This change means that fake structures take damage at the same rate as their real counterparts, but explode at 90% of their max health. MSLF and PDOF have been given a health buff as only one fake version of each can be built. Also fixed mission Monster Tank Madness. Actor v19.Husk required HealthInfo.
235 lines
4.2 KiB
YAML
235 lines
4.2 KiB
YAML
FACF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 940
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Construction Yard
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Description: Looks like a Construction Yard.
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GenericName: Construction Yard
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Bib:
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RenderSprites:
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Image: FACT
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Valued:
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Cost: 250
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Health:
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HP: 1500
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Armor:
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Type: Wood
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WEAF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 920
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Prerequisites: ~structures.france, ~techlevel.medium
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Queue: Defense
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Tooltip:
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Icon: fake-icon
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Name: Fake War Factory
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Description: Looks like a War Factory.
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GenericName: War Factory
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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RenderSprites:
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Image: WEAP
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WithProductionDoorOverlay:
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Sequence: build-top
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Valued:
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Cost: 200
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Health:
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HP: 1500
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Armor:
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Type: Wood
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SYRF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 900
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Shipyard
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Description: Looks like a Shipyard.
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GenericName: Shipyard
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Targetable:
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TargetTypes: Ground, Water
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Adjacent: 8
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TerrainTypes: Water
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RenderSprites:
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Image: SYRD
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Valued:
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Cost: 100
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Health:
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HP: 1000
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Armor:
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Type: Light
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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SPEF:
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Inherits: ^FakeBuilding
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Targetable:
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TargetTypes: Ground, Water
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Buildable:
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BuildPaletteOrder: 910
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Queue: Defense
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Prerequisites: ~disabled
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Tooltip:
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Icon: fake-icon
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Name: Fake Sub Pen
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Description: Looks like a Sub Pen.
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GenericName: Sub Pen
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Adjacent: 8
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TerrainTypes: Water
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RenderSprites:
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Image: SPEN
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Valued:
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Cost: 100
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Health:
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HP: 1000
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Armor:
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Type: Light
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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DOMF:
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Inherits: ^FakeBuilding
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Tooltip:
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Icon: fake-icon
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Name: Fake Radar Dome
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Description: Looks like a Radar Dome.
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GenericName: Radar Dome
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 930
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Bib:
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RenderSprites:
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Image: DOME
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Valued:
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Cost: 180
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RequiresPower:
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DisabledOverlay:
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ATEF:
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Inherits: ^FakeBuilding
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Tooltip:
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Icon: fake-icon
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Name: Fake Allied Tech Center
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Description: Looks like an Allied Tech Center.
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GenericName: Allied Tech Center
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 940
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Bib:
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RenderSprites:
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Image: ATEK
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Valued:
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Cost: 150
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Health:
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HP: 400
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Armor:
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Type: Wood
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RequiresPower:
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DisabledOverlay:
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PDOF:
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Inherits: ^FakeBuilding
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Tooltip:
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Icon: fake-icon
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Name: Fake Chronosphere
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Description: Looks like a Chronosphere.
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GenericName: Chronosphere
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 950
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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RenderSprites:
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Image: PDOX
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Bib:
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HasMinibib: Yes
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Valued:
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Cost: 150
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Health:
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HP: 1000
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Armor:
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Type: Wood
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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DisabledOverlay:
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MSLF:
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Inherits: ^FakeBuilding
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Tooltip:
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Icon: fake-icon
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Name: Fake Missile Silo
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Description: Looks like a Missile Silo.
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GenericName: Missile Silo
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 960
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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Building:
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Footprint: xx
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Dimensions: 2,1
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RenderSprites:
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Image: MSLO
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Valued:
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Cost: 250
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Health:
|
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HP: 1000
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Armor:
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Type: Wood
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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DisabledOverlay:
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