Files
OpenRA/mods/ra/rules/civilian.yaml
DArcy Rush 60ad19b625 Fake structures use 'DamageThreshold' under 'Explodes'.
This change means that fake structures take damage at the same
rate as their real counterparts, but explode at 90% of their
max health.

MSLF and PDOF have been given a health buff as only one fake
version of each can be built.

Also fixed mission Monster Tank Madness. Actor v19.Husk required
HealthInfo.
2015-10-25 11:51:27 +00:00

661 lines
10 KiB
YAML

C1:
Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian
AutoTarget:
C2:
Inherits: ^CivInfantry
Voiced:
VoiceSet: CivilianFemaleVoice
C3:
Inherits: ^CivInfantry
C4:
Inherits: ^CivInfantry
RenderSprites:
Image: C2
Voiced:
VoiceSet: CivilianFemaleVoice
C5:
Inherits: ^CivInfantry
RenderSprites:
Image: C1
C6:
Inherits: ^CivInfantry
RenderSprites:
Image: C2
Voiced:
VoiceSet: CivilianFemaleVoice
C7:
Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian
AutoTarget:
RenderSprites:
Image: C1
C8:
Inherits: ^CivInfantry
RenderSprites:
Image: C2
Voiced:
VoiceSet: CivilianFemaleVoice
C9:
Inherits: ^CivInfantry
RenderSprites:
Image: C1
C10:
Inherits: ^CivInfantry
RenderSprites:
Image: C2
Voiced:
VoiceSet: CivilianFemaleVoice
FCOM:
Inherits: ^TechBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Valued:
Cost: 2000
Health:
HP: 400
Armor:
Type: Wood
Tooltip:
Name: Forward Command
RevealsShroud:
Range: 10c0
Bib:
Power:
Amount: -200
ProvidesPrerequisite@buildingname:
HOSP:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 1000
ExternalCapturable:
ExternalCapturableBar:
EngineerRepairable:
Tooltip:
Name: Hospital
RevealsShroud:
Range: 3c0
Bib:
HasMinibib: Yes
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
ProvidesPrerequisite@buildingname:
V01:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
RevealsShroud:
Range: 10c0
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V02:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V08:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V09:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V10:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V11:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V12:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V13:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V14:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V15:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V16:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V17:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V18:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT, INTERIOR
V19:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
Tooltip:
Name: Oil Pump
SpawnActorOnDeath:
Actor: V19.Husk
AutoTargetIgnore:
V19.Husk:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
Tooltip:
Name: Husk (Oil Pump)
RenderSprites:
WithSpriteBody:
WithIdleOverlay:
StartSequence: fire-start
Sequence: fire-loop
-Selectable:
-Targetable:
-Demolishable:
BARL:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Health:
HP: 10
Explodes:
Weapon: BarrelExplode
Tooltip:
Name: Explosive Barrel
ShowOwnerRow: False
AutoTargetIgnore:
Armor:
Type: None
Targetable:
TargetTypes: Ground, DemoTruck, Barrel
-ShakeOnDeath:
-SoundOnDamageTransition:
-Demolishable:
BRL3:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Health:
HP: 10
Explodes:
Weapon: BarrelExplode
Tooltip:
Name: Explosive Barrel
ShowOwnerRow: False
AutoTargetIgnore:
Armor:
Type: None
Targetable:
TargetTypes: Ground, DemoTruck, Barrel
-ShakeOnDeath:
-SoundOnDamageTransition:
-Demolishable:
AMMOBOX1:
Inherits: ^AmmoBox
AMMOBOX2:
Inherits: ^AmmoBox
AMMOBOX3:
Inherits: ^AmmoBox
MISS:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xxx xxx
Dimensions: 3,2
Valued:
Cost: 2000
Health:
HP: 400
Armor:
Type: Wood
Tooltip:
Name: Technology Center
Bib:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
ProvidesPrerequisite@buildingname:
BIO:
Inherits: ^TechBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
ExternalCapturable:
ExternalCapturableBar:
EngineerRepairable:
Tooltip:
Name: Biological Lab
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
ProvidesPrerequisite@buildingname:
OILB:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 1000
RevealsShroud:
Range: 3c0
ExternalCapturable:
ExternalCapturableBar:
EngineerRepairable:
CashTrickler:
Period: 375
Amount: 100
CaptureAmount: 100
Tooltip:
Name: Oil Derrick
Explodes:
Weapon: BarrelExplode
BR1:
Inherits: ^Bridge
Bridge:
Template: 235
DamagedTemplate: 236
DestroyedTemplate: 237
SouthOffset: 0,2
FreeActor:
Actor: bridgehut
SpawnOffset: 2,0
BR2:
Inherits: ^Bridge
Bridge:
Template: 238
DamagedTemplate: 239
DestroyedTemplate: 240
NorthOffset: 3,0
FreeActor:
Actor: bridgehut
SpawnOffset: 1,1
BR3:
Inherits: ^Bridge
Bridge:
Long: yes
ShorePieces: br1,br2
Template: 241
DamagedTemplate: 242
DestroyedTemplate: 243
DestroyedPlusNorthTemplate: 245
DestroyedPlusSouthTemplate: 244
DestroyedPlusBothTemplate: 246
NorthOffset: 2,0
SouthOffset: 0,1
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 131
DamagedTemplate: 378
DestroyedTemplate: 132
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
CustomSelectionSize:
CustomBounds: 120,72
FreeActor@north:
Actor: bridgehut
SpawnOffset: 2,-1
FreeActor@south:
Actor: bridgehut
SpawnOffset: 0,1
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 133
DamagedTemplate: 379
DestroyedTemplate: 134
Building:
Footprint: _____ _____
Dimensions: 5,2
CustomSelectionSize:
CustomBounds: 120,48
FreeActor@north:
Actor: bridgehut
SpawnOffset: 0,-1
FreeActor@south:
Actor: bridgehut
SpawnOffset: 2,1
SBRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 520
DamagedTemplate: 521
DestroyedTemplate: 522
Building:
Footprint: ___ ___
Dimensions: 3,2
CustomSelectionSize:
CustomBounds: 72,48
FreeActor@north:
Actor: bridgehut.small
SpawnOffset: 1,0
FreeActor@south:
Actor: bridgehut.small
SpawnOffset: 1,1
SBRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 531
DamagedTemplate: 532
DestroyedTemplate: 533
Building:
Footprint: __ __ __
Dimensions: 2,3
CustomSelectionSize:
CustomBounds: 48,72
FreeActor@west:
Actor: bridgehut.small
SpawnOffset: 0,1
FreeActor@east:
Actor: bridgehut.small
SpawnOffset: 1,1
SBRIDGE3:
Inherits: ^Bridge
Bridge:
Template: 523
DamagedTemplate: 524
DestroyedTemplate: 525
FreeActor@north:
Actor: bridgehut
SpawnOffset: 2,-1
FreeActor@south:
Actor: bridgehut
SpawnOffset: 0,1
SBRIDGE4:
Inherits: ^Bridge
Bridge:
Template: 527
DamagedTemplate: 528
DestroyedTemplate: 529
FreeActor@north:
Actor: bridgehut
SpawnOffset: 0,-1
FreeActor@south:
Actor: bridgehut
SpawnOffset: 2,1
BRIDGEHUT:
AlwaysVisible:
Building:
Footprint: __ __
Dimensions: 2,2
Selectable:
Bounds: 48,48
Priority: 2
BridgeHut:
Targetable:
TargetTypes: BridgeHut, C4
BRIDGEHUT.small:
AlwaysVisible:
Building:
Footprint: _
Dimensions: 1,1
Selectable:
Bounds: 24,24
Priority: 2
BridgeHut:
Targetable:
TargetTypes: BridgeHut, C4
V20:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V21:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V22:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V23:
Inherits: ^DesertCivBuilding
V24:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V25:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
RevealsShroud:
Range: 10c0
V26:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V27:
Inherits: ^DesertCivBuilding
V28:
Inherits: ^DesertCivBuilding
V29:
Inherits: ^DesertCivBuilding
V30:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V31:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V32:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V33:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V34:
Inherits: ^DesertCivBuilding
V35:
Inherits: ^DesertCivBuilding
V36:
Inherits: ^DesertCivBuilding
V37:
Inherits: ^DesertCivBuilding
Building:
Footprint: __xx_ ___xx
Dimensions: 5,2
RICE:
Inherits: ^CivField
EditorTilesetFilter:
RequireTilesets: TEMPERAT
RUSHOUSE:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: TEMPERAT
Building:
Footprint: x x
Dimensions: 1,2
ASIANHUT:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: TEMPERAT
SNOWHUT:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: SNOW
Building:
Footprint: x x
Dimensions: 1,2
RenderSprites:
Scale: 0.7
LHUS:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: TEMPERAT
Selectable:
Bounds: 24,24,0,16
SelectionDecorations:
VisualBounds: 24,48
Tooltip:
Name: Lighthouse
Building:
Footprint: x
Dimensions: 1,1
WINDMILL:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: TEMPERAT
Selectable:
Bounds: 24,24,0,8
SelectionDecorations:
VisualBounds: 36,36
Tooltip:
Name: Windmill
Building:
Footprint: x
Dimensions: 1,1