Files
OpenRA/OpenRA.Mods.Common/Traits/SmokeTrailWhenDamaged.cs
2018-01-17 00:47:34 +01:00

67 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class SmokeTrailWhenDamagedInfo : ITraitInfo, Requires<BodyOrientationInfo>
{
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
public readonly int Interval = 3;
public readonly string Sprite = "smokey";
[SequenceReference("Sprite")] public readonly string Sequence = "idle";
public readonly string Palette = "effect";
public readonly DamageState MinDamage = DamageState.Heavy;
public object Create(ActorInitializer init) { return new SmokeTrailWhenDamaged(init.Self, this); }
}
class SmokeTrailWhenDamaged : ITick
{
readonly SmokeTrailWhenDamagedInfo info;
readonly BodyOrientation body;
readonly int getFacing;
int ticks;
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
{
this.info = info;
body = self.Trait<BodyOrientation>();
var facing = self.TraitOrDefault<IFacing>();
if (facing != null)
getFacing = facing.Facing;
else
getFacing = 0;
}
void ITick.Tick(Actor self)
{
if (--ticks <= 0)
{
var position = self.CenterPosition;
if (position.Z > 0 && self.GetDamageState() >= info.MinDamage && !self.World.FogObscures(self))
{
var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
var pos = position + body.LocalToWorld(offset);
self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, w, info.Sprite, info.Sequence, info.Palette, false, false, getFacing)));
}
ticks = info.Interval;
}
}
}
}