Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
60e3f7621fe5e67e7dfd39ce0fcf7f747e58fe86
OpenRA/mods/cnc/rules
History
Paul Chote cc356bcfee Refactoring.
2011-01-04 14:34:00 +13:00
..
civilian.yaml
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
defaults.yaml
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
2011-01-04 14:34:00 +13:00
infantry.yaml
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
structures.yaml
Refactoring.
2011-01-04 14:34:00 +13:00
system.yaml
add name to cnc bot too
2010-12-23 08:42:44 +13:00
tech.yaml
Fix #429. Capturable Oil Derricks.
2011-01-04 14:34:00 +13:00
trees.yaml
Fix tilesets colours for snow and blue tib, fix unit speed over tib, fix lst pathability.
2010-10-13 19:57:18 +13:00
vehicles.yaml
harvesters show colors for each resource type
2010-12-05 12:10:52 +13:00
Powered by Gitea Version: 1.25.1 Page: 92ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API