This change means that fake structures take damage at the same rate as their real counterparts, but explode at 90% of their max health. MSLF and PDOF have been given a health buff as only one fake version of each can be built. Also fixed mission Monster Tank Madness. Actor v19.Husk required HealthInfo.
661 lines
10 KiB
YAML
661 lines
10 KiB
YAML
C1:
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Inherits@1: ^CivInfantry
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Inherits@2: ^ArmedCivilian
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AutoTarget:
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C2:
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Inherits: ^CivInfantry
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C3:
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Inherits: ^CivInfantry
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C4:
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Inherits: ^CivInfantry
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RenderSprites:
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Image: C2
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C5:
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Inherits: ^CivInfantry
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RenderSprites:
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Image: C1
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C6:
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Inherits: ^CivInfantry
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RenderSprites:
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Image: C2
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C7:
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Inherits@1: ^CivInfantry
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Inherits@2: ^ArmedCivilian
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AutoTarget:
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RenderSprites:
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Image: C1
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C8:
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Inherits: ^CivInfantry
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RenderSprites:
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Image: C2
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C9:
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Inherits: ^CivInfantry
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RenderSprites:
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Image: C1
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C10:
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Inherits: ^CivInfantry
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RenderSprites:
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Image: C2
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Voiced:
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VoiceSet: CivilianFemaleVoice
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FCOM:
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Inherits: ^TechBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Valued:
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Cost: 2000
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Health:
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HP: 400
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Armor:
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Type: Wood
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Tooltip:
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Name: Forward Command
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RevealsShroud:
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Range: 10c0
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Bib:
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Power:
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Amount: -200
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ProvidesPrerequisite@buildingname:
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HOSP:
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 1000
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ExternalCapturable:
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ExternalCapturableBar:
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EngineerRepairable:
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Tooltip:
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Name: Hospital
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RevealsShroud:
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Range: 3c0
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Bib:
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HasMinibib: Yes
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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V01:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Church
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RevealsShroud:
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Range: 10c0
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V02:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V03:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V04:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V05:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V06:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V07:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V08:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V09:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V10:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V11:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V12:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V13:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V14:
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Inherits: ^CivField
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V15:
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Inherits: ^CivField
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V16:
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Inherits: ^CivField
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V17:
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Inherits: ^CivField
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V18:
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Inherits: ^CivField
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EditorTilesetFilter:
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ExcludeTilesets: DESERT, INTERIOR
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V19:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: Oil Pump
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SpawnActorOnDeath:
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Actor: V19.Husk
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AutoTargetIgnore:
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V19.Husk:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: Husk (Oil Pump)
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RenderSprites:
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WithSpriteBody:
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WithIdleOverlay:
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StartSequence: fire-start
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Sequence: fire-loop
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-Selectable:
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-Targetable:
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-Demolishable:
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BARL:
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Health:
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HP: 10
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Explodes:
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Weapon: BarrelExplode
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Tooltip:
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Name: Explosive Barrel
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ShowOwnerRow: False
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AutoTargetIgnore:
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Armor:
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Type: None
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Targetable:
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TargetTypes: Ground, DemoTruck, Barrel
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-ShakeOnDeath:
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-SoundOnDamageTransition:
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-Demolishable:
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BRL3:
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Health:
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HP: 10
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Explodes:
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Weapon: BarrelExplode
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Tooltip:
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Name: Explosive Barrel
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ShowOwnerRow: False
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AutoTargetIgnore:
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Armor:
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Type: None
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Targetable:
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TargetTypes: Ground, DemoTruck, Barrel
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-ShakeOnDeath:
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-SoundOnDamageTransition:
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-Demolishable:
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AMMOBOX1:
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Inherits: ^AmmoBox
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AMMOBOX2:
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Inherits: ^AmmoBox
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AMMOBOX3:
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Inherits: ^AmmoBox
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MISS:
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Valued:
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Cost: 2000
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Health:
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HP: 400
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Armor:
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Type: Wood
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Tooltip:
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Name: Technology Center
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Bib:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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BIO:
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Inherits: ^TechBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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ExternalCapturable:
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ExternalCapturableBar:
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EngineerRepairable:
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Tooltip:
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Name: Biological Lab
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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OILB:
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 1000
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RevealsShroud:
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Range: 3c0
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ExternalCapturable:
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ExternalCapturableBar:
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EngineerRepairable:
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CashTrickler:
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Period: 375
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Amount: 100
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CaptureAmount: 100
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Tooltip:
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Name: Oil Derrick
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Explodes:
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Weapon: BarrelExplode
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BR1:
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Inherits: ^Bridge
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Bridge:
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Template: 235
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DamagedTemplate: 236
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DestroyedTemplate: 237
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SouthOffset: 0,2
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FreeActor:
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Actor: bridgehut
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SpawnOffset: 2,0
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BR2:
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Inherits: ^Bridge
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Bridge:
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Template: 238
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DamagedTemplate: 239
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DestroyedTemplate: 240
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NorthOffset: 3,0
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FreeActor:
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Actor: bridgehut
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SpawnOffset: 1,1
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BR3:
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Inherits: ^Bridge
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Bridge:
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Long: yes
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ShorePieces: br1,br2
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Template: 241
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DamagedTemplate: 242
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DestroyedTemplate: 243
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DestroyedPlusNorthTemplate: 245
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DestroyedPlusSouthTemplate: 244
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DestroyedPlusBothTemplate: 246
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NorthOffset: 2,0
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SouthOffset: 0,1
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BRIDGE1:
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Inherits: ^Bridge
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Bridge:
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Template: 131
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DamagedTemplate: 378
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DestroyedTemplate: 132
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Building:
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Footprint: _____ _____ _____
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Dimensions: 5,3
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CustomSelectionSize:
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CustomBounds: 120,72
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 2,-1
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 0,1
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BRIDGE2:
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Inherits: ^Bridge
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Bridge:
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Template: 133
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DamagedTemplate: 379
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DestroyedTemplate: 134
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Building:
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Footprint: _____ _____
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Dimensions: 5,2
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CustomSelectionSize:
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CustomBounds: 120,48
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 0,-1
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 2,1
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SBRIDGE1:
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Inherits: ^Bridge
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Bridge:
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Template: 520
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DamagedTemplate: 521
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DestroyedTemplate: 522
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Building:
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Footprint: ___ ___
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Dimensions: 3,2
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CustomSelectionSize:
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CustomBounds: 72,48
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FreeActor@north:
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Actor: bridgehut.small
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SpawnOffset: 1,0
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FreeActor@south:
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Actor: bridgehut.small
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SpawnOffset: 1,1
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SBRIDGE2:
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Inherits: ^Bridge
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Bridge:
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Template: 531
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DamagedTemplate: 532
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DestroyedTemplate: 533
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Building:
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Footprint: __ __ __
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Dimensions: 2,3
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CustomSelectionSize:
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CustomBounds: 48,72
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FreeActor@west:
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Actor: bridgehut.small
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SpawnOffset: 0,1
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FreeActor@east:
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Actor: bridgehut.small
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SpawnOffset: 1,1
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SBRIDGE3:
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Inherits: ^Bridge
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Bridge:
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Template: 523
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DamagedTemplate: 524
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DestroyedTemplate: 525
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 2,-1
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 0,1
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SBRIDGE4:
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Inherits: ^Bridge
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Bridge:
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Template: 527
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DamagedTemplate: 528
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DestroyedTemplate: 529
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 0,-1
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 2,1
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BRIDGEHUT:
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AlwaysVisible:
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Building:
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Footprint: __ __
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Dimensions: 2,2
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Selectable:
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Bounds: 48,48
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Priority: 2
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BridgeHut:
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Targetable:
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TargetTypes: BridgeHut, C4
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BRIDGEHUT.small:
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AlwaysVisible:
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Building:
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Footprint: _
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Dimensions: 1,1
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Selectable:
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Bounds: 24,24
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Priority: 2
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BridgeHut:
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Targetable:
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TargetTypes: BridgeHut, C4
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V20:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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V21:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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V22:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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V23:
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Inherits: ^DesertCivBuilding
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V24:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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V25:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Church
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RevealsShroud:
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Range: 10c0
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V26:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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V27:
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Inherits: ^DesertCivBuilding
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V28:
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Inherits: ^DesertCivBuilding
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V29:
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Inherits: ^DesertCivBuilding
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V30:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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V31:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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V32:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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V33:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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V34:
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Inherits: ^DesertCivBuilding
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V35:
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Inherits: ^DesertCivBuilding
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V36:
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Inherits: ^DesertCivBuilding
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V37:
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Inherits: ^DesertCivBuilding
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Building:
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Footprint: __xx_ ___xx
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Dimensions: 5,2
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RICE:
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Inherits: ^CivField
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EditorTilesetFilter:
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RequireTilesets: TEMPERAT
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RUSHOUSE:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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RequireTilesets: TEMPERAT
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Building:
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Footprint: x x
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Dimensions: 1,2
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ASIANHUT:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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RequireTilesets: TEMPERAT
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SNOWHUT:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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RequireTilesets: SNOW
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Building:
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Footprint: x x
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Dimensions: 1,2
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RenderSprites:
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Scale: 0.7
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LHUS:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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RequireTilesets: TEMPERAT
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Selectable:
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Bounds: 24,24,0,16
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SelectionDecorations:
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VisualBounds: 24,48
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Tooltip:
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Name: Lighthouse
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Building:
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Footprint: x
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Dimensions: 1,1
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WINDMILL:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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RequireTilesets: TEMPERAT
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Selectable:
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Bounds: 24,24,0,8
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SelectionDecorations:
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VisualBounds: 36,36
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Tooltip:
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Name: Windmill
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Building:
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Footprint: x
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Dimensions: 1,1
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