Files
OpenRA/OpenRa.Game/Traits/Cloak.cs

51 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class Cloak : IRenderModifier, INotifyAttack, ITick
{
int remainingSurfaceTime = 2; /* setup for initial dive */
public Cloak(Actor self) {}
public void Attacking(Actor self)
{
if (remainingSurfaceTime <= 0)
OnSurface();
remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
}
public IEnumerable<Tuple<Sprite, float2, int>>
ModifyRender(Actor self, IEnumerable<Tuple<Sprite, float2, int>> rs)
{
if (remainingSurfaceTime > 0)
return rs;
if (self.Owner == Game.LocalPlayer)
return rs.Select(a => Tuple.New(a.a, a.b, 8));
else
return new Tuple<Sprite, float2, int>[] { };
}
public void Tick(Actor self)
{
if (remainingSurfaceTime > 0)
if (--remainingSurfaceTime <= 0)
OnDive();
}
void OnSurface()
{
Sound.Play("subshow1.aud");
}
void OnDive()
{
Sound.Play("subshow1.aud"); /* is this the right sound?? */
}
}
}