Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/LineBuild.cs
RoosterDragon 8a285f9b19 Fix IDE0090
2023-04-08 16:51:51 +03:00

125 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public enum LineBuildDirection { Unset, X, Y }
public class LineBuildDirectionInit : ValueActorInit<LineBuildDirection>, ISingleInstanceInit
{
public LineBuildDirectionInit(LineBuildDirection value)
: base(value) { }
}
public class LineBuildParentInit : ValueActorInit<string[]>, ISingleInstanceInit
{
readonly Actor[] parents = null;
public LineBuildParentInit(Actor[] value)
: base(Array.Empty<string>())
{
parents = value;
}
public Actor[] ActorValue(World world)
{
if (parents != null)
return parents;
var sma = world.WorldActor.Trait<SpawnMapActors>();
return Value.Select(n => sma.Actors[n]).ToArray();
}
}
public interface INotifyLineBuildSegmentsChanged
{
void SegmentAdded(Actor self, Actor segment);
void SegmentRemoved(Actor self, Actor segment);
}
[Desc("Place the second actor in line to build more of the same at once (used for walls).")]
public class LineBuildInfo : TraitInfo
{
[Desc("The maximum allowed length of the line.")]
public readonly int Range = 5;
[Desc("LineBuildNode 'Types' to attach to.")]
public readonly HashSet<string> NodeTypes = new() { "wall" };
[ActorReference(typeof(LineBuildInfo))]
[Desc("Actor type for line-built segments (defaults to same actor).")]
public readonly string SegmentType = null;
[Desc("Delete generated segments when destroyed or sold.")]
public readonly bool SegmentsRequireNode = false;
public override object Create(ActorInitializer init) { return new LineBuild(init, this); }
}
public class LineBuild : INotifyKilled, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyLineBuildSegmentsChanged
{
readonly LineBuildInfo info;
readonly Actor[] parentNodes = Array.Empty<Actor>();
HashSet<Actor> segments;
public LineBuild(ActorInitializer init, LineBuildInfo info)
{
this.info = info;
var lineBuildParentInit = init.GetOrDefault<LineBuildParentInit>();
if (lineBuildParentInit != null)
parentNodes = lineBuildParentInit.ActorValue(init.World);
}
void INotifyLineBuildSegmentsChanged.SegmentAdded(Actor self, Actor segment)
{
segments ??= new HashSet<Actor>();
segments.Add(segment);
}
void INotifyLineBuildSegmentsChanged.SegmentRemoved(Actor self, Actor segment)
{
segments?.Remove(segment);
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
foreach (var parent in parentNodes)
if (!parent.Disposed)
foreach (var n in parent.TraitsImplementing<INotifyLineBuildSegmentsChanged>())
n.SegmentAdded(parent, self);
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
foreach (var parent in parentNodes)
if (!parent.Disposed)
foreach (var n in parent.TraitsImplementing<INotifyLineBuildSegmentsChanged>())
n.SegmentRemoved(parent, self);
if (info.SegmentsRequireNode && segments != null)
foreach (var s in segments)
s.Dispose();
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (info.SegmentsRequireNode && segments != null)
foreach (var s in segments)
s.Kill(e.Attacker);
}
}
}