameRules
{
class ProjectileInfo
{
public readonly bool AA = false;
public readonly bool AG = false;
public readonly bool ASW = false;
public readonly bool Animates = false;
public readonly bool Arcing = false;
public readonly int Arm = 0;
public readonly bool Degenerates = false;
public readonly bool Dropping = false;
public readonly int Frames = 1;
public readonly bool Gigundo = false;
public readonly bool High = false;
public readonly string Image = null;
public readonly bool Inaccurate = false;
public readonly bool Inviso = false;
public readonly bool Parachuted = false;
public readonly bool Proximity = false;
public readonly int ROT = 0;
public readonly bool Ranged = false;
public readonly bool Rotates = false;
public readonly bool Shadow = true;
public readonly bool Translucent = false;
public readonly bool UnderWater = false;
public readonly int RangeLimit = 0;
}
}