Files
OpenRA/OpenRa.Game/GameRules/Rules.cs
2009-10-14 18:55:34 +13:00

40 lines
1.5 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using IjwFramework.Types;
namespace OpenRa.Game
{
static class Rules
{
public static InfoLoader<UnitInfo> UnitInfo;
public static InfoLoader<WeaponInfo> WeaponInfo;
public static InfoLoader<WarheadInfo> WarheadInfo;
public static InfoLoader<ProjectileInfo> ProjectileInfo;
public static Footprint Footprint;
// TODO: load rules from the map, where appropriate.
public static void LoadRules()
{
var rulesIni = new IniFile(FileSystem.Open("rules.ini"));
UnitInfo = new InfoLoader<UnitInfo>(rulesIni,
Pair.New<string,Func<string,UnitInfo>>( "buildings.txt", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string, Func<string,UnitInfo>>("infantry.txt", s => new UnitInfo.InfantryInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "vehicles.txt", s => new UnitInfo.VehicleInfo(s)));
WeaponInfo = new InfoLoader<WeaponInfo>(rulesIni,
Pair.New<string,Func<string,WeaponInfo>>("weapons.txt", _ => new WeaponInfo()));
WarheadInfo = new InfoLoader<WarheadInfo>(rulesIni,
Pair.New<string,Func<string,WarheadInfo>>("warheads.txt", _ => new WarheadInfo()));
ProjectileInfo = new InfoLoader<ProjectileInfo>(rulesIni,
Pair.New<string, Func<string, ProjectileInfo>>("projectiles.txt", _ => new ProjectileInfo()));
Footprint = new Footprint(FileSystem.Open("footprint.txt"));
}
}
}