Files
OpenRA/OpenRA.Mods.D2k/Traits/Render/WithAttackOverlay.cs
2015-04-27 19:38:23 +12:00

58 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Rendered together with an attack.")]
public class WithAttackOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = null;
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithAttackOverlay(init, this); }
}
public class WithAttackOverlay : INotifyAttack
{
readonly Animation overlay;
readonly RenderSprites renderSprites;
readonly WithAttackOverlayInfo info;
bool attacking;
public WithAttackOverlay(ActorInitializer init, WithAttackOverlayInfo info)
{
this.info = info;
renderSprites = init.Self.Trait<RenderSprites>();
overlay = new Animation(init.World, renderSprites.GetImage(init.Self));
renderSprites.Add(new AnimationWithOffset(overlay, null, () => !attacking),
info.Palette, info.IsPlayerPalette);
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
attacking = true;
overlay.PlayThen(info.Sequence, () => attacking = false);
}
}
}